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1. Privacy-Preserving Energy Optimisation in Home Automation Systems

2. Exploring the Intricacies of Neural Network Optimization

3. Prototyping and Control of an Automatic Ceramic Tableware Finishing Device

5. A Smart IoT System for Water Monitoring and Analysis

8. An Adjoint-Based Approach for a Class of Nonlinear Fokker-Planck Equations and Related Systems

9. A Priori Bounds for Time-Dependent Models

10. A Priori Bounds for Models with Singularities

11. Estimates for MFGs

12. The Nonlinear Adjoint Method

13. A Priori Bounds for Stationary Models

14. Estimates for the Hamilton–Jacobi Equation

15. Estimates for the Transport and Fokker–Planck Equations

16. Introduction

17. Explicit Solutions, Special Transformations, and Further Examples

18. Local Mean-Field Games: Existence

19. Non-local Mean-Field Games: Existence

21. Unified Platform for M2M Telco Providers

25. AMazING – Advanced Mobile wIreless playGrouNd

26. The Applicability of Context-Based Multicast - A Shopping Centre Scenario

27. Duality Principles for Fully Nonlinear Elliptic Equations

28. ChemXP AR Edition, A Serious Game

29. Icarus, Towards Diplomatic Agents in Diplomacy

30. Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers

31. An Evolutionary Approach for PCG in a Cooperative Puzzle Platform Game

32. For a Pragmatic Study of the Generic Categorization of Video Games: The Case of Survival Horror

33. Cities: Skylines: The Digital and Analog Game Design Lessons for Learning About Collaborative Urban Planning

34. Humans vs AI: An Exploratory Study with Online and Offline Learners

35. A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in The Great Perhaps

36. Video Games and Adaptation: An Introduction

37. How Players Develop Computational Thinking While Modeling Character Behaviors in Gameplay

38. Adolescent Masculinity and the Geek Aesthetic: A Study of Gaming Magazine Imagery 1982 to 1993

39. Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game

40. Math-Masters: An Educational Game to Practice the Mathematical Operations

41. 'Looking up the Camera to Play Right': An Interview Study of the Implications of Cinematic Storytelling in Game Design

42. A Framework for the Creation of a Reading Video Game for Children

43. Psychological and Behavioral Effects of League of Legends Rank System for Italian Competitive Players

44. Comparing Performance and Experience in VR vs. Real-World Through a Puzzle Game

45. Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits – A Case Study

46. A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures

47. Extending Educational Games Across Product Lines

48. Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulator

49. Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers

50. Data Driven Agents for User Experience Testing

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