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75 results on '"Rockloff M"'

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1. How structural changes in online gambling are shaping the contemporary experiences and behaviours of online gamblers: an interview study

2. The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures

3. The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures

4. Structural or dispositional? An experimental investigation of the experience of winning in social casino games (and impulsivity) on subsequent gambling behaviors

6. Illusions of control: A quasi-experiment comparing skill-based and traditional slot machines.

7. Skill-Based Electronic Gaming Machines: Features that Mimic Video Gaming, Features that could Contribute to Harm, and Their Potential Attraction to Different Groups.

8. Harm-to-self from gambling: A national study of Australian adults.

9. 'Getting addicted to it and losing a lot of money… it's just like a hole.' A grounded theory model of how social determinants shape adolescents' choices to not gamble.

10. The COVID-19 lockdown experience suggests that restricting the supply of gambling can reduce gambling problems: An Australian prospective study.

11. 'No evidence of harm' implies no evidence of safety: Framing the lack of causal evidence in gambling advertising research.

12. Feature preferences of sports betting platforms: A discrete choice experiment shows why young bettors prefer smartphones.

13. Associations Between Heavy Episodic Drinking, Drinking While Gambling, and Risky Gambling.

14. Order of first-play in simulated versus monetary gambling.

15. Situational features of smartphone betting are linked to sports betting harm: An ecological momentary assessment study.

16. Testing the effectiveness of different safer gambling messages for sports and race betting: A five-week experiment.

17. Electronic gaming machine accessibility and gambling problems: A natural policy experiment.

18. How gambling harms others: The influence of relationship-type and closeness on harm, health, and wellbeing.

19. Designing Improved Safer Gambling Messages for Race and Sports Betting: What can be Learned from Other Gambling Formats and the Broader Public Health Literature?

21. Motivations for Esports Betting and Skin Gambling and Their Association with Gambling Frequency, Problems, and Harm.

22. Self-Generated Motives of Social Casino Gamers.

23. Skin Gambling Contributes to Gambling Problems and Harm After Controlling for Other Forms of Traditional Gambling.

24. How gambling problems relate to health and wellbeing in Australian households: Evidence from the Household Income and Labour Dynamics of Australia Survey.

25. Not all games are created equal: Adolescents who play and spend money on simulated gambling games show greater risk for gaming disorder.

26. Trajectories of wellbeing in people who live with gamblers experiencing a gambling problem: An 18-year longitudinal analysis of the Household, Income and Labour Dynamics in Australia (HILDA) survey.

27. Stressful Life Events Precede Gambling Problems, and Continued Gambling Problems Exacerbate Stressful Life Events; A Life Course Calendar Study.

28. Legacy gambling harms: What are they and how long do they last?

29. Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems.

30. How structural changes in online gambling are shaping the contemporary experiences and behaviours of online gamblers: an interview study.

32. Gambling-related harms to concerned significant others: A national Australian prevalence study.

34. Adolescent betting on esports using cash and skins: Links with gaming, monetary gambling, and problematic gambling.

35. Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation.

36. Protective Action and Risky Beliefs: The Relationship Between Religion and Gambling Fallacies.

37. The Relationship Between Family Gambling Problems, Other Family Stressors, and Health Indicators in a Large Population-Representative Sample of Australian Adults.

38. Social disadvantage and gambling severity: a population-based study with register-linkage.

39. The effect of gambling problems on the subjective wellbeing of gamblers' family and friends: Evidence from large-scale population research in Australia and Canada.

40. Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling.

41. 18-Item Version of the Short Gambling Harm Screen (SGHS-18): Validation of Screen for Assessing Gambling-Related Harm among Finnish Population.

42. Effect of contamination and purity priming on attitudes to vaccination and other health interventions: A randomised controlled experiment.

43. Offering small tangible rewards within social casino games increases in-play bets but does not impact real-money gambling.

44. The Evolution of Gambling-Related Harm Measurement: Lessons from the Last Decade.

45. The identification of Australian low-risk gambling limits: A comparison of gambling-related harm measures.

46. Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia.

47. Opportunity Costs or Not? Validating the Short Gambling Harm Screen against a Set of "Unimpeachable" Negative Impacts.

48. Mobile EGM Games: Evidence That Simulated Games Encourage Real-Money Gambling.

49. A framework for indirect elicitation of the public health impact of gambling problems.

50. Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling.

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