114 results on '"Kjeldgaard‐Christiansen, Jens"'
Search Results
2. The Voice of the People: Populism and Donald Trump’s Use of Informal Voice
3. First They Scream, Then They Laugh: The Cognitive Intersections of Humor and Fear
4. What Is Creepiness, and What Makes ChatGPT Creepy?
5. What Science Can't Know: On Scientific Objectivity and the Human Subject
6. 'Unbreakable, Incorruptible, Unyielding': Doom as an Agency Simulator
7. Do dark personalities prefer dark characters? A personality psychological approach to positive engagement with fictional villainy
8. Pandemic practice: Horror fans and morbidly curious individuals are more psychologically resilient during the COVID-19 pandemic
9. Disney's Shifting Visions of Villainy from the 1990s to the 2010s: A Biocultural Analysis
10. An Evolutionary Approach to Horror Media
11. Disneys helte og skurke mellem natur og kultur
12. Obscurantism in Academic Writing
13. Audiovisual Media
14. Horror as Entertainment
15. Article reviews: Audiovisual media (fall 2022)
16. Audiovisual media (spring 2022)
17. What Science Can't Know:On Scientific Objectivity and the Human Subject
18. Dark Personalities Dark Characters
19. The Voices of Game Worlds: A Sociolinguistic Analysis of Disco Elysium
20. The Voices of Game Worlds: A Sociolinguistic Analysis of Disco Elysium.
21. DOOM (1993)
22. Evil Voices in Popular Fictions:The Case of The Exorcist
23. Skurke
24. Skurke
25. Evil Voices in Popular Fictions: The Case of The Exorcist.
26. Relatable Motives and Righteous Causes; or, Why the Sympathetic Antihero is Not a Moral Psychological Mystery
27. Audiovisual Media
28. Evil Origins: A Darwinian Genealogy of the Popcultural Villain
29. Audiovisual Media (fall 2020)
30. Breuer , Johannes , Daniel Pietschmann , Benny Liebold , and Benjamin P. Lange , eds. 2018. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers . New York: Routledge. 252 pages, 12 b/w illustrations. Hardcover $140.00; E-book $49.46.
31. Evil Voices
32. 'Unbreakable, incorruptible, unyielding':Doom as an agency simulator
33. Breuer, Johannes, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange, eds. 2018. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers
34. “We are legion”: Possession myth as a lens for understanding cultural and psychological evolution.
35. Narrative video game aesthetics and egocentric ethics
36. Gregory Currie: Imagining and Knowing: The Shape of Fiction. Oxford: Oxford University Press. 2020
37. Horror, personality, and threat simulation: A survey on the psychology of scary media.
38. Pandemic Practice: Horror Fans and Morbidly Curious Individuals Are More Psychologically Resilient During the COVID-19 Pandemic
39. A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games
40. Johannes Breuer, Daniel Pietschmann, Benny Liebold, and Bejamin P. Lange, eds. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers
41. Splintering the gamer’s dilemma: moral intuitions, motivational assumptions, and action prototypes
42. Who Roots for the Villain::A Survey on the Psychology of Positive Engagement with Villainous Characters
43. Skurken har ændret udseende
44. Villains
45. The Psychological Underpinnings of Horror Media:Survey Results and Theoretical Implications
46. Interdisciplinary: To Be or Not to Be?:Working Across Disciplinary Boundaries in the Humanities (and Beyond)
47. Threat simulation in virtual limbo: An evolutionary approach to horror video games
48. Interdisciplinary: To Be or Not to Be?
49. A Structure of Antipathy
50. Skurke
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