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220 results on '"Brondino, Margherita"'

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1. Eighteen Months of COVID-19 Pandemic through the Lenses of Self or Others: A Meta-Analysis on Children and Adolescents' Mental Health

2. Coping Strategies and Psychological Maladjustment/Adjustment: A Meta-Analytic Approach with Children and Adolescents Exposed to Natural Disasters

3. A Novel Computer-Based Assessment Tool for Evaluating Early Literacy Skills in Italian Preschoolers

4. Mindfulness Lessons in a Virtual Natural Environment to Cope with Work-Related Stress

5. Control and Value Appraisals and Online Multiple-Text Comprehension in Primary School: The Mediating Role of Boredom and the Moderating Role of Word-Reading Fluency

6. A Brief Measure for School-Related Achievement Emotions: The Achievement Emotions Adjective List (AEAL) for Secondary Students

7. A Game-Based Approach to Manage Technostress at Work

10. Reassessing green exercise research: unveiling methodological gaps and pathways for progress.

12. HEMOT®, Helmet for EMOTions: A Web Application for Children on Earthquake-Related Emotional Prevention

13. Profiles in Brain Type in Programming Performance for Non-vocational Courses

14. Technology-Based Trainings on Emotions: A Web Application on Earthquake-Related Emotional Prevention with Children

15. Usability of Virtual Environment for Emotional Well-Being

16. The Role of eXtreme Apprenticeship in Enhancing Educational Background Effect on Performance in Programming

17. Qualità della vita lavorativa, differenze di genere e di ruolo nel personale docente e ricercatore nelle università: un'indagine nel contesto italiano.

18. First validation of the technical and administrative staff quality of life at work tool (TASQ@work) in academia

22. Compliance to eXtreme Apprenticeship in a Programming Course: Performance, Achievement Emotions, and Self-efficacy

23. Predictors of Performance in Programming: The Moderating Role of eXtreme Apprenticeship, Sex and Educational Background

24. The Usability of Multiple Devices for Assessment in Psychological Research: Salience of Reasons Underlying Usability

25. Enjoyment, Boredom, Anxiety in Elementary Schools in Two Domains: Relations with Achievement

26. Students’ perceived restorativeness of university environment: the validation of the Rest@U scale.

27. Early Training in Programming: From High School to College

28. Use of Internet and Wellbeing: A Mixed-Device Survey

29. Psychology of Programming: The Role of Creativity, Empathy and Systemizing

30. A Preliminary Investigation on Computational Abilities in Secondary School

37. The Use of Different Multiple Devices for an Ecological Assessment in Psychological Research: An Experience with a Daily Affect Assessment

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