387 results on '"Multi-Touch"'
Search Results
2. Usability and User Experience of Multi-touch Systems: A Systematic Mapping Study and Benchmark
- Author
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Guilherme Konopatzki Filho, Guilherme Corredato Guerino, and Natasha M. C. Valentim
- Subjects
Multi-touch ,Usability ,User Experience ,Evaluation Technologies ,Computer software ,QA76.75-76.765 ,Computer engineering. Computer hardware ,TK7885-7895 - Abstract
Each software context has its specificities. One specfic type of context is the multi-touch, where two or more touches are recognized by the software at the same time. Still in this context, User eXperience (UX) and Usability are relevant criteria related to multi-touch systems quality, and evaluation technologies are used to assess this quality. But which are these technologies? This is the central question that the Systematic Mapping Study (SMS) seeks to answer. Besides this question, another 18 sub-questions were addressed to find out more about the peculiarities of the technologies and how they can affect the state of the art of evaluating multi-touch systems. This SMS returned 622 papers, which were analyzed using two filters. Finally, 65 papers had their data extracted through the 18 sub-questions. These extractions raised information such as the software used, data collection methods, and aspects evaluated by the technologies. Through these data, we noticed an absence of technologies explicitly built for the multi-touch context. Other gaps were also perceived, such as the need for technologies that jointly assess quantitative and qualitative data; and technologies that focus on jointly evaluating Usability and UX. Perceiving the lack of synthesized content and characteristics about the questionnaires, we also performed a benchmark over the questionnaires identified in the SMS to serve as a future guide when applicators must choose the better technology for their context.
- Published
- 2023
- Full Text
- View/download PDF
3. Mathematical strategies and emergence of socially mediated metacognition within a multi-touch Dynamic Geometry Environment.
- Author
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Hegedus, Stephen J. and Otálora, Yenny
- Subjects
- *
METACOGNITION , *STOCHASTIC learning models , *GEOMETRY , *HIGHER education , *ADULTS - Abstract
Our research aimed to investigate the potential learning benefits to young children of implementing digital interactive multimodal technologies that provide both visual and haptic experiences in elementary mathematics classrooms. We studied the ways in which fourth-grade students collaboratively create collective strategies for solving mathematical problems utilizing dynamic geometry software with multi-touch interfaces, a combination we call a multi-touch Dynamic Geometry Environment. We examine in-depth two case studies each illustrating how mathematical strategies, collaboration, and socially mediated metacognition emerge in the small groups of children while working on an activity using the Geometer's Sketchpad® on the iPad to make sense of an intuitive idea of covariation. We found that children's interactions with their peers, the interviewer, and the mDGE favored the emergence of varied collaborative behaviors and socially mediated metacognitive processes that fostered the co-construction and development of mathematical strategies over a short period of time. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
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4. DOKY : a multi-modal user interface for non-visual presentation, navigation and manipulation of structured documents on mobile and wearable devices
- Author
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Dorigo, Martin Lukas
- Subjects
005.4 ,User Interface ,Multi-Modal ,Non-Visual ,Structured Document ,Accessibility ,Assistive Technology ,Presentation ,Navigation ,Manipulation ,Earcon ,Tacton ,Multi-Touch ,Motion ,Gestures ,Mobile Device ,Smart Phone ,Smart Tablet ,Smart Watch ,Wearable Device ,Blind ,Visual Impairment - Abstract
There are a large number of highly structured documents available on the Internet. The logical document structure is very important for the reader in order to efficiently handling the document content. In graphical user interfaces, each logical structure element is presented by a specific visualisation, a graphical icon. This representation allows visual readers to recognise the structure at a glance. Another advantage is that it enables direct navigation and manipulation. Blind and visually impaired persons are unable to use graphical user interfaces and for the emerging category of mobile and wearable devices, where there are only small visual displays available or no visual display at all, a non-visual alternative is required too. A multi-modal user interface for non-visual presentation, navigation and manipulation of structured documents on mobile and wearable devices like smart phones, smart watches or smart tablets has been developed as a result of inductive research among 205 blind and visually impaired participants. It enables the user to get a fast overview over the document structure and to efficiently skim and scan over the document content by identifying the type, level, position, length, relationship and content text of each element as well as to focus, select, activate, move, remove and insert structure elements or text. These interactions are presented in a non-visual way using Earcons, Tactons and synthetic speech utterances, serving the auditory and tactile human sense. Navigation and manipulation is provided by using the multitouch, motion (linear acceleration and rotation) or speech recognition input modality. It is a complete solution for reading, creating and editing structured documents in a non-visual way. There is no special hardware required. The name DOKY is derived from a short form of the terms document, and accessibility. A flexible platform-independent and event-driven software architecture implementing the DOKY user interface as well as the automated structured observation research method employed for the investigation into the effectiveness of the proposed user interface has been presented. Because it is platform- and language-neutral, it can be used in a wide variety of platforms, environments and applications for mobile and wearable devices. Each component is defined by interfaces and abstract classes only, so that it can be easily changed or extended, and grouped in a semantically self-containing package. An investigation into the effectiveness of the proposed DOKY user interface has been carried out to see whether the proposed user interface design concepts and user interaction design concepts are effective means for non-visual presentation, navigation and manipulation of structured documents on mobile and wearable devices, by automated structured observations of 876 blind and visually impaired research subjects performing 19 exercises among a highly structured example document using the DOKY Structured Observation App on their own mobile or wearable device remotely over the Internet. The results showed that the proposed user interface design concepts for presentation and navigation and the user interaction design concepts for manipulation are effective and that their effectiveness depends on the input modality and hardware device employed as well as on the use of screen readers.
- Published
- 2019
5. A fitting algorithm based on multi-touch gesture for rapid generation of railway line.
- Author
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Nie, Liangtao, Zhang, Ruilin, Hu, Ting, Tang, Zhe, Fang, Mingjing, Lv, Xikui, and Zhang, Ruitao
- Abstract
Human-computer interaction (HCI) technology plays a critically essential role in the computer-aided design of railway line locations. However, the traditional interactive design with a mouse+keyboard cannot well meet the rapid generation requirements of the railway line during scheme discussion. This research presents a fitting algorithm for the rapid generation of railway lines by using a multi-touch gesture algorithm. The fitting method from free hand-drawing lines to satisfied railway lines is proposed. Then the interactive operation hand gestures are defined and implemented into the railway line location design. The hand-drawing lines generated by defined gestures are automatically fitted with the target horizontal line by using the inflection detection algorithm based on Euclidean Distance (ED). Meanwhile, the vertical line can be fitted by a similar algorithm with an extreme point-to-point (EPP) and chord-to-point distance accumulation (CPDA). Moreover, a real-world example verification is carried out. The multi-touch gesture algorithm is applied for the automatic fitting of the railway line. Compared with the traditional interactive methods, the consumption time of railway line generation by using the multi-touch interactive mode is decreased by about 15%. This research provides fundamental support for rapid scheme discussion of railway line generation based on natural HCI, which is well-matched with modern handheld devices, and the requirements of rapid selection as well as the quick comparison of railway line schemes in the early stage of design. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
6. Usability and User Experience of Multi-touch Systems: A Systematic Mapping Study and Benchmark.
- Author
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Filho, Guilherme Konopatzki, Guerino, Guilherme Corredato, and Valentim, Natasha M. C.
- Subjects
USER-centered system design ,COMPUTER software ,SYSTEMS design ,HUMAN-computer interaction ,SYSTEM analysis - Abstract
Each software context has its specificities. One specfic type of context is the multi-touch, where two or more touches are recognized by the software at the same time. Still in this context, User eXperience (UX) and Usability are relevant criteria related to multi-touch systems quality, and evaluation technologies are used to assess this quality. But which are these technologies? This is the central question that the Systematic Mapping Study (SMS) seeks to answer. Besides this question, another 18 sub-questions were addressed to find out more about the peculiarities of the technologies and how they can affect the state of the art of evaluating multi-touch systems. This SMS returned 622 papers, which were analyzed using two filters. Finally, 65 papers had their data extracted through the 18 sub-questions. These extractions raised information such as the software used, data collection methods, and aspects evaluated by the technologies. Through these data, we noticed an absence of technologies explicitly built for the multi-touch context. Other gaps were also perceived, such as the need for technologies that jointly assess quantitative and qualitative data; and technologies that focus on jointly evaluating Usability and UX. Perceiving the lack of synthesized content and characteristics about the questionnaires, we also performed a benchmark over the questionnaires identified in the SMS to serve as a future guide when applicators must choose the better technology for their context. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
7. VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional Visualizations
- Author
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Chakraborty, Supratim, Stuerzlinger, Wolfgang, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Ardito, Carmelo, editor, Lanzilotti, Rosa, editor, Malizia, Alessio, editor, Petrie, Helen, editor, Piccinno, Antonio, editor, Desolda, Giuseppe, editor, and Inkpen, Kori, editor
- Published
- 2021
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8. Ambient Touch Interactivities
- Author
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Gao, Shuo, Yan, Shuo, Zhao, Hang, Nathan, Arokia, Gao, Shuo, Yan, Shuo, Zhao, Hang, and Nathan, Arokia
- Published
- 2021
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9. Rapid design of articulated objects.
- Author
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Lee, Joon Hyub, Kim, Hanbit, and Bae, Seok-Hyung
- Subjects
COMPUTER-aided design software ,PRODUCT design ,DECISION making ,ANIMATION (Cinematography) ,3-D animation - Abstract
Designing articulated objects is challenging because, unlike with static objects, it requires complex decisions to be made regarding the form, parts, rig, poses, and motion. We present a novel 3D sketching system for rapidly authoring concepts of articulated objects for the early stages of design, when designers make such decisions. Compared to existing CAD software, which focuses on slowly but elaborately producing models consisting of precise surfaces and volumes, our system focuses on quickly but roughly producing models consisting of key curves through a small set of coherent pen and multi-touch gestures. We found that professional designers could easily learn and use our system and author compelling concepts in a short time, showing that 3D sketching can be extended to designing articulated objects and is generally applicable in film, animation, game, and product design. [ABSTRACT FROM AUTHOR]
- Published
- 2022
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10. CountMarks: Multi-finger Marking Menus for Mobile Interaction with Head-Mounted Displays
- Author
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Pollock, Jordan, Teather, Robert J., Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Stephanidis, Constantine, editor, Kurosu, Masaaki, editor, Degen, Helmut, editor, and Reinerman-Jones, Lauren, editor
- Published
- 2020
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11. A Learning Analytics Approach in Web-Based Multi-user Learning Games
- Author
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Ehlenz, Matthias, Leonhardt, Thiemo, Schroeder, Ulrik, Rannenberg, Kai, Editor-in-Chief, Sakarovitch, Jacques, Editorial Board Member, Goedicke, Michael, Editorial Board Member, Tatnall, Arthur, Editorial Board Member, Neuhold, Erich J., Editorial Board Member, Pras, Aiko, Editorial Board Member, Tröltzsch, Fredi, Editorial Board Member, Pries-Heje, Jan, Editorial Board Member, Kreps, David, Editorial Board Member, Reis, Ricardo, Editorial Board Member, Furnell, Steven, Editorial Board Member, Furbach, Ulrich, Editorial Board Member, Winckler, Marco, Editorial Board Member, Malaka, Rainer, Editorial Board Member, Passey, Don, editor, Bottino, Rosa, editor, Lewin, Cathy, editor, and Sanchez, Eric, editor
- Published
- 2019
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12. Interaktive Customer Experience mit mobilen und öffentlichen Systemen im stationären Handel
- Author
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Wieland, Ellen, Hausmann, Sarah, Lamack, Frank, Schlegel, Thomas, Fröschle, Hans-Peter, Series Editor, Hildebrand, Knut, Series Editor, Hofmann, Josephine, Series Editor, Knoll, Matthias, Series Editor, Meier, Andreas, Series Editor, Meinhardt, Stefan, Series Editor, Reinheimer, Stefan, Series Editor, Robra-Bissantz, Susanne, Series Editor, Strahringer, Susanne, Series Editor, and Lattemann, Christoph, editor
- Published
- 2019
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13. Applying the Modification of Attributes, Affordances, Abilities, and Distance for Learning Framework to a Child’s Multi-touch Interactions with an Idealized Number Line
- Author
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Tucker, Stephen I., Kaiser, Gabriele, Editor-in-Chief, Ball, Lynda, editor, Drijvers, Paul, editor, Ladel, Silke, editor, Siller, Hans-Stefan, editor, Tabach, Michal, editor, and Vale, Colleen, editor
- Published
- 2018
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14. Time, Immersion and Articulation: Digital Technology for Early Childhood Mathematics
- Author
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Sinclair, Nathalie, Kaiser, Gabriele, Editor-in-Chief, Elia, Iliada, editor, Mulligan, Joanne, editor, Anderson, Ann, editor, Baccaglini-Frank, Anna, editor, and Benz, Christiane, editor
- Published
- 2018
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15. Towards Multi-modal Interaction with Interactive Paint
- Author
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Torres, Nicholas, Ortega, Francisco R., Bernal, Jonathan, Barreto, Armando, Rishe, Naphtali D., Hutchison, David, Series Editor, Kanade, Takeo, Series Editor, Kittler, Josef, Series Editor, Kleinberg, Jon M., Series Editor, Mattern, Friedemann, Series Editor, Mitchell, John C., Series Editor, Naor, Moni, Series Editor, Pandu Rangan, C., Series Editor, Steffen, Bernhard, Series Editor, Terzopoulos, Demetri, Series Editor, Tygar, Doug, Series Editor, Weikum, Gerhard, Series Editor, Antona, Margherita, editor, and Stephanidis, Constantine, editor
- Published
- 2018
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16. EZ-Manipulator: Designing a mobile, fast, and ambiguity-free 3D manipulation interface using smartphones
- Author
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Po-Huan Tseng, Shih-Hsuan Hung, Pei-Ying Chiang, Chih-Yuan Yao, and Hung-Kuo Chu
- Subjects
3D manipulation interface ,interaction technique ,multi-touch ,gyroscope sensor ,mobile device ,input device ,Electronic computers. Computer science ,QA75.5-76.95 - Abstract
Abstract Interacting with digital contents in 3D is an essential task in various applications such as modeling packages, gaming, virtual reality, etc. Traditional interfaces using keyboard and mouse or trackball usually require a non-trivial amount of working space as well as a learning process. We present the design of EZ-Manipulator, a new 3D manipulation interface using smartphones that supports mobile, fast, and ambiguity-free interaction with 3D objects. Our system leverages the built-in multi-touch input and gyroscope sensor of smartphones to achieve 9 degrees-of-freedom axis-constrained manipulation and free-form rotation. Using EZ-Manipulator to manipulate objects in 3D is easy. The user merely has to perform intuitive singleor two-finger gestures and rotate the hand-held device to perform manipulations at fine-grained and coarse levels respectively.We further investigate the ambiguity in manipulation introduced by indirect manipulations using a multi-touch interface, and propose a dynamic virtual camera adjustment to effectively resolve the ambiguity. A preliminary study shows that our system has significant lower task completion time compared to conventional use of a keyboard–mouse interface, and provides a positive user experience to both novices and experts.
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- 2018
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17. Enhancing Agile Team Collaboration Through the Use of Large Digital Multi-touch Cardwalls
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Kropp, Martin, Anslow, Craig, Mateescu, Magdalena, Burkhard, Roger, Vischi, Dario, Zahn, Carmen, van der Aalst, Wil M.P., Series editor, Mylopoulos, John, Series editor, Rosemann, Michael, Series editor, Shaw, Michael J., Series editor, Szyperski, Clemens, Series editor, Baumeister, Hubert, editor, Lichter, Horst, editor, and Riebisch, Matthias, editor
- Published
- 2017
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18. Gesture Preference with Horizontal and Vertical Multi-touch Devices
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Regal, Robert, Gomer, Joshua, Moore, Kristin, Kacprzyk, Janusz, Series editor, Soares, Marcelo, editor, Falcão, Christianne, editor, and Ahram, Tareq Z., editor
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- 2017
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19. Three-Finger-Tap Methods for Navigation in 3D Scenes on Tablet
- Author
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Wang, Hongyu, Umezawa, Takeshi, Osawa, Noritaka, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, and Kurosu, Masaaki, editor
- Published
- 2017
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20. P‐217: Late‐News‐Poster: Convolutional Neural Network‐based Multi‐touch Detection Technique on Learning from Class‐imbalanced Dataset.
- Author
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Yoon, Hyeon-Seok, Ahn, Saehyun, Kang, Keon-Woo, Lee, Il-ho, Park, Sang-jin, Ma, Yun-a, and Kang, Suk-Ju
- Subjects
CONVOLUTIONAL neural networks ,TOUCH screens ,COST functions - Abstract
The touchscreen has a lack of accuracy in discriminating between multi‐touch and single‐touch signals when touch signals are too close to each other. This causes the machine's incorrect expectation of the intended touch coordinates. We propose a novel convolutional neural network (CNN)‐based multi‐touch detection to increase the accuracy for detecting the number of touching points. Additionally, the modified loss function is proposed to train the proposed neural network for the class‐imbalanced dataset. The novel loss function is optimized by considering the number of data according to the class, and then, the detection accuracy is increased compared with the conventional approach. Finally, we compute the coordinates of the touch signal by using the result of CNN. Experimental results show that the detection accuracy of the proposed network with our novel loss function was 93.67%. [ABSTRACT FROM AUTHOR]
- Published
- 2020
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21. Textile Multitouch Force-Sensor Array Based on Circular and Non-Circular Polymer Optical Fibers.
- Author
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Bunge, Christian-Alexander, Kallweit, Jan P., Houri, Mohmmed Al, Mohr, Benjamin, Berzios, A., Grauberger, C., Adi, P., and Gries, Thomas
- Abstract
A $3\times 3$ textile integrated force-sensor array is presented that is based on the cross coupling of optical fibers and provides multi-touch capability. The force sensing relies on cross coupling between two fibers that are aligned orthogonally to each other. The actual coupling is improved by an increased contact area and higher scattering at the fiber crossing. A systematic analysis of different parameters is done for the driving and the sensing fiber, which involves materials, size, fabrication parameters as well as the cross-section shape. The results reveal that the combination of a rather stiff driving fiber and a flexible sensing fiber from elastomer (TPU) lead to the highest sensitivities in the range of 45.5 pW/N. The application of non-circular cross sections can improve the coupling efficiency by directing the side-emitted light better towards the sensing fiber. A trilobal-shaped driving fiber lead to an increase of 5 dBs, whereas the shaping of the sensing fiber improved the efficiency by another 7.5 dB. [ABSTRACT FROM AUTHOR]
- Published
- 2020
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22. 基于 ARINC661 的多点触控手势数据提取算法.
- Author
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许舒晨, 孙永荣, 赵科东, and 赵 伟
- Abstract
Copyright of Ordnance Industry Automation is the property of Editorial Board for Ordnance Industry Automation and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2020
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23. Modal Superimposition for Multi-fingers Variable Friction Tactile Device
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Ghenna, Sofiane, Giraud-Audine, Christophe, Giraud, Frederic, Amberg, Michel, Lemaire-Semail, Betty, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Bello, Fernando, editor, Kajimoto, Hiroyuki, editor, and Visell, Yon, editor
- Published
- 2016
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24. Zoning-Based Gesture Recognition to Enable a Mobile Lorm Trainer
- Author
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Schmidt, Michael, Bank, Cathleen, Weber, Gerhard, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Miesenberger, Klaus, editor, Bühler, Christian, editor, and Penaz, Petr, editor
- Published
- 2016
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25. Portable Tabletops: A Low-Cost Pen-and-Touch Approach
- Author
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Wong-Villacres, Marisol, Barzola, Vanessa Echeverría, Granda, Roger, Garcia, Katherine Chiluiza, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, and Kurosu, Masaaki, editor
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- 2016
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26. Multi-touch Interaction with Information Visualization Techniques: An Analysis Using Twitter Data
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Lammel, Felipe Eduardo, Manssour, Isabel Harb, Silveira, Milene Selbach, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, and Kurosu, Masaaki, editor
- Published
- 2016
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27. Examining the Usability of Touch Screen Gestures for Elderly People
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Cáliz, Doris, Alamán, Xavier, Martínez, Loic, Cáliz, Richart, Terán, Carlos, Peñafiel, Verónica, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, García, Carmelo R., editor, Caballero-Gil, Pino, editor, Burmester, Mike, editor, and Quesada-Arencibia, Alexis, editor
- Published
- 2016
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28. CET Viewer : Visualisering och interaktion med 3D-miljöer på multi-touch skärm
- Author
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Niskala, Victor and Niskala, Victor
- Abstract
Detta arbete har utforskat möjligheterna att exportera en ritning gjord i programvaran CET Designer och importera den i en iPad-applikation där man kan interagera med modellen i 3D med hjälp av enhetens multi-touchgränssnitt. Exporten gjordes till formaten obj och mtl med hjälp av CET Designers egna programmeringsspråk, CM. Applikationen för iPad byggdes genom att vidareutveckla en existerade applikation för obj-import och visualisering. Applikationen använder OpenGL ES för att visualisera 3Dmodellen, och ett antal fingergester användes för att manipulera scenen. Resultatet blev en prototyp som fick ett väldigt positivt resultat i ett användbarhetstest. Det som kunde göras för att förbättra utkomsten ännu mer var att använda direkt manipulation för navigeringen för att ge en bättre användarupplevelse, samt optimera export och import för att få lägre laddningstider och kräva mindre prestanda i iPaden., This work has explored the possibilities to export a drawing made in the desktop software CET Designer and import it in an iPad application, where you can interact with the model in 3D with help of the device’s multi touch interface. The export was made to the formats obj and mtl with help of CET Designer’s own programming language, CM. The iPad application was built by further developing an existing application for obj imports and visualization. The application uses OpenGL ES to visualize the 3D model, and a set of finger gestures were used to manipulate the scene. The result of this was a prototype that had a very positive result in a usability test. To further improve the outcome, the application could be enhanced with direct manipulation to improve the user experience, and the export and import could be optimized to give lower loading times and less resource usage in the iPad
- Published
- 2023
29. Multi-Touch Gesture Recognition Using Feature Extraction
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Ortega, Francisco R., Rishe, Naphtali, Barreto, Armando, Abyarjoo, Fatemeh, Adjouadi, Malek, Sobh, Tarek, editor, and Elleithy, Khaled, editor
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- 2015
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30. TUIOFX—Toolkit Support for the Development of JavaFX Applications for Interactive Tabletops
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Fetter, Mirko, Bimamisa, David, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Abascal, Julio, editor, Barbosa, Simone, editor, Fetter, Mirko, editor, Gross, Tom, editor, Palanque, Philippe, editor, and Winckler, Marco, editor
- Published
- 2015
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31. Evaluating Digital Tabletop Collaborative Writing in the Classroom
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Heslop, Philip, Preston, Anne, Kharrufa, Ahmed, Balaam, Madeline, Leat, David, Olivier, Patrick, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Abascal, Julio, editor, Barbosa, Simone, editor, Fetter, Mirko, editor, Gross, Tom, editor, Palanque, Philippe, editor, and Winckler, Marco, editor
- Published
- 2015
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32. GyroTouch: Wrist Gyroscope with a Multi-Touch Display
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Ortega, Francisco R., Barreto, Armando, Rishe, Naphtali, O-larnnithipong, Nonnarit, Adjouadi, Malek, Abyarjoo, Fatemeh, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, and Kurosu, Masaaki, editor
- Published
- 2015
- Full Text
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33. RICHIE: A Step-by-step Navigation Widget to Enhance Broad Hierarchy Exploration on Handheld Tactile Devices
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Kabil, Alexandre, Kubicki, Sébastien, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, and Kurosu, Masaaki, editor
- Published
- 2015
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34. Collaborative Tangible Interface (CoTI) for Complex Decision Support Systems
- Author
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Aldawood, Salma, Aleissa, Faisal, Almalki, Almaha, Alrashed, Tarfah, Alhindi, Tariq, Alnasser, Riyadh, Hadhrawi, Mohammad K., Alfaris, Anas, Al-Wabi, Areej, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, and Marcus, Aaron, editor
- Published
- 2015
- Full Text
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35. SpreadView: A Multi-touch Based Multiple Contents Visualization Method Composed of Aligned Layers
- Author
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Lee, Joong Ho, Kim, Hyoyoung, Park, Ji-Hyung, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Streitz, Norbert, editor, and Markopoulos, Panos, editor
- Published
- 2015
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36. Initial Exploration of the Use of Specific Tangible Widgets for Tablet Games
- Author
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Bock, Mads, Fisker, Martin, Fischer Topp, Kasper, Kraus, Martin, Hutchison, David, Series editor, Kanade, Takeo, Series editor, Kittler, Josef, Series editor, Kleinberg, Jon M., Series editor, Mattern, Friedemann, Series editor, Mitchell, John C., Series editor, Naor, Moni, Series editor, Pandu Rangan, C., Series editor, Steffen, Bernhard, Series editor, Terzopoulos, Demetri, Series editor, Tygar, Doug, Series editor, Weikum, Gerhard, Series editor, Aiello, Luca Maria, editor, and McFarland, Daniel, editor
- Published
- 2015
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37. Generation of Design Ideas using EDOS-Touch.
- Author
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Cheng, Yuan-Bang, Chang, Teng-Wen, and Yang, Chuan-Kai
- Subjects
DIGITAL technology ,MANIPULATIVE behavior - Abstract
In the digital era, the paper-based collage and mind-map have been gradually developed into digital forms. This study aims to develop a new digital collage tool called EDOS-Touch for helping novice designers (students) to generate design ideas through the design exploration. The authors propose two characteristics, i.e. intuitive manipulation and immersive experience; both are important to build a better digital collage tool. For evaluating its effectiveness, the authors conducted an experiment to answer two research questions. Eight subjects were selected from five groups of all participants involved; those in session 1 used EDOS-Touch and those in session 2 a paper-based collage. Quantitative results are presented, and significant observation notes and interview comments discussed. The conclusion reached is that EDOS-Touch provides novice designers with appropriate assistance in generating design ideas (like the paper-based collage), but is even better. The authors suggest that the multi-touch interface and big screen size are two important considerations. [ABSTRACT FROM AUTHOR]
- Published
- 2019
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- View/download PDF
38. Multi-Touch Querying on Data Physicalizations in Immersive AR
- Author
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Stephanie Zeller, Daniel F. Keefe, Greg Abram, Bridger Herman, Maxwell Omdal, Francesca Samsel, and Clara A. Richter
- Subjects
Human-Computer Interaction ,Computer Networks and Communications ,Computer science ,Human–computer interaction ,Scientific visualization ,Multi-touch ,Animation ,Supercomputer ,Social Sciences (miscellaneous) ,Mixed reality ,Domain (software engineering) ,Haptic technology ,Visualization - Abstract
Data physicalizations (3D printed terrain models, anatomical scans, or even abstract data) can naturally engage both the visual and haptic senses in ways that are difficult or impossible to do with traditional planar touch screens and even immersive digital displays. Yet, the rigid 3D physicalizations produced with today's most common 3D printers are fundamentally limited for data exploration and querying tasks that require dynamic input (e.g., touch sensing) and output (e.g., animation), functions that are easily handled with digital displays. We introduce a novel style of hybrid virtual + physical visualization designed specifically to support interactive data exploration tasks. Working toward a "best of both worlds" solution, our approach fuses immersive AR, physical 3D data printouts, and touch sensing through the physicalization. We demonstrate that this solution can support three of the most common spatial data querying interactions used in scientific visualization (streamline seeding, dynamic cutting places, and world-in-miniature visualization). Finally, we present quantitative performance data and describe a first application to exploratory visualization of an actively studied supercomputer climate simulation data with feedback from domain scientists.
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- 2021
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39. CET Viewer : Visualization and interaction with 3D environments on a multi-touch screen
- Author
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Niskala, Victor
- Subjects
interaktionsdesign ,interaction design ,OpenGL ,Human Computer Interaction ,Människa-datorinteraktion (interaktionsdesign) ,3D ,multi-touch - Abstract
Detta arbete har utforskat möjligheterna att exportera en ritning gjord i programvaran CET Designer och importera den i en iPad-applikation där man kan interagera med modellen i 3D med hjälp av enhetens multi-touchgränssnitt. Exporten gjordes till formaten obj och mtl med hjälp av CET Designers egna programmeringsspråk, CM. Applikationen för iPad byggdes genom att vidareutveckla en existerade applikation för obj-import och visualisering. Applikationen använder OpenGL ES för att visualisera 3Dmodellen, och ett antal fingergester användes för att manipulera scenen. Resultatet blev en prototyp som fick ett väldigt positivt resultat i ett användbarhetstest. Det som kunde göras för att förbättra utkomsten ännu mer var att använda direkt manipulation för navigeringen för att ge en bättre användarupplevelse, samt optimera export och import för att få lägre laddningstider och kräva mindre prestanda i iPaden. This work has explored the possibilities to export a drawing made in the desktop software CET Designer and import it in an iPad application, where you can interact with the model in 3D with help of the device’s multi touch interface. The export was made to the formats obj and mtl with help of CET Designer’s own programming language, CM. The iPad application was built by further developing an existing application for obj imports and visualization. The application uses OpenGL ES to visualize the 3D model, and a set of finger gestures were used to manipulate the scene. The result of this was a prototype that had a very positive result in a usability test. To further improve the outcome, the application could be enhanced with direct manipulation to improve the user experience, and the export and import could be optimized to give lower loading times and less resource usage in the iPad
- Published
- 2023
40. Development of a Carbon Nanotube-Based Touchscreen Capable of Multi-Touch and Multi-Force Sensing
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Wonhyo Kim, Haekwan Oh, Yeonhwa Kwak, Kwangbum Park, Byeong-Kwon Ju, and Kunnyun Kim
- Subjects
single-walled carbon nanotubes (SWCNTs) ,touchscreen ,multi-touch ,multi-force ,Chemical technology ,TP1-1185 - Abstract
A force sensing touchscreen, which detects touch point and touch force simultaneously by sensing a change in electric capacitance, was designed and fabricated. It was made with single-walled carbon nanotubes (SWCNTs) which have better mechanical and chemical characteristics than the indium-tin-oxide transparent electrodes used in most contemporary touchscreen devices. The SWCNTs, with a transmittance of about 85% and electric conductivity of 400 Ω per square; were coated and patterned on glass and polyethyleneterephthalate (PET) film substrates. The constructed force sensing touchscreen has a total size and thickness of 62 mm × 100 mm × 1.4 mm, and is composed of 11 driving line and 19 receiving line channels. The gap between the channels was designed to be 20 µm, taking visibility into consideration, and patterned by a photolithography and plasma etching processes. The mutual capacitance formed by the upper and lower transparent electrodes was initially about 2.8 pF and, on applying a 500 gf force with a 3 mm diameter tip, it showed a 25% capacitance variation. Furthermore, the touchscreen can detect multiple touches and forces simultaneously and is unaffected by touch material characteristics, such as conductance or non-conductance.
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- 2015
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41. 最小风险贝叶斯决策融合的多点触摸身份认证.
- Author
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孙子文, 李富, and 庞永春
- Abstract
We propose a multi-touch authentication algorithm based on minimum risk Bayes decision to improve the recognition rate of multi-touch authentication on the smart phone. Firstly, authentication gesture sequences of each finger are classified by logistic regression of the mean dynamic time warping classifier. Then, based on the Bayes rules, we introduce a loss function to calculate the risk of local decision-making under the minimum risk Bayes decision fusion rules. Finally, we achieve global decisionmaking results according to the minimum risk Bayes decision fusion rules. Experimental results show that the leak alarm rate maintains satisfactory while the false alarm rate is effectively reduced by introducing minimum risk Bayes decision fusion rules into multi-touch authentication, and the overall classification result is good. [ABSTRACT FROM AUTHOR]
- Published
- 2018
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42. EZ-Manipulator: Designing a mobile, fast, and ambiguity-free 3D manipulation interface using smartphones.
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Tseng, Po-Huan, Hung, Shih-Hsuan, Chiang, Pei-Ying, Yao, Chih-Yuan, and Chu, Hung-Kuo
- Subjects
SMARTPHONES ,GYROSCOPES ,AMBIGUITY ,CAMERAS ,OBJECT manipulation - Abstract
Interacting with digital contents in 3D is an essential task in various applications such as modeling packages, gaming, virtual reality, etc. Traditional interfaces using keyboard and mouse or trackball usually require a non-trivial amount of working space as well as a learning process. We present the design of EZ-Manipulator, a new 3D manipulation interface using smartphones that supports mobile, fast, and ambiguity-free interaction with 3D objects. Our system leverages the built-in multi-touch input and gyroscope sensor of smartphones to achieve 9 degrees-of-freedom axis-constrained manipulation and free-form rotation. Using EZ-Manipulator to manipulate objects in 3D is easy. The user merely has to perform intuitive singleor two-finger gestures and rotate the hand-held device to perform manipulations at fine-grained and coarse levels respectively.We further investigate the ambiguity in manipulation introduced by indirect manipulations using a multi-touch interface, and propose a dynamic virtual camera adjustment to effectively resolve the ambiguity. A preliminary study shows that our system has significant lower task completion time compared to conventional use of a keyboard-mouse interface, and provides a positive user experience to both novices and experts. [ABSTRACT FROM AUTHOR]
- Published
- 2018
- Full Text
- View/download PDF
43. Collaboration around Multi-touch Spherical Displays: A Field Study at a Science Museum
- Author
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Nikita Soni, Ailish Tierney, Kathryn A. Stofer, Elisabeth Schreiber, Schuyler Gleaves, Lisa Anthony, and Katarina Jurczyk
- Subjects
Computer Networks and Communications ,business.industry ,Computer science ,Field (Bourdieu) ,Multi-touch ,Context (language use) ,Collaborative learning ,Space (commercial competition) ,Informal learning ,Human-Computer Interaction ,Social group ,Data visualization ,Human–computer interaction ,business ,Social Sciences (miscellaneous) - Abstract
Multi-touch spherical displays that enable groups of people to collaboratively interact are increasingly being used in informal learning settings such as museums. Prior research on large flatscreen displays has examined group collaboration patterns in museum settings to inform the design of group learning experiences around these displays. However, previous research has shown differences in how users conceptualize interacting with spherical and flatscreen displays, thereby making it important to separately investigate how groups naturally collaborate around spherical displays in a museum setting. The spherical form factor of the display affords new forms of collaboration: unlike flatscreen displays, spherical displays do not have a definite front or center, thus intrinsically creating both shared and private touch interaction areas on the display based on users' viewing angles or physical arrangements. We conducted a 5-day long field study at a local science museum during which 571 visitors (370 adults and 201 children) in 211 groups interacted with a walk-up-and-use collaborative learning application showing global science data visualizations, on a multi-touch spherical display. We qualitatively analyzed groups' natural collaboration patterns including their physical arrangements (F-formations), their collaboration profiles (e.g., turn-taker or independent), and the nature of group discussion around the display. Our results show that groups often engaged in both independent as well as closely collaborative group explorations when interacting around the sphere: physical spacing between group members around the sphere was strongly linked to the way groups collaborated. It was less common for group members to make and accept suggestions or coordinate touch interactions when they did not share the same fields-of-view or touch interaction space with each other around the sphere. We discuss implications for supporting group collaboration in this context which will inform the design of future walk-up-and-use multi-touch spherical display applications for use in public settings.
- Published
- 2021
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44. Multi-touch gesture recognition of Braille input based on Petri Net and RBF Net
- Author
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Juxiao Zhang and Xiaoqin Zeng
- Subjects
InformationSystems_INFORMATIONINTERFACESANDPRESENTATION(e.g.,HCI) ,Computer Networks and Communications ,Computer science ,Multi-touch ,020207 software engineering ,02 engineering and technology ,Petri net ,Net (mathematics) ,Braille ,Task (project management) ,Hardware and Architecture ,Gesture recognition ,Human–computer interaction ,0202 electrical engineering, electronic engineering, information engineering ,Media Technology ,ComputingMilieux_COMPUTERSANDSOCIETY ,Input method ,Software ,Gesture - Abstract
The development of information accessibility is receiving more and more attention. One challenging task for the blind is to input Braille while by no way could they sense the location information on touch screens. The existing Braille input methods are suffering from problems including inaccurate positioning and lack of interactive prompts. In this paper, touch gestures are recognized by trained RBF network while combined gestures are modeled by Petri net that introduces logic, timing and spatial relationship description. By doing so, the Braille input concerning multi-touch gesture recognition is then implemented. The experimental results show that the method is effective and blind people can friendly Braille Input with almost real-time interaction. The input method makes full use of the inherent logic of Braille, making the blind easy to learn and remember, providing a new method for human-computer interaction between the blind and the touch screen.
- Published
- 2021
- Full Text
- View/download PDF
45. Immersive Spring Morning in the Han Palace: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop
- Author
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Aynur Kadir, Min Fan, and Sheng Jin
- Subjects
business.industry ,05 social sciences ,Multi-touch ,Human Factors and Ergonomics ,Chinese art ,Spring (mathematics) ,Virtual reality ,Computer Science Applications ,Human-Computer Interaction ,Learning motivation ,User experience design ,Human–computer interaction ,0502 economics and business ,050211 marketing ,0501 psychology and cognitive sciences ,Psychology ,business ,050107 human factors - Abstract
We examine the user experience, learning effectiveness, learning behaviors, and learning motivation of 54 young adults in pairs using an immersive virtual reality (IVR) environment and a multi-touc...
- Published
- 2021
- Full Text
- View/download PDF
46. Validity, reliability, and sensitivity to motor impairment severity of a multi-touch app designed to assess hand mobility, coordination, and function after stroke
- Author
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Roberto Llorens, Pilar Serra-Añó, Sara Mollà-Casanova, Bárbara Salinas-Martínez, and Adrián Borrego
- Subjects
Adult ,Male ,030506 rehabilitation ,medicine.medical_specialty ,Neurology ,Health Informatics ,Neurosciences. Biological psychiatry. Neuropsychiatry ,Assessment ,Fingers ,03 medical and health sciences ,0302 clinical medicine ,Physical medicine and rehabilitation ,TEORIA DE LA SEÑAL Y COMUNICACIONES ,Medicine ,Humans ,Sensitivity (control systems) ,Upper-limb ,Multi-touch technology ,Stroke ,Reliability (statistics) ,Aged ,business.industry ,Research ,Rehabilitation ,Stroke Rehabilitation ,Multi-touch ,Reproducibility of Results ,INGENIERIA TELEMATICA ,Middle Aged ,medicine.disease ,Hand ,Mobile Applications ,Test (assessment) ,Standard error ,Convergent validity ,Motor Skills ,Female ,0305 other medical science ,business ,App ,030217 neurology & neurosurgery ,RC321-571 - Abstract
[EN] Background: The assessment of upper-limb motor impairments after stroke is usually performed using clinical scales and tests, which may lack accuracy and specificity and be biased. Although some instruments exist that are capable of evaluating hand functions and grasping during functional tasks, hand mobility and dexterity are generally either not specifically considered during clinical assessments or these examinations lack accuracy. This study aimed to determine the convergent validity, reliability, and sensitivity to impairment severity after a stroke of a dedicated, multi-touch app, named the Hand Assessment Test. Methods: The hand mobility, coordination, and function of 88 individuals with stroke were assessed using the app, and their upper-limb functions were assessed using the Fugl-Meyer Assessment for Upper Extremity, the Jebsen-Taylor Hand Function Test, the Box and Block Test, and the Nine Hole Peg Test. Twenty-three participants were further considered to investigate inter- and intra-rater reliability, standard error of measurement, and the minimal detectable change threshold of the app. Finally, participants were categorized according to motor impairment severity and the sensitivity of the app relative to these classifications was investigated. Results: Significant correlations, of variable strengths, were found between the measurements performed by the app and the clinical scales and tests. Variable reliability, ranging from moderate to excellent, was found for all app measurements. Exercises that involved tapping and maximum finger-pincer grasp were sensitive to motor impairment severity. Conclusions: The convergent validity, reliability, and sensitivity to motor impairment severity of the app, especially of those exercises that involved tapping and the maximum extension of the fingers, together with the widespread availability of the app, could support the use of this and similar apps to complement conventional clinical assessments of hand function after stroke., This study has been co-funded by Fundacio la Marato de la TV3 (201701-10), the European Union through the Operational Program of the European Regional Development Fund (ERDF) of the Valencian Community 2014-2020 (IDIFEDER/2018/029), and Universitat de Valencia (INV19-01-13-07)
- Published
- 2021
47. Visualization and Interaction with Multiple Devices. A Case Study on Reachability of Remote Areas for Emergency Management.
- Author
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Tost, Jordi and Heidmann, Frank
- Subjects
EMERGENCY management ,VISUALIZATION ,RURAL geography ,PUBLIC safety ,DECISION making - Abstract
When a hazard event strikes, the reachability of affected areas is a significant factor that can determine if the situation becomes a disaster. Decision makers have to react quickly while under stress to tasks that depend on the road network, such as management of relief operations, planning of evacuation routes, or food and first aid distribution. In this paper we present an approach for exploring and validating reachability of remote areas through visualization with an interactive tabletop and tablets. We propose a simple way to combine and visualize data from scientists and communities to provide insights into area reachability, as well as the likely impacts of future hazard events on access routes. Moreover, our interface introduces an approach to assess alternative accessibility options to isolated settlements by helicopter or offroad routes that builds on satellite data and interactive collaborative mapping. This set of visualization and interaction techniques facilitates the formation of risk scenarios for better planning, preparedness and response activities. We developed our research with a case study of landslide threat for an area in Colombia. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
48. Interaktive Customer Experience mit mobilen und öffentlichen Systemen im stationären Handel.
- Author
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Wieland, Ellen, Hausmann, Sarah, Lamack, Frank, and Schlegel, Thomas
- Abstract
Copyright of HMD: Praxis der Wirtschaftsinformatik is the property of Springer Nature and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2017
- Full Text
- View/download PDF
49. Development of a touch sensor capable of touch and touch load recognition.
- Author
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Kim, Wonhyo, Kwak, Yeon Hwa, Park, Kwang Bum, Kim, Jinyong, Choi, Seawhan, Ju, Byeong-Kwon, and Kim, Kunnyun
- Subjects
- *
TACTILE sensor design & construction , *TOUCH , *POLYETHYLENE terephthalate , *ELECTRODES , *INDIUM tin oxide , *ELASTOMER industry , *PHYSIOLOGY - Abstract
A capacitive-type touch sensor for detecting the touch position and touch load, simultaneously, is designed and manufactured using transparent electrode material. Generally, a touch sensor senses only the touch position. However, as the touch sensor proposed in this study is designed by separating the touch position and touch load sensing parts, it is possible to recognize the touch load, in addition to the touch position. The touch sensor is mainly composed of a polyethyleneterephthalate (PET) film substrate coated by an indium tin oxide (ITO), an ITO glass substrate, and a transparent elastomer. The ITO, as the transparent electrode, has an approximately 86% light transmittance and a sheet resistance of 30 Ω/square, and is patterned by photo-lithography process. A transparent elastomer, for load recognition, is sandwiched between the two transparent substrates and senses the magnitude of the touch load by detecting the change in capacitance value due to the change in the distance between the upper and lower electrodes, generated by the touch load. The fabricated touch sensor is 183 mm in width and 234 mm in length with a 10 in. touch area. It has 32 transmit lines for signal driving, 47 receive lines for signal detection, and two channels of ground lines. It can detect multi-touch with more than 10 points and sense loads up to 700 gf, simultaneously. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
50. 66-4: Invited Paper: High Dielectric Capacitive Materials for High Linearity Multi-Point Pressure-Sensing Touch Controls.
- Author
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Hou, Johnson, Chern, Eason, Chou, Victor, Yu, Benson, and Tsai, Raymond
- Subjects
TACTILE sensors ,FLEXIBLE display systems ,DIELECTRIC materials - Abstract
Force sensor application in the field of consumer devices has garnered increasing attention in recent years, adding a new dimension of control capability to touch displays. We present a capacitive force-sensing (FSC) material which can be patterned to yield a slim matrix sensor 0.1mm thick or thinner. Basic characterization of materials and resulting devices are presented, showing that the technology can be specifically engineered to work with mainstream touch controllers. Through structural models we demonstrate the potential of FSC to enable multi-point force sensing capabilities on modern flexible display systems. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
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