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1. Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts

2. Interactive Screencasts as Learning Tools in Introductory Programming

3. Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning

4. Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments

5. End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas

8. End-User Development in Second Life: Meta-design, Tailoring, and Appropriation

11. Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example

14. Component-Based Design and Software Readymades

15. Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life

16. Get Satisfaction: Customer Engagement in Collaborative Software Development

17. Evolutionary Application Development: Tools to Make Tools and Boundary Crossing

18. Mutual Development: A Case Study in Customer-Initiated Software Product Development

20. Grounding Collaborative Knowledge Building in Semantics-Based Critiquing

21. Helping Users Customize Their Pedagogical Agents: Issues, Approaches and Examples

22. New Sociotechnical Insights in Interaction Design

24. Mirroring Tools for Collaborative Analysis and Reflection

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