44 results on '"Veas, Eduardo"'
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2. Neural and Pupillometric Correlates of Error Perception in an Immersive VR Flight Simulation
3. Intelligent User Interface for Decision Support in Drug Development
4. Perturbation Effect
5. Exploring Feedback-based Testing Effects for Skin Reading
6. Designing a Sensor Glove Using Deep Learning
7. Understanding the effects of control and transparency in searching as learning
8. A Study on Labeling Network Hostile Behavior with Intelligent Interactive Tools
9. Boosting word recognition for vibrotactile skin reading
10. Optimising Encoding for Vibrotactile Skin Reading
11. Background perception and comprehension of symbols conveyed through vibrotactile wearable displays
12. Passive haptic learning for vibrotactile skin reading
13. Skin Reading Meets Speech Recognition and Object Recognition for Sensory Substitution
14. Finding traces of self-regulated learning in activity streams
15. Investigating Interactions for Text Recognition using a Vibrotactile Wearable Display
16. A Study on User-Controllable Social Exploratory Search
17. Vibrotactile patterns using sensitivity prioritisation
18. Personalising vibrotactile displays through perceptual sensitivity adjustment
19. Tags, Titles or Q&As?
20. BioIoT
21. Retargeting Video Tutorials Showing Tools With Surface Contact to Augmented Reality
22. From Search to Discovery with Visual Exploration Tools
23. Exploring and Summarizing Document Colletions with Multiple Coordinated Views
24. Visual Exploration of Network Hostile Behavior
25. WikiLyzer
26. Finding traces of self-regulated learning in activity streams.
27. Skin Reading
28. Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game
29. Pre-attentive Features in Natural Augmented Reality Visualizations
30. Rank As You Go
31. uRank: Visual analytics approach for search result exploration
32. VizRec
33. Visual Recommendations for Scientific and Cultural Content
34. Semantic Blossom Graph: A New Approach for Visual Graph Exploration
35. Suggesting visualisations for published data.
36. Adaptive ghosted views for Augmented Reality
37. OmniKinect
38. Directing attention and influencing memory with visual saliency modulation
39. Handheld devices for mobile augmented reality
40. Vesp’R: design and evaluation of a handheld AR device
41. Creating Meaningful Environment Models for Augmented Reality
42. Vesp'R - Transforming Handheld Augmented Reality
43. Self-aware framework for adaptive augmented reality
44. Directing attention and influencing memory with visual saliency modulation.
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