15 results on '"Depth order"'
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2. CONSTRUCTIVE POLYNOMIAL PARTITIONING FOR ALGEBRAIC CURVES IN R³ WITH APPLICATIONS.
- Author
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ARONOV, BORIS, EZRA, ESTHER, and ZAHL, JOSHUA
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POLYNOMIALS , *ALGEBRAIC curves , *COMBINATORIAL geometry , *MATHEMATICS , *ALGORITHMS , *INTEGERS - Abstract
In 2015, Guth [Math. Proc. Cambridge Philos. Soc., 159 (2015), pp. 459{469] proved that for any set of k-dimensional bounded complexity varieties in Rd and for any positive integer D, there exists a polynomial of degree at most D whose zero set divides Rd into open connected sets so that only a small fraction of the given varieties intersect each of these sets. Guth's result generalized an earlier result of Guth and Katz [Ann. Math., 181 (2015), pp. 155{190] for points. Guth's proof relies on a variant of the Borsuk-Ulam theorem, and for k > 0, it is unknown how to obtain an explicit representation of such a partitioning polynomial and how to construct it efficiently. In particular, it is unknown how to effectively construct such a polynomial for bounded-degree algebraic curves (or even lines) in R³. We present an efficient algorithmic construction for this setting. Given a set of n input algebraic curves and a positive integer D, we efficiently construct a decomposition of space into O(D3 log3 D) open "cells," each of which meets O(n=D2) curves from the input. The construction time is O(n²). For the case of lines in 3-space, we present an improved implementation whose running time is O(n4/3 polylog n). The constant of proportionality in both time bounds depends on D and the maximum degree of the polynomials defining the input curves. As an application, we revisit the problem of eliminating depth cycles among nonvertical lines in 3-space, recently studied by Aronov and Sharir [Discrete Comput. Geom., 59 (2018), pp. 725{741] and show an algorithm that cuts n such lines into O(n3/2+ɛ) pieces that are depth-cycle free for any · > 0. The algorithm runs in O(n3/2+ɛ) time, which is a considerable improvement over the previously known algorithms. [ABSTRACT FROM AUTHOR]
- Published
- 2020
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3. Eliminating Depth Cycles Among Triangles in Three Dimensions.
- Author
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Aronov, Boris, Miller, Edward Y., and Sharir, Micha
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TRIANGLES , *COMPUTATIONAL geometry , *ALGORITHMS , *COMBINATORIAL geometry , *ALGEBRAIC surfaces , *COMPUTER graphics - Abstract
The vertical depth relation among n pairwise openly disjoint triangles in 3-space may contain cycles. We show that, for any ε > 0 , the triangles can be cut into O (n 3 / 2 + ε) connected semialgebraic pieces, whose description complexity depends only on the choice of ε , such that the depth relation among these pieces is now a proper partial order. This bound is nearly tight in the worst case. The pieces can be constructed efficiently. This work extends the recent study by two of the authors (Discrete Comput. Geom. 59(3), 725–741 (2018)) on eliminating depth cycles among lines in 3-space. Our approach is again algebraic, and makes use of a recent variant of the polynomial partitioning technique, due to Guth (Math. Proc. Camb. Philos. Soc. 159(3), 459–469 (2015)), which leads to a recursive algorithm for cutting the triangles. In contrast to the case of lines, our analysis here is considerably more involved, due to the two-dimensional nature of the objects being cut, so additional tools, from topology and algebra, need to be brought to bear. Our result makes significant progress towards resolving a decades-old open problem in computational geometry, motivated by hidden-surface removal in computer graphics. In addition, we generalize our bound to well-behaved patches of two-dimensional algebraic surfaces of constant degree. [ABSTRACT FROM AUTHOR]
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- 2020
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4. Relation matters: relative depth order is stored in working memory for depth.
- Author
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Qian, Jiehui, Li, Zhuolun, Zhang, Ke, and Lei, Quan
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SHORT-term memory , *VISUAL memory - Abstract
Working memory is considered as a cognitive memory buffer for temporarily holding, processing, and manipulating information. Although working memory for verbal and visual information has been studied extensively in the past literature, few studies have systematically investigated how depth information is stored in working memory. Here, we show that the memory performance for detecting changes in stereoscopic depth is low when there is no change in relative depth order, and the performance is reliably better when depth order is changed. Increasing the magnitude of change only improves memory performance when depth order is kept constant. However, if depth order is changed, the performance remains high, even with a small change magnitude. Our findings suggest that relative depth order is a better indicator for working memory performance than absolute metric depth. The memory representation for individual depth is not independent, but inherently relational, revealing a fundamental organizing principle for depth information in the visual system. [ABSTRACT FROM AUTHOR]
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- 2020
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5. Almost Tight Bounds for Eliminating Depth Cycles in Three Dimensions.
- Author
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Aronov, Boris and Sharir, Micha
- Subjects
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MATHEMATICAL bounds , *POLYNOMIALS , *ALGEBRAIC geometry , *COMPUTATIONAL geometry , *ALGORITHMS - Abstract
Given n pairwise disjoint non-vertical lines in 3-space, their vertical depth (i.e., above/below) relation may contain cycles.We show that the lines can be cut into O(n3/2 polylog n) pieces, such that the depth relation among these pieces is a proper partial order. This bound is nearly tight in theworst case. Our proof uses a recent variant of the polynomial partitioning technique, due to Guth, and some simple tools from algebraic geometry. Our technique can be extended to eliminating all cycles in the depth relation among segments and among constant-degree algebraic arcs. Our results almost completely settle a 35-year-old open problem in computational geometry motivated by hidden-surface removal in computer graphics. We also discuss several algorithms for constructing a small set of cuts so as to eliminate all depth-relation cycles among the lines. [ABSTRACT FROM AUTHOR]
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- 2018
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6. Individual differences in motion-induced blindness: The effects of mask coherence and depth ordering.
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Sparrow, John E., LaBarre, Joseph A., Merrill, Brianna Sargent, and Sargent Merrill, Brianna
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GESTALT psychology , *INDIVIDUAL differences , *SENSORY perception , *BLINDNESS ,VISION research - Abstract
Motion-induced blindness (MIB; Bonneh, Cooperman, & Sagi, 2001) is a visual phenomenon in which salient, stationary high-contrast targets are perceived to disappear and reappear when viewed within a moving background mask. The present study examined the effects of depth ordering (three levels) and mask motion coherence (0%, 50%, and 100% coherence of the mask elements), as well as the interaction effects between these two variables, especially taking note of between-subject variation. It is clear that individuals experience different amounts of MIB, indexed using average, cumulative, and normalized measures. Other differences are exhibited in how depth order and levels of mask coherence affect individuals' perception of MIB. This study was able to partially replicate the depth ordering effects exhibited by Graf, Adams, and Lages (2002); however, we were unable to replicate the effects of mask coherence reported by Wells, Leber, and Sparrow (2011), and possible reasons are explored, including the possible role of adaptation. No significant interaction effect was found between depth order and coherence, suggesting these processes act independently of one another. Implications for between-subject variability are discussed. A single underlying parameter accounting for individual differences among observers was not identified, suggesting that normative models of MIB may not be practical. [ABSTRACT FROM AUTHOR]
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- 2017
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7. Occlusion Handling in Augmented Reality: Past, Present and Future
- Author
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Antônio L. Apolinário and Márcio C. F. Macedo
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Focus (computing) ,Human–computer interaction ,Computer science ,Signal Processing ,Occlusion ,Augmented reality ,Computer Vision and Pattern Recognition ,Depth order ,Computer Graphics and Computer-Aided Design ,Software ,Field (computer science) ,Rendering (computer graphics) - Abstract
One of the main goals of many augmented reality applications is to provide a seamless integration of a real scene with additional virtual data. To fully achieve that goal, such applications must typically provide high-quality real-world tracking, support real-time performance and handle the mutual occlusion problem, estimating the position of the virtual data into the real scene and rendering the virtual content accordingly. In this survey, we focus on the occlusion handling problem in augmented reality applications and provide a detailed review of 161 papers published in this field between January 1992 and August 2020. To do so, we present a historical overview of the most common strategies employed to determine the depth order between real and virtual objects, to visualize hidden objects in a real scene, and to build occlusion-capable visual displays. Moreover, we look at the state-of-the-art techniques, highlight the recent research trends, discuss the current open problems of occlusion handling in augmented reality, and suggest future directions for research.
- Published
- 2021
8. Constructive Polynomial Partitioning for Algebraic Curves in $\mathbb{R}^3$ with Applications
- Author
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Esther Ezra, Boris Aronov, and Joshua Zahl
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Computational Geometry (cs.CG) ,FOS: Computer and information sciences ,Discrete mathematics ,Polynomial ,General Computer Science ,General Mathematics ,010102 general mathematics ,0102 computer and information sciences ,01 natural sciences ,Constructive ,Set (abstract data type) ,Integer ,010201 computation theory & mathematics ,Bounded function ,Computer Science - Computational Geometry ,Algebraic curve ,0101 mathematics ,Depth order ,Mathematics - Abstract
In 2015, Guth proved that for any set of $k$-dimensional bounded complexity varieties in $\mathbb{R}^d$ and for any positive integer $D$, there exists a polynomial of degree at most $D$ whose zero set divides $\mathbb{R}^d$ into open connected sets, so that only a small fraction of the given varieties intersect each of these sets. Guth's result generalized an earlier result of Guth and Katz for points. Guth's proof relies on a variant of the Borsuk-Ulam theorem, and for $k>0$, it is unknown how to obtain an explicit representation of such a partitioning polynomial and how to construct it efficiently. In particular, it is unknown how to effectively construct such a polynomial for bounded-degree algebraic curves (or even lines) in $\mathbb{R}^3$. We present an efficient algorithmic construction for this setting. Given a set of $n$ input algebraic curves and a positive integer $D$, we efficiently construct a decomposition of space into $O(D^3\log^3{D})$ open "cells," each of which meets $O(n/D^2)$ curves from the input. The construction time is $O(n^2)$. For the case of lines in $3$-space we present an improved implementation, whose running time is $O(n^{4/3} \log^{O(1)} n)$. The constant of proportionality in both time bounds depends on $D$ and the maximum degree of the polynomials defining the input curves. As an application, we revisit the problem of eliminating depth cycles among non-vertical lines in $3$-space, recently studied by Aronov and Sharir (2018), and show an algorithm that cuts $n$ such lines into $O(n^{3/2+\epsilon})$ pieces that are depth-cycle free, for any $\epsilon > 0$. The algorithm runs in $O(n^{3/2+\epsilon})$ time, which is a considerable improvement over the previously known algorithms., Comment: 20 pages, 0 figures. v2: final version, to appear in SIAM J. Comput. A preliminary version of this work was presented in Proc. 30th Annual ACM-SIAM Sympos. Discrete Algorithms, 2019
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- 2020
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9. Effect of depth order on iterative nested named entity recognition models
- Author
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Xavier Tannier, Yoann Taillé, Perceval Wajsbürt, Laboratoire d'Informatique Médicale et Ingénierie des Connaissances en e-Santé (LIMICS), Institut National de la Santé et de la Recherche Médicale (INSERM)-Sorbonne Université (SU)-Université Sorbonne Paris Nord, and Tannier, Xavier
- Subjects
FOS: Computer and information sciences ,Computer Science - Machine Learning ,Computer science ,named entity recognition ,computer.software_genre ,biomedical ,[INFO.INFO-CL]Computer Science [cs]/Computation and Language [cs.CL] ,Task (project management) ,Machine Learning (cs.LG) ,Set (abstract data type) ,03 medical and health sciences ,Named-entity recognition ,Depth order ,030304 developmental biology ,Transformer (machine learning model) ,0303 health sciences ,Iterative and incremental development ,nested entities ,Computer Science - Computation and Language ,030302 biochemistry & molecular biology ,Biomedical information ,Order (business) ,[INFO.INFO-CL] Computer Science [cs]/Computation and Language [cs.CL] ,Data mining ,computer ,Computation and Language (cs.CL) - Abstract
International audience; This paper studies the effect of the order of depth of mention on nested named entity recognition (NER) models. NER is an essential task in the extraction of biomedical information, and nested entities are common since medical concepts can assemble to form larger entities. Conventional NER systems only predict disjointed entities. Thus, iterative models for nested NER use multiple predictions to enumerate all entities, imposing a predefined order from largest to smallest or smallest to largest. We design an order-agnostic iterative model and a procedure to choose a custom order during training and prediction. To accommodate for this task, we propose a modification of the Transformer architecture to take into account the entities predicted in the previous steps. We provide a set of experiments to study the model's capabilities and the effects of the order on performance. Finally, we show that the smallest to largest order gives the best results.
- Published
- 2021
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10. GPU based techniques for deep image merging
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Geoff Leach, Jesse Archer, and Ron van Schyndel
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Register based ,deep image ,Memory hierarchy ,Computer science ,GPU ,020207 software engineering ,02 engineering and technology ,Linked list ,Computer Graphics and Computer-Aided Design ,lcsh:QA75.5-76.95 ,Rendering (computer graphics) ,Computer graphics ,Artificial Intelligence ,Computer graphics (images) ,Compositing ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Pairwise comparison ,composite ,lcsh:Electronic computers. Computer science ,Computer Vision and Pattern Recognition ,Depth order ,Merge (version control) ,performance - Abstract
Deep images store multiple fragments perpixel, each of which includes colour and depth, unlike traditional 2D flat images which store only a single colour value and possibly a depth value. Recently, deep images have found use in an increasing number of applications, including ones using transparency and compositing. A step in compositing deep images requires merging per-pixel fragment lists in depth order; little work has so far been presented on fast approaches. This paper explores GPU based merging of deep images using different memory layouts for fragment lists: linked lists, linearised arrays, and interleaved arrays. We also report performance improvements using techniques which leverage GPU memory hierarchy by processing blocks of fragment data using fast registers, following similar techniques used to improve performance of transparency rendering. We report results for compositing from two deep images or saving the resulting deep image before compositing, as well as for an iterated pairwise merge of multiple deep images. Our results show a 2 to 6 fold improvement by combining efficient memory layout with fast register based merging.
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- 2018
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11. Signs of depth-luminance covariance in 3-D cluttered scenes
- Author
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Michael S. Langer and Milena Scaccia
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Adult ,Male ,Similarity (geometry) ,Color ,Luminance ,050105 experimental psychology ,03 medical and health sciences ,Young Adult ,0302 clinical medicine ,Imaging, Three-Dimensional ,Humans ,0501 psychology and cognitive sciences ,Computer vision ,Depth order ,Lighting ,Mathematics ,Depth Perception ,business.industry ,05 social sciences ,Covariance ,Middle Aged ,Sensory Systems ,Ophthalmology ,Visual Perception ,Clutter ,Female ,Artificial intelligence ,Cues ,Depth perception ,business ,030217 neurology & neurosurgery ,Color Perception ,Sign (mathematics) - Abstract
In three-dimensional (3-D) cluttered scenes such as foliage, deeper surfaces often are more shadowed and hence darker, and so depth and luminance often have negative covariance. We examined whether the sign of depth-luminance covariance plays a role in depth perception in 3-D clutter. We compared scenes rendered with negative and positive depth-luminance covariance where positive covariance means that deeper surfaces are brighter and negative covariance means deeper surfaces are darker. For each scene, the sign of the depth-luminance covariance was given by occlusion cues. We tested whether subjects could use this sign information to judge the depth order of two target surfaces embedded in 3-D clutter. The clutter consisted of distractor surfaces that were randomly distributed in a 3-D volume. We tested three independent variables: the sign of the depth-luminance covariance, the colors of the targets and distractors, and the background luminance. An analysis of variance showed two main effects: Subjects performed better when the deeper surfaces were darker and when the color of the target surfaces was the same as the color of the distractors. There was also a strong interaction: Subjects performed better under a negative depth-luminance covariance condition when targets and distractors had different colors than when they had the same color. Our results are consistent with a "dark means deep" rule, but the use of this rule depends on the similarity between the color of the targets and color of the 3-D clutter.
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- 2018
12. Break Ames room illusion
- Author
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Li Xu, Jianping Shi, Xin Tao, and Jiaya Jia
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Depth from defocus ,business.industry ,media_common.quotation_subject ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Illusion ,Ames room ,Inference ,Object learning ,Computer Graphics and Computer-Aided Design ,Rendering (computer graphics) ,Computer vision ,Artificial intelligence ,Depth order ,business ,media_common ,Mathematics - Abstract
Photos compress 3D visual data to 2D. However, it is still possible to infer depth information even without sophisticated object learning. We propose a solution based on small-scale defocus blur inherent in optical lens and tackle the estimation problem by proposing a non-parametric matching scheme for natural images. It incorporates a matching prior with our newly constructed edgelet dataset using a non-local scheme, and includes semantic depth order cues for physically based inference. Several applications are enabled on natural images, including geometry based rendering and editing.
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- 2015
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13. A visual attention model for stereoscopic 3D images using monocular cues
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Christine Fernandez-Maloigne, Mohamed-Chaker Larabi, Iana Iatsun, Synthèse et analyse d'images (XLIM-ASALI), XLIM (XLIM), Université de Limoges (UNILIM)-Centre National de la Recherche Scientifique (CNRS)-Université de Limoges (UNILIM)-Centre National de la Recherche Scientifique (CNRS), Université de Poitiers, SIC, and Université de Limoges (UNILIM)-Centre National de la Recherche Scientifique (CNRS)-Université de Limoges (UNILIM)-Centre National de la Recherche Scientifique (CNRS)-Université de Poitiers
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Computer science ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Stereoscopy ,02 engineering and technology ,interest points ,01 natural sciences ,010305 fluids & plasmas ,law.invention ,Image (mathematics) ,monocular cues ,law ,stereoscopic images ,0103 physical sciences ,0202 electrical engineering, electronic engineering, information engineering ,Feature based ,Visual attention ,Computer vision ,Point (geometry) ,Electrical and Electronic Engineering ,Depth order ,ComputingMethodologies_COMPUTERGRAPHICS ,business.industry ,visual attention ,Feature (computer vision) ,Signal Processing ,020201 artificial intelligence & image processing ,Computer Vision and Pattern Recognition ,Artificial intelligence ,Depth perception ,business ,[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processing ,Software - Abstract
2D Visual saliency has been widely explored for decades. Several comprehensive and well performing models have been proposed, but they are not totally adapted to stereoscopic 3D content. To date only few tentatives of 3D saliency prediction can be found in the literature and most of them rely on binocular depth/disparity. The latter information cannot be correctly obtained in the case of asymmetric processing of the stereo-pair, exploiting the phenomenon of binocular suppression. Based on this aspect, we propose in this paper a new saliency model for stereoscopic 3D images. The proposed model considers two features: (1) spatial feature based on the characteristics of interest points and (2) depth feature based on monocular cues. The latter feature is adapted to asymmetric content and uses occlusions for predicting depth order of the image objects. A tunable fusion strategy is proposed in order to take advantage of different modalities of combining conspicuity maps. For the needs of performance evaluation, an eye-tracking database is created using stereo-pairs with different content. The proposed model gives very good performance in comparison to the literature. The results show that the use of monocular cues outperforms the use of disparity. HighlightsA saliency model for stereoscopic 3D images (asymmetric or symmetric) is proposed.Interest point is exploited for the construction of the spatial conspicuity map.Monocular cues (occlusion) are used for the construction of depth conspicuity map.Different fusion strategies are applied to combine spatial and depth features.An eye-tracking experiment is conducted for the validation of the proposed model.
- Published
- 2015
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14. Depth estimation from multi-scale SLIC superpixels using non-parametric learning
- Author
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Fan Yang, Yifeng Jiang, Yuesheng Zhu, and Yin Qing
- Subjects
Computer science ,business.industry ,Nonparametric statistics ,02 engineering and technology ,Field (computer science) ,Coarse to fine ,Depth map ,0202 electrical engineering, electronic engineering, information engineering ,020201 artificial intelligence & image processing ,Computer vision ,Bilateral filter ,Artificial intelligence ,Single image ,Depth order ,Scale (map) ,business - Abstract
This study introduces a novel depth estimation method that can automatically generate plausible depth map from a single image with unstructured environment. Our goal is to extrapolate depth map with more correct, rich, and distinct depth order, which is both quantitatively accurate as well as visually pleasing. Based on the preexisting DepthTransfer algorithm, our approach primarily transfers depth information at the level of superpixels from the most photometrically similar retrieval images under the framework of non-parametric learning. Posteriorly, we propose to concurrently warp the corresponding superpixels in multi-scale levels, where we employ an improved SLIC technique to segment the RGBD images from coarse to fine. Then, modified Cross Bilateral Filter is leveraged to refine the final depth field. With respect to training and evaluation, we perform our experiment on the popular Make3D dataset and demonstrate that our method outperforms the state-of-the-art in both efficacy and computational efficiency. Especially, the final results show that in qualitatively evaluation, our results are visually superior in realism and simultaneously more immersive.
- Published
- 2017
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15. Microparallax is preferred over blur as a cue to depth order at occlusion boundaries
- Author
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Michael S. Langer and Dmitrii Tiron
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Ophthalmology ,business.industry ,Occlusion ,Computer vision ,Artificial intelligence ,Depth order ,business ,Sensory Systems ,Geology - Published
- 2018
- Full Text
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