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102. New Universal Design Heuristics for Mobile Augmented Reality Applications
103. Specializations in Software Engineering Education
104. Co-design Eco-Sustainable and Innovative Retrofit Scenarios in the University Context: The Experience of Bexlab
105. Design Thinking Seminar for the Next Generation: Comparison of Short, Medium, and Long-Term Projects
106. The Nuremberg Stations of the Cross. Enriching On-Site Experiences of a Historical Pathway by the 'FAU GeoExplorer' App
107. Internet of Things in Education: Opportunities and Challenges
108. How to Gauge Students’ Ability to Collaborate?
109. The Potential of Education and Training in Additive Manufacturing
110. Plans for a Course on the History of Mechanisms and Machine Science
111. Contextual Ontology-Based Feature Selection for Teachers
112. Flipping the Laboratory in an Academic Course on Object-Oriented Paradigm
113. A Taxonomy and Gap-Analysis in Digital Privacy Education
114. Process Mining for Analyzing Open Questions Computer-Aided Examinations
115. 'Metro Map' Illustrating the Digitalisation in Industry
116. Interpreting the Unified Theory of Acceptance and Use of Technology from the Perspective of Teachers of Higher Education Institutions in Brazil
117. AI’s Role and Application in Education: Systematic Review
118. The Case of the Missing Paper: A Play in One Act.
119. Position paper sobre a aprendizagem baseada em jogos digitais: potencialidades afetivas do uso e da criação de videojogos no domínio das humanidades
120. 'Género, Literatura Infantil y Juvenil y Formación de Identidades'. Consol Aguilar Ródenas (2023). Colección Sendes Universitat Jaume I. 306 páginas. Identificadores: ISBN 978-84-19647-51-1 (paper) | ISBN 978-84-19647-52-8 (pdf) | ISBN 978-84-19647-53-5 (ePub).
121. Midwifery education in Pacific Island countries: A discussion paper.
122. Measuring Oral Reading Fluency (ORF) Computer-Based and Paper-Based: Examining the Mode Effect in Reading Accuracy and Reading Fluency
123. Making the Jane Addams Papers Accessible to New Audiences
124. Learning Beyond Paper Inc. and Clever Announce Partnership
125. Wandering Astray: Teenagers' Choices of Schooling and Crime. NBER Working Paper No. 26858
126. Shared Suffering: Remembering the Tokyo Firebombing in Adrian Francis' Paper City
127. Tribal Capstone Project Course
128. Is ChatGPT 3 Safe for Students?
129. A Systematic Review of User Experience in Motivation and Education
130. The Application of KANO Model in the Design of Children’s Interactive Educational Products
131. Metaverse, Education, and Inclusion: Integrative Review Using the PRISMA Method
132. Scratch as a Tool to Promote Computational Thinking in Technological Education
133. The Future of Learning in Romanian Schools: Examining the Transformative Impact of Gaming Technologies in Education—A Pilot Study in Bucharest
134. Development and Evaluation of a Trusted Achievement Record of Accomplishments for Students in Higher Education Using Blockchain
135. Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment
136. Evaluating LightGBM Classifier for Knowledge Tracing on EdNet Dataset
137. Transediting of Children’s Literature in the Age of Technology
138. Visualization and Immersion: Fascination 3D
139. Cyber-Physical Systems in Education: A New Approach to Continuous Improvement and Agile Learning
140. Evaluation of the Kahoot Tool as an Applied Assessment in Physical Education Learning
141. Gamification, Nearpod Platform in Academic Performance in Virtual Classes for Higher Education Students
142. Study of Augmented Reality for the Development of Learning at the Primary Education Level
143. Geoparks as Sites for Conservation, Education, and Development: A Bibliometric Review
144. Mental State Equalization for Neuroeducation: Methodology and Protocol for Applying Electroencephalogram in Educational Instruments
145. A Fuzzy Logic Implementation to Support Second Language Learning Through 3D Immersive Scenarios
146. Ethics and Marketing of Social Integration in Cultural, Heritage and Educational Contexts
147. Adaptive Control of a Mobile Robot for Cargo Transportation in Industrial Environments
148. Lyrics Training: An E-learning Approach to Improve Listening Skills
149. The Maze: Scarecrow’s Revenge, Agricultural Education and Outreach Through Game Development
150. EU Contract Notice: Waterford and Wexford Education and Training Board Issues contract notice|solicitation for 'Request to Participate in a Panel for the Provision of Exam Papers and online Study Support'
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