146 results on '"SWACHA, JAKUB"'
Search Results
2. State of Research on Gamification in Education: A Bibliometric Survey
3. Mapping Areas of ICT Application for Sustainable Management
4. Polish Contribution to Software Engineering Research 1992–2021
5. Meaningful Typology of Gamification Components
6. In-Browser Implementation of a Gamification Rule Definition Language Interpreter
7. FGPE Gamification Service: A GraphQL Service to Gamify Online Education
8. Requirement Engineering as a Software Development Process
9. Impact of the availability of gamified e-guides on museum visit intention
10. Design and Implementation of Rule Execution Mechanism for an eGuide Gamification Web Service
11. Machine Learning in Gamification and Gamification in Machine Learning: A Systematic Literature Mapping
12. Factors Affecting the Perceived Usefulness of Enterprise Content Management Systems
13. Selecting Project Communication Management Software Using the Weighted Regularized Hasse Method
14. SIPE: A Domain-Specific Language for Specifying Interactive Programming Exercises
15. Defining Requirements for a Gamified Programming Exercises Format
16. Does Gamification Make a Difference in Programming Education? Evaluating FGPE-Supported Learning Outcomes
17. Evolution of Popularity and Multiaspectual Comparison of Widely Used Web Development Frameworks
18. Requirement Engineering as a Software Development Process
19. Representation of Events and Rules in Gamification Systems
20. Enhancing the tourist attraction visiting process with gamification: key concepts
21. Prototyping technology adoption among entrepreneurship and innovation libraries for rural health innovations
22. Predicting Dropout in Programming MOOCs through Demographic Insights.
23. OFR: An Efficient Representation of RDF Datasets
24. GATUGU: Six Perspectives of Evaluation of Gamified Systems
25. Grywalizacja w nauce programowania – platforma FGPE
26. Selecting Project Communication Management Software Using the Weighted Regularized Hasse Method
27. FGPE+: The Mobile FGPE Environment and the Pareto-Optimized Gamified Programming Exercise Selection Model—An Empirical Evaluation.
28. Topic Evolution in the Research on Educational Gamification
29. Gamification of Information Systems: Ten Years of Research
30. Students’ Usability Evaluation of the FGPE Gamified Programming Learning Environment
31. Automatically Generated Visual Profiles of Code Solutions as Feedback for Students
32. SIPE: A Domain-Specific Language for Specifying Interactive Programming Exercises
33. Scripting Environments of Gamified Learning Management Systems for Programming Education
34. Python Programming Topics That Pose a Challenge for Students
35. A Roadmap to Convert Educational Web Applications into LTI Tools
36. Python Programming Topics That Pose a Challenge for Students
37. A Roadmap to Convert Educational Web Applications into LTI Tools
38. A Non-Iterative Constrained Measure of Research Impact
39. A Roadmap to Convert Educational Web Applications into LTI Tools
40. Python Programming Topics That Pose a Challenge for Students
41. Preface for the Special Issue “Trends in Educational Gamification: Challenges and Learning Opportunities”
42. Evaluation of a Progressive Web Application for Gamified Programming Learning
43. Programming Languages in Education
44. Managing Gamified Programming Courses with the FGPE Platform
45. Models of Sustainable Software: A Scoping Review
46. A Mobile Game for Learning Programming: Students Reactions in view of their Attitudes, Experiences and Expectations
47. Graph Analysis Using Fast Fourier Transform Applied on Grayscale Bitmap Images
48. Towards an Online Learning Community on Digitalization in Tourism
49. Three Dimensions of Science: A Web Tool for 3D Visualization of Scientific Literature
50. A mobile game for learning programming: students' reactions in view of their attitudes, experiences and expectations
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.