1. Randomised fast no‐loss expert system to play tic‐tac‐toe like a human
- Author
-
Aditya Jyoti Paul
- Subjects
FOS: Computer and information sciences ,Computer Science - Artificial Intelligence ,Computer science ,Computer Science - Human-Computer Interaction ,Decision tree ,computer.software_genre ,I.2.1 ,I.2.3 ,I.2.4 ,I.2.8 ,I.6.3 ,I.6.4 ,Evolutionary computation ,Human-Computer Interaction (cs.HC) ,Computer Science - Computer Science and Game Theory ,Brute force ,Computer Science - Multiagent Systems ,Point (geometry) ,68T37, 68T35, 68T27, 68T30, 68T20 ,Game tree ,business.industry ,General Medicine ,Minimax ,Expert system ,Artificial Intelligence (cs.AI) ,Artificial intelligence ,business ,computer ,Game theory ,Computer Science and Game Theory (cs.GT) ,Multiagent Systems (cs.MA) - Abstract
This paper introduces a blazingly fast, no-loss expert system for Tic Tac Toe using Decision Trees called T3DT, that tries to emulate human gameplay as closely as possible. It does not make use of any brute force, minimax or evolutionary techniques, but is still always unbeatable. In order to make the gameplay more human-like, randomization is prioritized and T3DT randomly chooses one of the multiple optimal moves at each step. Since it does not need to analyse the complete game tree at any point, T3DT is exceptionally faster than any brute force or minimax algorithm, this has been shown theoretically as well as empirically from clock-time analyses in this paper. T3DT also doesn't need the data sets or the time to train an evolutionary model, making it a practical no-loss approach to play Tic Tac Toe., Comment: Author's version of the paper published in IET Cognitive Computation and Systems. For the journal-typeset version, please see https://doi.org/10.1049/ccs.2020.0018
- Published
- 2020