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1. Challenges Emerged During an Action Research Approach Applied in a Schoolgarden Project: Reflections and Revisions

2. Fostering Development of Information Literacy Skills in Early School-Age Children

4. Building the MSR Tool Kaiaulu: Design Principles and Experiences

5. Revolutionizing Master’s Thesis Success: A Scientific Paper Mentoring Model

7. Lessons Learned from an Action Research Study on the Use of Cloud Computing in Undergraduate Computer Science Courses

8. Teachers’ Critical Thinking Dispositions Through Their Engagement in Action Research Projects: An Example of Best Practice

9. AgileTL: A Framework for Enhancing Teaching and Learning Practices Using Software Development Principles

10. A Demonstration of Evidence-Based Action Research Using Information Dashboard in Introductory Programming Education

12. Preparing Energy Providers’ Knowledge Base for Going Digital : Introduction of the EPOS Procedure

13. Architectural Pattern for Inter-Organizational Middleware Systems

14. Business Modeling Toward Competitiveness and Ciborra’s Criticism: Results from an IT-Business Strategic Alignment via an Action-Research

15. An Action Research Study of a Healthcare Enterprise Information System at the Faroe Islands: Towards a Problem-Solving Method for IT Public Value

16. An Iterative Management Model of Exploring Windows Date-Time Stamps in Cloud Storage Forensics

20. Visual Sociology in the Classroom: Fostering Interaction Awareness Using Video

23. Designing Employee Experience to Experiment with Novel Working Modes. Action Research Project to Support Organizations in Engaging Employees in a Post-pandemic Scenario

28. Photovoice and Landscape: Participatory Research-Action to Led Young People to Monitor Policies and Landscapes

29. Life Between Monuments, Local Identity, and Global Tourism in the Neighborhood of San Lorenzo in Florence

31. Organizing Cybersecurity in Action: A Pragmatic Ethical Reasoning Approach

33. Role of Robot Technique in the Manufacture of New Energy Vehicle Engineering

35. Towards a Gamified Musical Skill Learning Model (MuS-LM): Structural Aspects

36. Problematizing in IS Design Research

38. Women Entrepreneurship and New Business Models for a Quality Production of Aloe Vera in Jordan

40. Development and Implementation of Autonomous and Preventive Maintenance in the Rubber Area of a Cork Industry

43. How to Design Citizen-Science Activities: A Framework for Implementing Public Engagement Strategies in a Research Project

46. Development of Videos for Flipped Classroom. Using Self-study as Methodology to Improve the Quality : Presentation of a Work in Progress

47. Integrating a Lightweight Risk Assessment Approach into an Industrial Development Process

48. Collaborative Value Exploration for Early Product-Service Systems Design: A Group Model Building Approach

49. DeeJay in Action: Evaluating it by its Application in Technology-Enhanced Learning

50. Why We Do What We Do – HCI and Societal Impact