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106 results on '"Schewe, P."'

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1. Unified algebraic deviation of distribution factors in linear power flow

2. Learning Atoms from Crystal Structure

3. Sparse Sub-gaussian Random Projections for Semidefinite Programming Relaxations

4. DFAMiner: Mining minimal separating DFAs from labelled samples

5. Regional impacts poorly constrained by climate sensitivity

6. An Objective Improvement Approach to Solving Discounted Payoff Games

7. A Complete Fragment of LTL(EB)

8. Choiceless Polynomial Space

9. Omega-Regular Decision Processes

10. An Objective Improvement Approach to Solving Discounted Payoff Games

11. Omega-Regular Reward Machines

12. On the Succinctness of Good-for-MDPs Automata

13. A novel family of finite automata for recognizing and learning $\omega$-regular languages

14. Singly Exponential Translation of Alternating Weak B\'uchi Automata to Unambiguous B\'uchi Automata

15. History-deterministic Timed Automata

16. Cryogenic Buffer Gas beams of AlF, CaF, MgF, YbF, Al, Ca, Yb and NO -- a comparison

17. Bridging Electrochemistry and Photoelectron Spectroscopy in the Context of Birch Reduction: Detachment Energies and Redox Potentials of Electron, Dielectron, and Benzene Radical Anion in Liquid Ammonia

18. Natural Colors of Infinite Words

19. Recursive Reinforcement Learning

20. Alternating Good-for-MDP Automata

21. Smaller Progress Measures and Separating Automata for Parity Games

22. Enhancing Adversarial Training with Second-Order Statistics of Weights

23. Spectroscopic characterization of singlet-triplet doorway states of aluminum monofluoride

24. Deciding What is Good-for-MDPs

25. Weight Expansion: A New Perspective on Dropout and Generalization

26. Imaging of chemical kinetics at the water-water interface in a free-flowing liquid flat-jet

27. Reliability Assessment and Safety Arguments for Machine Learning Components in System Assurance

28. Robust Market Equilibria under Uncertain Cost

29. Mungojerrie: Reinforcement Learning of Linear-Time Objectives

30. Model-free Reinforcement Learning for Branching Markov Decision Processes

31. Assessing the Reliability of Deep Learning Classifiers Through Robustness Evaluation and Operational Profiles

32. A Recursive Approach to Solving Parity Games in Quasipolynomial Time

33. Priority Promotion with Parysian Flair

34. Detecting Operational Adversarial Examples for Reliable Deep Learning

35. Abstraction and Symbolic Execution of Deep Neural Networks with Bayesian Approximation of Hidden Features

36. Exploiting Spline Models for the Training of Fully Connected Layers in Neural Network

37. Simple Stochastic Games with Almost-Sure Energy-Parity Objectives are in NP and coNP

38. Satisfiability Modulo Theories and Chiral Heterotic String Vacua with Positive Cosmological Constant

39. How does Weight Correlation Affect the Generalisation Ability of Deep Neural Networks

40. Completeness in Polylogarithmic Time and Space

41. Asynchronous Control-State Choreographies

42. Characterisation of the $b^3\Sigma^+, v=0$ State and Its Interaction with the $A^1\Pi$ State in Aluminium Monofluoride

43. Insignificant Choice Polynomial Time

44. Minimising Good-for-Games automata is NP complete

45. Reward Shaping for Reinforcement Learning with Omega-Regular Objectives

46. Behavioural Theory of Reflective Algorithms I: Reflective Sequential Algorithms

47. A Behavioural Theory of Recursive Algorithms

48. A Restricted Second-Order Logic for Non-deterministic Poly-Logarithmic Time

49. Proper Hierarchies in Polylogarithmic Time and Absence of Complete Problems

50. Good-for-MDPs Automata for Probabilistic Analysis and Reinforcement Learning

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