235 results on '"digital game"'
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2. The Design and Development of a 2D Platform Narrative Digital Game: What Happened to Aubrey
3. Digital Discussion Game on Values: Development, Use and Possibilities for Measuring Its Functionality
4. Integrating a Digital Math Vector Game into a Blended Classroom: Technological and Instructional Design Principles
5. Exploration of 'ICH + Digital Game' Mode Under the Threshold of Culture and Tourism Integration
6. A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD
7. Privacy Perceptions in Digital Games: A Study with Information Technology (IT) Undergraduates
8. Games for Learning Fractions: Digital or Physical Games?
9. Decoding Player Behavior: Analyzing Reasons for Player Quitting Using Log Data from Puzzle Game Baba Is You
10. Mushroom Hunters: A Digital Game for Assessing and Training Sustained Attention in Children with Neurodevelopmental Disorders
11. The Digital Survival Game to Enhance the Digital Quotient of Lower Secondary Students
12. Digital Tools and Pre-reading Skills
13. Exploring the Impacts of COVID-19 on Digital and Metaverse Games
14. A Comparison of Turkish and Greek Parental Mediation Strategies for Digital Games for Children During the COVID-19 Pandemic
15. Digital Games for STEM in Early Childhood Education: Active Co-playing Parental Mediation and Educational Content Examination
16. Ecological Walk: A Proposed Digital Game to Reduce Solid Waste and Safeguard Marine Ecosystems in Brazil
17. Narrative Design in Turkish Video Games: History and Comparison
18. System and Methods for Blockchain-Inspired Digital Game Asset Management
19. Lepi-Board: An Infrastructure for the Development of Digital Storytelling Games by Blind-Users
20. Motivational and Behavioral Differences Between Traditional and Digital Tabletop Games
21. Older Adults 'Jump' into coDesiging a Digital Game: A Field Study
22. Personalized Game Reviews
23. Inviting Children’s Views for Designing Digital Game Tasks
24. Effectiveness of Supply Chain Games in Problem-Based Learning Environment
25. Digital Game Design—Brave Loop
26. Designing Craft Learning Experience for Rural Children: A Case Study on Huayao Cross-Stitch in Southwest China
27. What Makes for Successful Game Storytelling? A Model for Evaluating Game-Adaptability of Stories in China
28. Modeling Consumers’ Observational Learning in Digital Gaming: A Conceptual Model
29. The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-Based Games
30. Game-Based Stroke Rehabilitation
31. Computational Culture and the New Platonism in Neoliberal Rhetoric
32. Commercial Off-the-Shelf Games (COTS)
33. What Is It About Games?
34. Mobile Audio Games Accessibility Evaluation for Users Who Are Blind
35. Mixed-Initiative Creative Drawing with webIconoscope
36. Source as Paratext: Videogame Adaptations and the Question of Fidelity
37. Innovations, Gender and the New Economy
38. Textbook Gamification: Methods and Technologies
39. Games: Artefacts in Gameplay
40. Playfulness and the Advent of Computerization in Spain: The National Club of ZX81 Users
41. Grammars and L-systems with applications to vegetation and levels
42. Introduction
43. What’s in a Game? : Game-Based Learning and Gamification
44. Introduction
45. Evidence from Extramural English Informing English Language Teaching
46. Extramural English Goes to School
47. Introduction
48. Statecraft X: Learning Governance by Governing
49. Conclusion: Future Prospects and Educational Opportunities
50. Introduction
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