134 results on '"Jun-Dong Cho"'
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2. Understanding Buyers' Behaviors in Vertical E-Commerce with Limited-edition Merchandise.
3. Quantifying Children's Engagement with Educational Tangible Blocks.
4. A Portable System of Visual Fatigue Evaluation for Stereoscopic Display.
5. D-TOX: Inducing Digital Detox for Nighttime via Smart Lamp Applied Gamification.
6. Home Talky: SNS Service for Sustainable Communication for all the Family Members across Every Generation.
7. On Efficient SC-Based Soft Handoff Scheme in Proxy Mobile IPv6 Networks.
8. On Multicasting-Based Fast Inter-Domain Handover Scheme in Proxy Mobile IPv6 Networks.
9. On Cross-Layer Based Handoff Scheme in Heterogeneous Mobile Networks.
10. TakeOut: drawing application using distributed user interface for being close to real experience.
11. An eating speed guide system using a wristband and tabletop unit.
12. Smart-rug: haptic feedback for restraining crossed leg.
13. DenTeach: A Device for Fostering Children's Good Tooth-brushing Habits.
14. Interactive and Connected Tableware for Promoting Children's Vegetable-Eating and Family Interaction.
15. Hide and Seek: A LEGO Village Game for Developing Spatial Ability of Children.
16. A Feedback System for the Prevention of Forward Head Posture in Sedentary Work Environments.
17. Slowee: A Smart Eating-Speed Guide System with Light and Vibration Feedback.
18. EYE DEAR: Smartphone Text Resizing Interaction for the Eye Health of the Presbyopia Population.
19. A Case Study on H-Bot: Conversational Strategies Scenarios and Visualization Techniques to Assist Empathy
20. Predicting visual fatigue in 3D image viewing by adjusting the baseline positioning.
21. Simple object coordination tracking based on background modeling.
22. Experiment on Emotional Exchange Method through Phone Stack Game.
23. People's Emotional Responses to a Plant's Emotional Expression.
24. Better Posture Awareness through Flower-Shaped Ambient Avatar.
25. Smart maternity clothes for visualizing fetal movement data.
26. BeuPo: a digital plant that you can raise and customize with your current posture.
27. Hot & tight: exploring thermo and squeeze cues recognition on wrist wearables.
28. Design and evaluation of socially assistive robotics providing assistance for children through machine learning of languages.
29. Understanding Women's Needs in Menopause for Development of mHealth.
30. Design Guideline on Location Based User Emotion Sharing Map Service.
31. Preliminary Guidelines to Build a Wearable Health Monitoring System for Patients: Focusing on a Wearable Device with a Wig.
32. WearLove: Affective Communication via Wearable Device with Gamification.
33. Exergame Development Using Body Composition Data for Obesity Care.
34. Understanding Interactive Interface Design Requirements for the Visually Impaired.
35. Automatically Adjusting the Speed of E-Learning Videos.
36. Design and performance analysis of a cost-effective proxy-LMA mobility management scheme in IP-based mobile networks with global mobility support.
37. Random-walk mobility management scheme for sensor-based mobile networks.
38. Global Mobility Management Scheme for Seamless Mobile Multicasting Service Support in PMIPv6 Networks.
39. Touch the color change: Representation of color change using tactile grating patterns
40. ArtTouch: Multi-sensory Visual Art Experience Exhibition for People with Visual Impairment
41. Tactile colour pictogram to improve artwork appreciation of people with visual impairments
42. Fast rotation-invariant template matching with candidate reduction using CUDA.
43. Robust-rotation recognition based on contour matching using CUDA in automation system.
44. Design and Evaluation of Multisensory Interactions to Improve Artwork Appreciation Accessibility for the Visually Impaired People
45. Multi-Sensory Color Code Based on Sound and Scent for Visual Art Appreciation
46. Multi-Sensory Color Expression with Sound and Temperature in Visual Arts Appreciation for People with Visual Impairment
47. Construction of a Soundscape-Based Media Art Exhibition to Improve User Appreciation Experience by Using Deep Neural Networks
48. Color Information Transfer Multi-modal Interface Concept Design for Peolple with Visually Impairment to Appreciate Works of Art - Focused on the Case of 'Blind-Touch', a Reproduction Art for Blind
49. Predicting Attention and Memory Ability based on the Combination of EEG and HRV data in Children
50. Two-dimensional triboelectric-electromagnetic hybrid nanogenerator for wave energy harvesting
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