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58 results on '"IACONO, JOHN"'

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1. Vertex Ranking of Degenerate Graphs

2. Fast and Simple Sorting Using Partial Information

3. Distances and shortest paths on graphs of bounded highway dimension: simple, fast, dynamic

4. A General Technique for Searching in Implicit Sets via Function Inversion

5. External-memory dictionaries with worst-case update cost

6. How Fast Can We Play Tetris Greedily With Rectangular Pieces?

7. Conditional Lower Bounds for Dynamic Geometric Measure Problems

8. Subquadratic Algorithms for Some \textsc{3Sum}-Hard Geometric Problems in the Algebraic Decision Tree Model

9. Worst-Case Efficient Dynamic Geometric Independent Set

10. Dynamic Schnyder Woods

11. Approximability of (Simultaneous) Class Cover for Boxes

12. An Instance-optimal Algorithm for Bichromatic Rectangular Visibility

13. Fragile Complexity of Adaptive Algorithms

14. Modular Subset Sum, Dynamic Strings, and Zero-Sum Sets

15. Dynamic Geometric Independent Set

16. Sublinear Explicit Incremental Planar Voronoi Diagrams

17. Compatible Paths on Labelled Point Sets

18. A parallel priority queue with fast updates for GPU architectures

19. Competitive Online Search Trees on Trees

20. External Memory Planar Point Location with Fast Updates

21. Belga B-trees

22. Cache-Oblivious Priority Queues with Decrease-Key and Applications to Graph Algorithms

23. Encoding 3SUM

24. Locality

25. Weighted dynamic finger in binary search trees

26. Spanning Properties of Theta-Theta-6

27. Dynamic Trees with Almost-Optimal Access Cost

28. Subquadratic Encodings for Point Configurations

29. An Efficient Multiway Mergesort for GPU Architectures

30. Searching edges in the overlap of two plane graphs

31. Subquadratic Algorithms for Algebraic Generalizations of 3SUM

32. A Linear Potential Function for Pairing Heaps

33. Incremental Voronoi Diagrams

34. Solving $k$-SUM using few linear queries

35. A Tight Lower Bound for Decrease-Key in the Pure Heap Model

36. Cache-Oblivious Persistence

37. The Complexity of Order Type Isomorphism

38. In pursuit of the dynamic optimality conjecture

39. Combining Binary Search Trees

40. The Power and Limitations of Static Binary Search Trees with Lazy Finger

41. The Fresh-Finger Property

42. Why some heaps support constant-amortized-time decrease-key operations, and others do not

43. Necklaces, Convolutions, and X+Y

44. Packing identical simple polygons is NP-hard

45. Improved Upper Bounds for Pairing Heaps

46. Encoding 2-D Range Maximum Queries

47. A Static Optimality Transformation with Applications to Planar Point Location

48. Confluent Persistence Revisited

49. Using Hashing to Solve the Dictionary Problem (In External Memory)

50. Priority Queues with Multiple Time Fingers

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