50 results on '"Gomes, Diogo"'
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2. Exploring the Intricacies of Neural Network Optimization
3. Prototyping and Control of an Automatic Ceramic Tableware Finishing Device
4. Organizational Effectiveness: A Critical Review of the Proposals for Conceptualization and Measurement of the Construct
5. A Smart IoT System for Water Monitoring and Analysis
6. Scalable Architecture, Storage and Visualization Approaches for Time Series Analysis Systems
7. Conservation Laws Arising in the Study of Forward–Forward Mean-Field Games
8. An Adjoint-Based Approach for a Class of Nonlinear Fokker-Planck Equations and Related Systems
9. A Priori Bounds for Time-Dependent Models
10. A Priori Bounds for Models with Singularities
11. Estimates for MFGs
12. The Nonlinear Adjoint Method
13. A Priori Bounds for Stationary Models
14. Estimates for the Hamilton–Jacobi Equation
15. Estimates for the Transport and Fokker–Planck Equations
16. Introduction
17. Explicit Solutions, Special Transformations, and Further Examples
18. Local Mean-Field Games: Existence
19. Non-local Mean-Field Games: Existence
20. Regularity for Mean-Field Games Systems with Initial-Initial Boundary Conditions: The Subquadratic Case
21. Unified Platform for M2M Telco Providers
22. An Experimental Study of ZigBee for Body Sensor Networks
23. Duality Theory, Representation Formulas and Uniqueness Results for Viscosity Solutions of Hamilton–Jacobi Equations
24. Discrete Time, Finite State Space Mean Field Games
25. AMazING – Advanced Mobile wIreless playGrouNd
26. The Applicability of Context-Based Multicast - A Shopping Centre Scenario
27. Duality Principles for Fully Nonlinear Elliptic Equations
28. ChemXP AR Edition, A Serious Game
29. Icarus, Towards Diplomatic Agents in Diplomacy
30. Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers
31. An Evolutionary Approach for PCG in a Cooperative Puzzle Platform Game
32. For a Pragmatic Study of the Generic Categorization of Video Games: The Case of Survival Horror
33. Cities: Skylines: The Digital and Analog Game Design Lessons for Learning About Collaborative Urban Planning
34. Humans vs AI: An Exploratory Study with Online and Offline Learners
35. A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in The Great Perhaps
36. Video Games and Adaptation: An Introduction
37. How Players Develop Computational Thinking While Modeling Character Behaviors in Gameplay
38. Adolescent Masculinity and the Geek Aesthetic: A Study of Gaming Magazine Imagery 1982 to 1993
39. Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game
40. Math-Masters: An Educational Game to Practice the Mathematical Operations
41. 'Looking up the Camera to Play Right': An Interview Study of the Implications of Cinematic Storytelling in Game Design
42. A Framework for the Creation of a Reading Video Game for Children
43. Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players
44. Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Game
45. Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits – A Case Study
46. A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures
47. Extending Educational Games Across Product Lines
48. Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator
49. Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers
50. Data Driven Agents for User Experience Testing
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