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102. New Universal Design Heuristics for Mobile Augmented Reality Applications

103. Specializations in Software Engineering Education

108. How to Gauge Students’ Ability to Collaborate?

109. The Potential of Education and Training in Additive Manufacturing

110. Plans for a Course on the History of Mechanisms and Machine Science

111. Contextual Ontology-Based Feature Selection for Teachers

112. Flipping the Laboratory in an Academic Course on Object-Oriented Paradigm

113. A Taxonomy and Gap-Analysis in Digital Privacy Education

115. 'Metro Map' Illustrating the Digitalisation in Industry

117. AI’s Role and Application in Education: Systematic Review

118. The Case of the Missing Paper: A Play in One Act.

119. Position paper sobre a aprendizagem baseada em jogos digitais: potencialidades afetivas do uso e da criação de videojogos no domínio das humanidades

120. 'Género, Literatura Infantil y Juvenil y Formación de Identidades'. Consol Aguilar Ródenas (2023). Colección Sendes Universitat Jaume I. 306 páginas. Identificadores: ISBN 978-84-19647-51-1 (paper) | ISBN 978-84-19647-52-8 (pdf) | ISBN 978-84-19647-53-5 (ePub).

121. Midwifery education in Pacific Island countries: A discussion paper.

122. Measuring Oral Reading Fluency (ORF) Computer-Based and Paper-Based: Examining the Mode Effect in Reading Accuracy and Reading Fluency

124. Learning Beyond Paper Inc. and Clever Announce Partnership

125. Wandering Astray: Teenagers' Choices of Schooling and Crime. NBER Working Paper No. 26858

126. Shared Suffering: Remembering the Tokyo Firebombing in Adrian Francis' Paper City

127. Tribal Capstone Project Course

128. Is ChatGPT 3 Safe for Students?

129. A Systematic Review of User Experience in Motivation and Education

130. The Application of KANO Model in the Design of Children’s Interactive Educational Products

135. Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment

137. Transediting of Children’s Literature in the Age of Technology

138. Visualization and Immersion: Fascination 3D

139. Cyber-Physical Systems in Education: A New Approach to Continuous Improvement and Agile Learning

140. Evaluation of the Kahoot Tool as an Applied Assessment in Physical Education Learning

141. Gamification, Nearpod Platform in Academic Performance in Virtual Classes for Higher Education Students

142. Study of Augmented Reality for the Development of Learning at the Primary Education Level

143. Geoparks as Sites for Conservation, Education, and Development: A Bibliometric Review

148. Lyrics Training: An E-learning Approach to Improve Listening Skills

149. The Maze: Scarecrow’s Revenge, Agricultural Education and Outreach Through Game Development

150. EU Contract Notice: Waterford and Wexford Education and Training Board Issues contract notice|solicitation for 'Request to Participate in a Panel for the Provision of Exam Papers and online Study Support'