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235 results on '"digital game"'

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1. Enhancing Programming Education Through Gamification

3. Digital Discussion Game on Values: Development, Use and Possibilities for Measuring Its Functionality

4. Integrating a Digital Math Vector Game into a Blended Classroom: Technological and Instructional Design Principles

5. Exploration of 'ICH + Digital Game' Mode Under the Threshold of Culture and Tourism Integration

6. A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD

7. Privacy Perceptions in Digital Games: A Study with Information Technology (IT) Undergraduates

8. Games for Learning Fractions: Digital or Physical Games?

10. Mushroom Hunters: A Digital Game for Assessing and Training Sustained Attention in Children with Neurodevelopmental Disorders

11. The Digital Survival Game to Enhance the Digital Quotient of Lower Secondary Students

12. Digital Tools and Pre-reading Skills

18. System and Methods for Blockchain-Inspired Digital Game Asset Management

19. Lepi-Board: An Infrastructure for the Development of Digital Storytelling Games by Blind-Users

20. Motivational and Behavioral Differences Between Traditional and Digital Tabletop Games

21. Older Adults 'Jump' into coDesiging a Digital Game: A Field Study

22. Personalized Game Reviews

24. Effectiveness of Supply Chain Games in Problem-Based Learning Environment

25. Digital Game Design—Brave Loop

26. Designing Craft Learning Experience for Rural Children: A Case Study on Huayao Cross-Stitch in Southwest China

27. What Makes for Successful Game Storytelling? A Model for Evaluating Game-Adaptability of Stories in China

28. Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model

29. The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games

30. Game-Based Stroke Rehabilitation

33. What Is It About Games?

34. Mobile Audio Games Accessibility Evaluation for Users Who Are Blind

35. Mixed-Initiative Creative Drawing with webIconoscope

38. Textbook Gamification: Methods and Technologies

40. Playfulness and the Advent of Computerization in Spain: The National Club of ZX81 Users

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