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180 results

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1. From chalkboard, slides, and paper to e-learning: How computing technologies have transformed anatomical sciences education.

2. The relation of online learning analytics, approaches to learning and academic achievement in a clinical skills course.

3. Web 3.0 and blended learning for increasing student retention and engagement in e‐learning environment.

4. The didactic and pedagogical design of e‐learning in higher education: A systematic literature review.

5. A non‐verbal teaching behaviour analysis for improving pointing out gestures: The case of asynchronous video lecture analysis using deep learning.

6. Video demonstrations can predict the intention to use digital learning technologies.

7. Towards integrating quality in theoretical models of acceptance: An extended proposed model applied to e‐learning services.

8. Differences in the perception of the role of instructors among Western and Chinese students in online teaching practices.

9. Efficient web‐based simulation on analog electronics circuits laboratory.

10. Challenges and barriers to Austrian early childhood educators' participation in online professional development programmes.

11. Longing for connection: University educators creating meaning through sharing experiences of teaching online.

12. Students' experience of online learning during the COVID‐19 pandemic: A province‐wide survey study.

13. A machine-readable description of generic instructional strategies in e-courses.

14. Predicting fraction and algebra achievements online: A large‐scale longitudinal study using data from an online learning environment.

15. SN‐Learning: An exploratory study beyond e‐learning and evaluation of its applications using EV‐SNL framework.

16. TaNTIN: Terrestrial and non‐terrestrial integrated networks‐A collaborative technologies perspective for beyond 5G and 6G.

17. Influential factors on e‐learning adoption of university students with disability: Effects of type of disability.

18. DC machines remote lab case study in Technical and Vocational University.

19. A pilot randomized controlled trial comparing online versus face‐to‐face delivery of an aphasia communication partner training program for student healthcare professionals.

20. Improving students' inquiry learning in web‐based environments by providing structure: Does the teacher matter or platform matter?

21. Predicting students' knowledge after playing a serious game based on learning analytics data: A case study.

22. Need for metacognition and critical thinking in the e‐learning ecosystem: The new normal in post Covid era.

23. Virtual campus environments: A comparison between interactive H5P and traditional online activities in master teaching.

24. Developing a prototype dental trauma e‐learning course for medical education.

25. Adaptive gamification in E‐learning: A literature review and future challenges.

26. The moderating effects of intrinsic load on the relationship between self‐regulated effort and germane load.

27. The challenges of migrating an active learning classroom online in a crisis.

28. GRAPHOS – open‐source software for photogrammetric applications.

29. Enhancing science literacy and communication among the next generation of scientists in an online learning environment.

30. Face‐to‐face, blended, flipped, or online learning environment? Impact on learning performance and student cognitions.

31. Adapting gamified learning systems using educational data mining techniques.

32. Voice in Digital Education: The Impact of Instructor's Perceived Age and Gender on Student Learning and Evaluation.

33. Development of an e‐learning course to disseminate guidelines for effective promotion of Water, Sanitation and Hygiene (WASH) initiatives in Cambodia.

34. mTester-Mobile learning system.

35. Beyond Bloom's Taxonomy: Integrating "searching as learning" and e‐learning research perspectives.

36. Investigating the relationship between success factors and student participation in online and blended learning in adult education.

37. The GreedEx experience: Evolution of different versions for the learning of greedy algorithms.

38. Personal informatics systems for supporting self‐regulation in online learning environments.

39. An Optical‐Fog assisted EEG‐based virtual reality framework for enhancing E‐learning through educational games.

40. System, scholar or students? Which most influences online MBA course effectiveness?

41. Effects of an android app on mechanical engineering students.

42. Benefit of targeted, pharmacist‐led education for junior doctors in reducing prescription writing errors – a controlled trial.

43. Accessible platforms for e-learning: A case study.

44. Using multimedia for e-learning.

45. High engagement, high quality: A guiding framework for developing empirically informed asynchronous e-learning programs for health professional educators.

46. An ontological learning management system.

47. Simple semantic enhancement of instructional hypertext.

48. Design and development of WebUbu: An innovating web-based instruction tool for Linux OS courses.

49. Can Dynamic Capabilities be Developed Using Workplace E-learning Processes?

50. Enhancing formal e-learning with edutainment on social networks.