413 results on '"Ferguson, Christopher J."'
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2. Video Game Play: Myths and Benefits
3. The Resident Evil study: do depictions of race matter in action video games?
4. Ecological and social correlates of violent crime
5. Are orcs racist? Dungeons and Dragons, ethnocentrism, anxiety, and the depiction of 'evil' monsters
6. Teaching Media Psychology : Or How Do I Distinguish the Data from the Dumpster Fire?
7. One Psychologist’s Reasons for Resigning from the American Psychological Association
8. Race, class, and criminal adjudication: Is the US criminal justice system as biased as is often assumed? A meta-analytic review
9. Is Violent Video Game Playing Related to Trait Aggression or Depression Among Law Enforcement Officers
10. An evolutionary model for aggression in youth: Rethinking aggression in terms of the Catalyst Model
11. The Effects of Exposure to Catcalling on Women’s State Self-Objectification and Body Image
12. Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study
13. The American psychological Association's practice guidelines for men and boys: Are they hurting rather than helping male mental wellness?
14. Stress and Violence in Video Games: Their Influence on Aggression
15. Teaching Media Psychology
16. Teaching Us to Fear: The Violent Video Game Moral Panic and The Politics of Game Research
17. Does sexualization in video games cause harm in players? A meta-analytic examination
18. 'I really didn't know what to expect': Ferguson reveals his regret at the retirement of NASA's iconic Space Shuttle, but tells us how excited he was to be working on the next generation of spacecraft at Boeing
19. Pride and prejudice and zombies...and statistics: Effects of powerful female role-models in media on attitudes towards women, and female viewer anxiety
20. Are orcs racist? Dungeons and Dragons, ethnocentrism, anxiety, and the depiction of “evil” monsters
21. Prosocial Video Game Content, Empathy and Cognitive Ability in a Large Sample of Youth
22. Police shootings, violent crime, race and socio‐economic factors in municipalities in the United States of America
23. Longitudinal Associations Between Social Media Use and Mental Health Outcomes in Sample of Irish Youth: A Brief Report
24. Teaching Media Psychology
25. Children Should Not Be Protected from Using Interactive Screens
26. Introduction
27. Aggressive video games research emerges from its replication crisis (Sort of)
28. Do visual depictions of monster orcs involve visual racial stereotypes? A brief report.
29. Race, class, and criminal adjudication: Is the US criminal justice system as biased as is often assumed? A meta-analytic review
30. Improving Causal Inferences in Meta-analyses of Longitudinal Studies: Spanking as an Illustration
31. The Effects of Exposure to Catcalling on Women's State Self-Objectification and Body Image
32. Psychological Dimensions of Drone Warfare
33. Child Abuse, Spanking and Adult Dating Violence: A Replication Study of Temple et al., 2018
34. A Preregistered Longitudinal Analysis of Aggressive Video Games and Aggressive Behavior in Chinese Youth
35. Pathological Gaming in Young Adolescents: A Longitudinal Study Focused on Academic Stress and Self-Control in South Korea
36. Video Games
37. Media Violence
38. Bias-Response Teams Are a Bad Idea: A system that encourages anonymous snitching is intrinsically abusive
39. Liberal Bias on Psychology: A Comment on Bartels (2023)
40. The Dangers of Bad History as a Source of Liberal Bias: Comment on Winegard et al. (2023)
41. Directional is the new null? A comment on Bushman and Anderson (2021).
42. Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary
43. Violent Video Games Do Not Contribute to Societal Violence and Crime
44. Selling violent video game solutions: A look inside the APA's internal notes leading to the creation of the APA's 2005 resolution on violence in video games and interactive media
45. The problem of false positives and false negatives in violent video game experiments
46. Measurements of Intelligence in sub-Saharan Africa: Perspectives Gathered from Research in Mali
47. Aggressive Video Games are Not a Risk Factor for Future Aggression in Youth: A Longitudinal Study
48. PG-13 Rated Movie Violence and Societal Violence: is there a Link?
49. The effect of academic achievement on aggression and violent behavior: A meta-analysis
50. Social science's curious war with pop culture and how it was lost: The media violence debate and the risks it holds for social science
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