21 results on '"Magic pushbutton"'
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2. GUSIP: Graphical User Interface Genreator for Application Programs
- Author
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Mohamad A. Alda'Da'
- Subjects
Multiple document interface ,Magic pushbutton ,Natural user interface ,Human–computer interaction ,Computer science ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2020
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3. DESIGN OF A GRAPHICAL USER INTERFACE FOR DESIGN AUTOMATION
- Author
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A Umesh Bedse
- Subjects
User experience design ,Magic pushbutton ,Natural user interface ,Human–computer interaction ,Computer science ,business.industry ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,business ,User interface design - Published
- 2016
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4. Graphical User Interfaces
- Author
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David Báez-López, David Alfredo Báez Villegas, and José Miguel
- Subjects
Multiple document interface ,Human–computer interaction ,business.industry ,Natural user interface ,Magic pushbutton ,Computer science ,10-foot user interface ,Graphical user interface testing ,User interface ,business ,User interface design ,Graphical user interface - Published
- 2019
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5. Graphical User Interfaces
- Author
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Johannes Link
- Subjects
Magic pushbutton ,Human–computer interaction ,Computer science ,business.industry ,Natural user interface ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,10-foot user interface ,Post-WIMP ,Graphical user interface testing ,User interface ,business ,User interface design ,Graphical user interface - Abstract
A Graphical User Interface can capture the essence of an idea or a situation, often avoiding the need for a long passage of text. Such interfaces can save a user from the need to learn complex commands. They are less likely to intimidate computer users and can provide a large amount of information quickly in a form which can be easily assimilated by the user. This chapter we will first introduce what we mean by a GUI and by WIMP based UIs in particular. We will then consider the range of libraries available for Python before selecting wxPython.
- Published
- 2019
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6. Lookable User Interfaces and 3D
- Author
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Alan Stuart Radley
- Subjects
Computer science ,Human–computer interaction ,Natural user interface ,Magic pushbutton ,Post-WIMP ,User interface ,User interface design - Abstract
A new philosophy of user interface design is described. Named the “Lookable User Interface,” or LUI, the approach is based on the concept of a Personal Reality (PR) system. Here the computer adapts to the user's worldview in a personalized way, and according to the specific requirements, behaviors, and perceptive skills of the individual. Typically, a PR system creates and adjusts (in real-time) 3D perspective view(s) of a data-set, including (potentially) the field of view of a scene and the apparent distance and scale of objects, whilst also creating an aesthetic “eye-friendly” context for computing operations. A Lookable User Interface (LUI) affords the maximum degree of visual accessibility to digital content. The authors examine the results of testing a Lookable User Interface. Spectasia is one example of a Personal Virtual Reality (PVR) that can be used to visualize links between universals and particulars within digital worlds.
- Published
- 2018
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7. Testing the User Interface
- Author
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Abhishek Mishra
- Subjects
Multiple document interface ,InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Magic pushbutton ,Human–computer interaction ,Computer science ,Natural user interface ,Shell (computing) ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Abstract
User Interface (UI) tests allow you to test your application from the outside, just as your users would see the application. Every time you decide to run your application on the simulator or device, you are, in effect, testing the UI of your application. Since Xcode 7, Apple has provided the ability to create automated UI tests. These automated UI tests are great at finding regression defects, and used correctly can reduce the regression testing effort for your apps.
- Published
- 2017
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8. A Survey on User Interfaces for Interaction with Human and Machines
- Author
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Saleem Ullah, Muhammad Ali Qureshi, Mirza Abdur Razzaq, and Kashif Hussain Memon
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Multiple document interface ,General Computer Science ,Natural language user interface ,Computer science ,Shell (computing) ,02 engineering and technology ,computer.software_genre ,Interactivity ,User experience design ,Human–computer interaction ,Magic pushbutton ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,10-foot user interface ,Interactive systems engineering ,020203 distributed computing ,Multimedia ,business.industry ,Natural user interface ,User modeling ,Post-WIMP ,Graphical user interface testing ,User interface design ,Model–view–controller ,Interface metaphor ,Look and feel ,User interface ,business ,computer - Abstract
Interaction with the machines and computers is achieved using user interfaces. Nowadays, with the tremendous growth of technology, the interaction is made more simple and flexible. The study of user interfaces for human-computers and machines interaction is the main focus of this paper. In particular, an extensive overview of different user interfaces available so far is provided. The review covers text-based, graphical-based, and new class of emerging user interfaces to interact with the machines and computers. This work will be helpful for the development of new user interfaces.
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- 2017
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9. THE PROCESS OF UPDATING THE GRAPHICAL USER INTERFACE
- Author
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Andrei Cherniltsev
- Subjects
Multiple document interface ,Computer science ,Natural user interface ,Magic pushbutton ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2016
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10. Evaluating Intelligent User Interfaces with User Experiments
- Author
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Bart P. Knijnenburg
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Multimedia ,Computer science ,business.industry ,Natural user interface ,User modeling ,05 social sciences ,050109 social psychology ,02 engineering and technology ,Post-WIMP ,computer.software_genre ,User requirements document ,User interface design ,User experience design ,Magic pushbutton ,Human–computer interaction ,020204 information systems ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,User interface ,business ,computer - Abstract
User experiments are an essential tool to evaluate the user experience of intelligent user interfaces. This tutorial teaches the practical aspects of designing and setting up user experiments, as well as state-of-the-art methods to statistically evaluate the outcomes of such experiments.
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- 2016
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11. System Evaluation and User Interfaces
- Author
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Hideyuki Nakanishi
- Subjects
Natural user interface ,Computer science ,Magic pushbutton ,Human–computer interaction ,business.industry ,Interface (computing) ,User modeling ,Usability ,Post-WIMP ,User interface ,business ,User interface design - Abstract
It is essential for developing a useful system to evaluate its user interface. The interface should be evaluated by potential users instead of experts, if unbiased results are to be obtained. It is more recommendable to observe users’ reactions to an actual working prototype of the interface than to simply ask them about what kind of interface is preferable. The observation in a laboratory room can produce more general and scientific results than that in a real-world situation does. Thus, this chapter describes how to conduct a laboratory study. It collects users’ reactions to the prototype of a user interface in a controlled situation. There are many items to consider in order to conduct a laboratory study: goals, hypotheses, factors, conditions, experimental design, tasks, subjects, data collection, and analysis. Each of these items is explained in detail. An example of system evaluation that is conducted in the past study on telepresence robots is discussed.
- Published
- 2016
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12. User Interfaces and Adaptive Maps
- Author
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Tapani Sarjakoski and L. Tiina Sarjakoski
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Multiple document interface ,Computer science ,Magic pushbutton ,Natural user interface ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Post-WIMP ,User interface ,User interface design - Published
- 2016
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13. Customizable dynamic user interface distribution
- Author
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Marco Manca and Fabio Paternò
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Distributed User Interfaces ,Natural user interface ,Computer science ,User modeling ,05 social sciences ,020207 software engineering ,02 engineering and technology ,Post-WIMP ,User requirements document ,Model-based User Interface Description Languages ,Multi-device User Interfaces ,User interface design ,Human–computer interaction ,Magic pushbutton ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,10-foot user interface ,User interface ,050107 human factors - Abstract
This paper describes a solution for flexibly obtaining distributed user interfaces across multiple devices. To this end, we propose a model-based approach, with associated authoring environment, which allows designers and developers to specify how to distribute interfaces at various granularity levels, ranging from entire user interfaces to parts of single interactive elements, and obtain the corresponding implementations. This solution includes run-time support for keeping the resulting user interfaces synchronized and customization tools that allow end users to dynamically change how the user interface elements are distributed across multiple interactive devices in order to address unforeseen situations. We also report on a first user test and how the environment has evolved according to the user feedback.
- Published
- 2016
14. Chapter 20: Graphical User Interfaces
- Author
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Edmund Weitz
- Subjects
Computer science ,business.industry ,Post-WIMP ,Graphical user interface testing ,User interface design ,Magic pushbutton ,Human–computer interaction ,Common Lisp ,Lisp ,User interface ,business ,computer ,computer.programming_language ,Graphical user interface - Abstract
Many a Lisp “newbie” has been seen complaining that while Common Lisp is a cool language, it is and always was pretty weak as far as graphical user interfaces (GUIs) are concerned.
- Published
- 2016
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15. A Graphical User Interface, Fuzzy Based Intelligent Rice Cooker
- Author
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Ambika Prasad Sahu and Sambit Satpathy
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Engineering drawing ,business.industry ,Computer science ,Cooker ,Fuzzy control system ,Graphical user interface testing ,computer.software_genre ,Fuzzy logic ,GeneralLiterature_MISCELLANEOUS ,Fuzzy electronics ,Magic pushbutton ,Data mining ,User interface ,business ,computer ,Graphical user interface - Abstract
The basic aim of this paper is to checking out the on, off status of rice cooker by using fuzzy logic technique and mat lab graphical user interface technique. Then find out the trouble shooting and the solution of this by using graphical user interface technique. There are various rice cooker available in market but it has an advance technique to cooking various types of rice, according to the water level. After starting of the cooking checking out the trouble, if there is any trouble then it smartly detected it and solving it automatically.
- Published
- 2015
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16. Building Graphical User Interfaces
- Author
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Ken Nyholm
- Subjects
Event-driven programming ,Computer science ,Human–computer interaction ,Magic pushbutton ,business.industry ,Look and feel ,Post-WIMP ,Graphical user interface testing ,User interface ,business ,User interface design ,Graphical user interface - Published
- 2015
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17. The Graphical User Interface
- Author
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Tom Bell
- Subjects
Multiple document interface ,Computer science ,Magic pushbutton ,Natural user interface ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,User interface design - Published
- 2015
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18. Animated graphical user (AGUI) model in desktop and mobil computer devices
- Author
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Shin-Ping Liu Tucker
- Subjects
Multiple document interface ,Multimedia ,Computer science ,Natural user interface ,business.industry ,Shell (computing) ,Post-WIMP ,Animation ,Graphical user interface testing ,computer.software_genre ,User interface design ,WIMP ,Magic pushbutton ,Human–computer interaction ,10-foot user interface ,Graphics ,User interface ,business ,computer ,ComputingMethodologies_COMPUTERGRAPHICS ,Graphical user interface - Abstract
Since the beginning of computers there have been many types of user interfaces. Early user interfaces were extremely limited because of the computers limited resources. As computing systems and computing power evolve, so have the user interfaces evolved. The current stage of evolution for graphical user interfaces (GUI) for most computer systems is the WIMP (Windows, Icons, Mice, Pointer). The WIMP graphical user interface design has been the standard since its conception in the 1970s. Progressing beyond the WIMP to the next level of graphical user interface has proven extremely difficult [1]. Animated Graphical User Interfaces (AGUI) are a significant improvement over windowed interfaces for some applications. The users perceived usefulness, perceived value, and perceived quality can be improved by applying an Animated Graphical User Interface to the application. Improving the users perceived usefulness, perceived value, and perceived quality can lead to a significant increase in revenue for some applications. Advertising in traditional windowed applications is not widely accepted by users making it difficult to use as a revenue source. The introduction of an Animated Graphical User Interface to an application also gives rise to the option of introducing animated advertising in the application. Animated advertising can present a new revenue source in addition to or in place of the purchase price of the application. Animated advertisements can be presented in an entertaining and passive format that users will find acceptable in applications where advertising is not normally tolerated. The Animated Graphical User Interface can also be used to bridge language barriers. Animations for the interface can be designed with a goal of language independence. The user interface and animations can be designed with intuitive animations and graphics that users can understand without using a language. Animated applications designed for language independence can be used by people all over the world without modifications for language considerations. Design innovative user Animated Graphical User Interfaces that are functional and entertaining. Use the Animated Graphical User Interface Model to increase the users perceived usefulness, perceived quality, and perceived value of the target application. Create an environment using the Animated Graphical User Interface Model that instills user tolerance for animated advertising embedded in applications. Design animations, graphics and functionalities using the Animated Graphical User Interface Model that allows language independent use of the application.
- Published
- 2015
- Full Text
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19. gtklogger: A Tool For Systematically Testing Graphical User Interfaces
- Author
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Faical Y. Congo, Rhonald C. Lua, Stephen A. Langer, Andrew C. E. Reid, and Valerie R. Coffman
- Subjects
Multiple document interface ,business.industry ,Human–computer interaction ,Magic pushbutton ,Computer science ,10-foot user interface ,Post-WIMP ,Graphical user interface testing ,User interface ,business ,Graphical user interface ,User interface design - Published
- 2015
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20. Integration of Natural User Interface in a Real-World Environment
- Author
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Ajayan Subramanian
- Subjects
Multiple document interface ,Multimedia ,Natural language user interface ,Natural user interface ,Computer science ,business.industry ,User modeling ,Shell (computing) ,Graphical user interface testing ,Skin ,computer.software_genre ,User interface design ,Human–computer interaction ,Interface metaphor ,Magic pushbutton ,Console application ,Look and feel ,10-foot user interface ,User interface ,business ,computer ,Graphical user interface ,Gesture - Abstract
The use of Natural User Interface in a real-world environment is explored by taking the example of a classroom in a government (public) school in a developing country such as India. Problems such as lack of infrastructure and inability to instill interest among students are addressed. A Microsoft Kinect based application was developed to demonstrate the use of Natural User Interface in such a classroom. The application maps Natural User Interface elements onto a Graphical User Interface and the application logic. The body gestures, distance from motion sensing device, and camera feed completely control the application, its look and feel, and the computations performed by it. The work performed, the main innovation and the salient aspects of the application, implemented as a student project, are presented.
- Published
- 2015
- Full Text
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21. Real-time experimental control with graphical user interface (REC-GUI) for vision research
- Author
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Shobha Channabasappa Kenchappa, Byounghoon Kim, Ari Rosenberg, and Ting-Yu Chang
- Subjects
Ophthalmology ,Multiple document interface ,Magic pushbutton ,Natural user interface ,Computer science ,Human–computer interaction ,Shell (computing) ,10-foot user interface ,Graphical user interface testing ,User interface ,Sensory Systems ,User interface design - Published
- 2017
- Full Text
- View/download PDF
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