25 results on '"Kim, Yoon Jeon"'
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2. Retinopathy
3. How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis
4. Expanding Teacher Assessment Literacy with the Use of Data Visualizations in Game-Based Assessment
5. What Does Exploration Look Like? Painting a Picture of Learning Pathways Using Learning Analytics
6. Game-Based Assessment: The Past Ten Years and Moving Forward
7. Reimagining Assessment Through Play: A Case Study of MetaRubric
8. Data-Driven Game Design: The Case of Difficulty in Educational Games
9. Formative and Stealth Assessment
10. Assessment and Learning of Qualitative Physics in Newton’s Playground
11. Modeling, Assessing, and Supporting Key Competencies Within Game Environments
12. Intrinsic Motivation in Game-Based Learning Environments
13. Bridging Two Worlds: Principled Game-Based Assessment in Industry for Playful Learning at Scale
14. Making a Game of Troublesome Threshold Concepts
15. Emerging Practices in Game-Based Assessment
16. Effectiveness of Supply Chain Games in Problem-Based Learning Environment
17. A Provisional Framework for Multimodal Evaluation: Establishing Serious Games Quality Label for Use in Training and Talent Development
18. Assessing Game-Based Mathematics Learning in Action
19. Press Play! How Immersive Environments Support Problem-Solving Skills and Productive Failure
20. New Perspectives on Game-Based Assessment with Process Data and Physiological Signals
21. Examining Designed Experiences: A Walkthrough for Understanding Video Games as Performance Assessments
22. Scaffolding and Assessing Teachers’ Examination of Games for Teaching and Learning
23. Assessing Learning from, with, and in Games Revisited: A Heuristic for Emerging Methods and Commercial Off-the-Shelf Games
24. Summative Game-Based Assessment
25. Stealth Assessment Embedded in Game-Based Learning to Measure Soft Skills: A Critical Review
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