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38 results on '"C Santiago"'

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1. Towards Sustainable Education with the Use of Mobile Augmented Reality in Early Childhood and Primary Education: A Systematic Mapping

2. Usability and Workload Evaluation of a Cybersecurity Educational Game Application: A Case Study

3. Use of Virtual Reality as an Educational Tool: A Comparison Between Engineering Students and Teachers

4. A Review of Emerging Technologies and Their Acceptance in Higher Education

5. Towards the Integration of Emerging Technologies as Support for the Teaching and Learning Model in Higher Education

6. Sustainable Teaching and Learning through a Mobile Application: A Case Study

7. A Hybrid Methodology to Improve Speaking Skills in English Language Learning Using Mobile Applications

8. Sustainable Teaching and Learning through a Mobile Application: A Case Study

9. Propuesta de un conjunto de herramientas para el análisis y evaluación de prácticas educativas innovadoras en el aprendizaje electrónico móvil

10. Mobile Learning Technologies for Education: Benefits and Pending Issues

11. Mobile Learning as the Key to Higher Education Innovation: A systematic mapping

12. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language

13. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education

14. An Approach to Accessible Serious Games for People with Dyslexia

15. The GenTree Platform:growth traits and tree-level environmental data in 12 European forest tree species

16. The GenTree Leaf Collection:inter‐ and intraspecific leaf variation in seven forest tree species in Europe

17. Propuesta de un conjunto de herramientas para el análisis y evaluación de prácticas educativas innovadoras en el aprendizaje electrónico móvil

18. Exploring the technological acceptance of a mobile learning tool used in the teaching of an indigenous language

19. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education

20. Mobile Learning as the Key to Higher Education Innovation: A systematic mapping

21. Mobile Learning Technologies for Education: Benefits and Pending Issues

22. An Approach to Accessible Serious Games for People with Dyslexia

23. Signaling Design for Cooperative Resource Allocation and its Impact to Reliability

24. Catch the Thief: An Approach to an Accessible Video Game with Unity

25. The GenTree Dendroecological Collection, tree-ring and wood density data from seven tree species across Europe

26. Catch the Thief: An Approach to an Accessible Video Game with Unity

27. Wearable devices, the next generation of mobile devices: Main features and uses

28. Wearable devices, the next generation of mobile devices: Main features and uses

29. Administración de riesgos financieros: Un requisito necesario en la actualidad para ser competitivo

30. Administración de riesgos financieros: Un requisito necesario en la actualidad para ser competitivo

32. Perfil biomédico de la trabajadora sexual. Lebu, julio de 1992 a octubre de 1994

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