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96 results on '"Daphne Bavelier"'

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1. Multiple timescales of learning indicated by changes in evidence-accumulation processes during perceptual decision-making

2. Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial

4. Action video game play facilitates 'learning to learn'

5. Cognitive and Behavioral Correlates of Achievement in a Complex Multi-Player Video Game

6. From screen time to the digital level of analysis: a scoping review of measures for digital media use in children and adolescents

7. Media use, attention, mental health and academic performance among 8 to 12 year old children

9. The Impact of Action Video Game Training on Mathematical Abilities in Adults

10. Transient emotional events and individual affective traits affect emotion recognition in a perceptual decision-making task.

16. Attentional modulation as a mechanism for enhanced facial emotion discrimination: The case of action video game players

19. Unraveling the link between media multitasking and attention across three samples

20. How much is too much? Going beyond video game consumption when considering Internet Gaming Disorder

22. Multiple timescales of learning within a single task: Continuous-time changes in evidence-accumulation processes during perceptual decision-making

23. Assessing the Impact of Expectations in Cognitive Training and Beyond

24. The Indirect Role of Executive Functions on the Relationship between Cardiorespiratory Fitness and School Grades

25. Cognitive abilities of action video game and role-playing video game players: Data from a massive open online course

26. A new look at the cognitive neuroscience of video game play

27. Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol

28. Erratum to: Technology consumption and cognitive control: Contrasting action video game experience with media multitasking

30. Enhancing Attentional Control: Lessons from Action Video Games

31. Video Games and Higher Cognition

32. Going beyond video game consumption when considering Internet Gaming Disorder

33. A mixture of generative models strategy helps humans generalize across tasks

34. Training cognition with video games

36. Evaluating the effect of action-like video game play and of casual video game play on anxiety in adolescents with elevated anxiety: protocol for a multi-center, parallel group, assessor-blind, randomized controlled trial

37. Prior Reward Conditioning Dampens Hippocampal and Striatal Responses during an Associative Memory Task

39. Digital media and cognitive development

40. Action Video Games

41. Enhancing reading skills through a video game mixing action mechanics and cognitive training

42. Video games as rich environments to foster brain plasticity

43. Internet use in old age predicts smaller cognitive decline only in men

44. Video games as rich environments to foster brain plasticity

45. Expertise and generalization: lessons from action video games

46. Internet Gaming Disorder in Children and Adolescents

47. Playing Some Video Games but Not Others Is Related to Cognitive Abilities: A Critique of Unsworth et al. (2015)

48. Fundamental Questions Surrounding Efforts to Improve Cognitive Function Through Video Game Training

49. Individual differences in the acquisition of non‐linguistic audio‐visual associations in 5 year‐olds

50. The link between competitive personality, aggressive and altruistic behaviors in action video game players

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