6 results
Search Results
2. professional activities.
- Subjects
- *
CONFERENCES & conventions , *COMPUTER industry , *COMPUTER science conferences , *INFORMATION resources management , *INFORMATION science , *SOCIETIES - Abstract
The article announces several events related to the computing industry. The biennial conference of the British Computer Society will be held at the Cunard International Hotel in London, England from October 4 to 6, 1977. The second conference of the European Cooperation in Informatics, which will be held in Venice, Italy from October 10 to 12, 1978, has the theme Information System Methodology. Papers and demonstrations are being solicited for the 1978 National Computer Conference on June 5 to 8, 1978 in California.
- Published
- 1977
3. Intel, NEC show diverging CPU paths.
- Author
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Merritt, Rick
- Subjects
- *
CONFERENCES & conventions , *COMPUTER industry , *ELECTRONICS - Abstract
The article discusses the papers presented at the International Solid-State Circuits Conference (ISSCC) held in February 2009 at the San Francisco Marriott hotel in California. One of the papers considers the introduction of Intel Corp.'s Nehalem-EX server CPU, a 2.3 billion-transistor member of its 45-nm Nehalem family. Meanwhile, another paper shows the technique described by Hideaki Saito, a principal researcher at NEC Corp., for stacking a memory chip using direct aluminum-to-copper links.
- Published
- 2009
4. SIGGRAPH 2004.
- Author
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Em, David and Pournelle, Alex
- Subjects
- *
CONFERENCES & conventions , *COMPUTER industry , *COMPUTER systems , *CONFERENCE proceedings (Publications) - Abstract
The article highlights the 31st annual conference of the Special Interest Group on Graphics (SIGGRAPH) of the Association for Computing Machinery held at the Los Angeles Convention Center in Los Angeles, California from August 8 to 12, 2004. A couple of decades ago, conference attendees could count on seeing a couple things at SIGGRAPH that had literally never been seen before in human history, such as textured 3D objects or hierarchical human animation. SIGGRAPH 2004's total exhibition area was smaller than the hallowed days of yore, composed mostly of software companies, some boutique specialty hardware outfits, schools, and graphics board manufacturers. Walking the show's exhibit floor provides ample evidence that the industry's major players have changed in recent years. One reason the show floor's smaller is that there's been considerable consolidation in both the hardware and software graphics industries over the last few years. There were several indications this trend is still in full swing. One class of hardware that wasn't in evidence at the show was tablet computers. There's exactly one attendee using a tablet, compared to hundreds of laptops of every size and description. If the SIGGRAPH community's resisted adopting tablets as mobile work devices, one wonders if there's any hope for them in the wider community, at least until they become as thin and light as paper.
- Published
- 2004
5. SIGGRAPH 2004.
- Author
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Em, David and Pournelle, Alex
- Subjects
- *
CONFERENCES & conventions , *EXHIBITIONS , *ASSOCIATIONS, institutions, etc. , *COMPUTER industry - Abstract
The article focuses on the first annual conference and exhibition held by the Association for Computing Machinery's Special Interest Group on Graphics (SIGGRAPH) at the Los Angeles Convention Center, California from August 8 to 12, 2004. The show drew 27,825 attendees, down from its high of nearly 50,000 seven years ago, but up from 17,000 two years ago. SIGGRAPH remains the Mother of All Imaging Conferences, featuring a unique mix of science, art, commerce and education. With a wide selection of panels, papers, films, and innovative exhibits, SIGGRAPH rarely disappoints. SIGGRAPH 2004's total exhibition area was smaller than the hallowed days of yore, composed mostly of software companies, some boutique specialty hardware outfits, schools and graphics board manufacturers. Walking the show's exhibit floor provides ample evidence that the industry's major players have changed in recent years. One reason the show floor's smaller is that there has been considerable consolidation in both the hardware and software graphics industries over the last few years. There were several indications this trend is still in full swing. Alias Systems Inc., makers of Maya 6 third-dimensional visualization and animation software, announced the acquisition of Kaydara Inc., makers of character animation and motion editing tools. Nvidia Corp. also announced that Gelato, its graphics-card-accelerated renderer, is now available as a native renderer within Maya, which we hope to evaluate soon.
- Published
- 2004
6. SIGGRAPH 2004.
- Author
-
Em, David and Pournelle, Alex
- Subjects
- *
CONFERENCES & conventions , *EXHIBITIONS , *ASSOCIATIONS, institutions, etc. , *COMPUTER industry - Abstract
The article focuses on the first annual conference and exhibition held by the Association for Computing Machinery's Special Interest Group on Graphics (SIGGRAPH) at the Los Angeles Convention Center, California from August 8 to 12, 2004. The show drew 27,825 attendees, down from its high of nearly 50,000 seven years ago, but up from 17,000 two years ago. SIGGRAPH remains the Mother of All Imaging Conferences, featuring a unique mix of science, art, commerce, and education. With a wide selection of panels, papers, films, and innovative exhibits, SIGGRAPH rarely disappoints. SIGGRAPH 2004's total exhibition area was smaller than the hallowed days of yore, composed mostly of software companies, some boutique specialty hardware outfits, schools, and graphics board manufacturers. Walking the show's exhibit floor provides ample evidence that the industry's major players have changed in recent years. One reason the show floor's smaller is that there's been considerable consolidation in both the hardware and software graphics industries over the last few years. There were several indications this trend is still in full swing. Alias Systems Inc., makers of Maya 6 third-dimensional visualization and animation software, announced the acquisition of Kaydara Inc., makers of character animation and motion editing tools. Nvidia Corp. also announced that Gelato, its graphics-card-accelerated renderer, is now available as a native renderer within Maya, which we hope to evaluate soon.
- Published
- 2004
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