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2. Tackling Different Forms of Discrimination in and through Education and Training. Issue Paper. Working Group on Equality and Values in Education and Training (2021-2025). European Education Area Strategic Framework
3. Education and Management Practices. Discussion Paper No. 1767
4. High-impact papers in the field of anesthesiology: a 10-year cross-sectional study
5. Loud and Clear: Effective Language of Instruction Policies for Learning. A World Bank Policy Approach Paper
6. Quality education through writing: aligning learning objectives in learning materials and question papers using Bloom’s taxonomy
7. Single-paper meta-analyses of the effects of spaced retrieval practice in nine introductory STEM courses: is the glass half full or half empty?
8. Why Triptych? Promoting Student Engagement with Counternarratives via Genre Blending: A new subtype of multigenre paper helps students in both dominant and nondominant groups to connect with counternarratives
9. Learning Frameworks: Tools for Building a Better Educational Experience. Lumina Issue Paper
10. Thinking outside the cardboard box: insights from a course to train rural Kenyans to make postural support devices from appropriate paper-based technology (APT) for children with cerebral palsy.
11. Remanufacturing of paper waste for pencil production: a sustainable business assessment
12. An interactive game for training reasoning about paper folding
13. Transparency in State Debt Disclosure. Working Papers. No. 17-10
14. Educating on spatial skills using a paper-folding-and-punched-hole videogame: gameplay data analysis
15. SMART PAPER BERBASIS QR-CODE UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS PESERTA DIDIK SEKOLAH DASAR
16. Position Paper: SGIM Sex- and Gender-Based Women’s Health Core Competencies
17. THE DEVELOPMENT OF RESEARCH ON THE APPLICATION OF ICT IN THE FIELD OF EDUCATION: A META-ANALYSIS OF SCIENTIFIC PAPERS IN LITHUANIA
18. MINISTRY OF EDUCATION, NEMINBILAN STATE EDUCATION DEPARTMENT invites tenders for State Education Department Stationery and Paper Price Quotation for Year 2024
19. What Perceptions Do Children Involved in an Active School Partnership with a School in India Have of the Country? Connecting Classrooms through Global Learning. Practitioner Research Fund Paper 1
20. Unveiling Neurocognitive Disparities in Encoding and Retrieval between Paper and Digital Tablet-Based Learning.
21. An Online Repository for Educational Resources in HCI-Engineering
22. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi
23. Play Therapy using Color Paper to Reduce Mathematic Anxiety on Children’s
24. mLearning Versus Paper and Pencil Practice for Telling Time: Impact for Attention and Accuracy
25. EduAbility: Provision of Assistive Technology Awareness and Training
26. Human-Centred Engineering with Micro-electronics for Pre-teens
27. Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students
28. Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education
29. Exploring the Efficacy of Interactive Digital Humans in Cultural Communication
30. The Global Apprentice: Adaptable, Versatile and a Lifelong Learner
31. Skade – A Challenge Management System for Cyber Threat Hunting
32. A Comparison of E-government Services in Education Between Developed and Emerging Economies: A Study of Nigeria and the USA
33. Towards a Platform for Higher Education in Virtual Reality of Engineering Sciences
34. A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality
35. Educating on spatial skills using a paper-folding-and-punched-hole videogame: gameplay data analysis.
36. Ceci N'Est Pas Une Publication: The Art of AI-Generated Research Papers.
37. Adolescent Reading Profiles: On-Paper Versus Digital Reading
38. Digital Trends of the Scientific and Technological Revolution: Institutional Transformations of Science and Education Systems in the Paradigm of Sustainable Social Development
39. IoT in Education: Using Open Data
40. Current Situation Due to the Persistent Impact of COVID19 Lockdown on Digital Skills
41. ChatGPT as a Learning Tool in Business Education. Research on Students’ Motivation
42. Using Gamification with Affective Computing for Second Language Learning
43. Predicting Students Answers Using Data Science: An Experimental Study with Machine Learning
44. Social Media and Health Care: Effectiveness of Education About COVID-19 Vaccination to Improve Knowledge and Attitudes in Students
45. Strategy for Continuous Training and Methodological Exchange for Public Accounting Students Through the I-Tournament Tool and Its Contribution to Management for the Business Sector
46. Artificial Intelligence in Education in Cape Verde: Potential and Challenges
47. Archaeological Tourism in Pacto-Pichincha Based in a Tourist Educational Proposal
48. Sustainable Education and the Challenges of the Contemporary World
49. Adventure Tourism in Santo Domingo Province Based in an Educational Proposal
50. Developing a Safer Educational Environment that Preserves Users’ Privacy
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