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Your search keyword '"Xbox kinect"' showing total 32 results

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32 results on '"Xbox kinect"'

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1. Combined Effect of Virtual Reality Training (VRT) and Conventional Therapy on Sitting Balance in Patients with Spinal Cord Injury (SCI): Randomized Control Trial.

2. Comparison of the effect of selected Xbox Kinect games and normal physical activities on static posture in low activity student

3. Older Adults’ Perceptions About Commercially Available Xbox Kinect Exergames

4. Acute Effects of Video Game-based Exercises in Patients Receiving Chemotherapy After Breast Cancer Surgery - A Pilot Study.

5. Medical Interactive Recovery Assistant: a useful clinical tool in paediatric shoulder rehabilitation?

6. هقايسه اثز باسي هاي هنتخب ايکس باکس کينکت با فعاليت هاي بذني هعوولي بز پاسچز استاتيک دانص آهوساى کن تحزک.

7. Is Xbox 360 Kinect-based virtual reality training as effective as standard physiotherapy in patients undergoing breast cancer surgery?

8. Using Xbox kinect motion capture technology to improve clinical rehabilitation outcomes for balance and cardiovascular health in an individual with chronic TBI

9. The Kinect Project: Group motion-based gaming for people living with dementia.

10. Effects of Tai Chi, Fitness Boxing, and Video Activities on the Balance and Endurance of a Participant with Multiple Sclerosis: A Case Study.

11. Nintendo Wii™ Versus Xbox Kinect™ for Assisting People With Parkinson's Disease.

12. Does virtual reality training using the Xbox Kinect have a positive effect on physical functioning in children with spastic cerebral palsy? A case series.

13. The effects of exergaming and treadmill training on gait, balance, and cognition in a person with Parkinson’s disease: A case study.

14. Using Xbox kinect motion capture technology to improve clinical rehabilitation outcomes for balance and cardiovascular health in an individual with chronic TBI.

15. Use of the Xbox Kinect virtual gaming system to improve gait, postural control and cognitive awareness in an individual with Progressive Supranuclear Palsy.

16. MICROSOFT XBOX KINECT - DE LA JOCURI VIDEO LA TEHNOLOGIE APLICATĂ ÎN DOMENIUL RECUPERĂRII MEDICALE.

17. Virtual and “real-life” wall/rock climbing: motor movement comparisons and video gaming pedagogical perceptions.

18. Active Video Game Playing in Children and Adolescents With Cystic Fibrosis: Exercise or Just Fun?

19. The use of gaming technology for rehabilitation in people with multiple sclerosis.

20. Women with fibromyalgia's experience with three motion-controlled video game consoles and indicators of symptom severity and performance of activities of daily living.

21. Educação para a utilização de tecnologias digitais de deteção de movimento na promoção de um envelhecimento ativo

22. Investigation of the effectiveness of kinect® basic physiotherapy program in patients with breast cancer surgery

23. Is Xbox 360 Kinect-based virtual reality training as effective as standard physiotherapy in patients undergoing breast cancer surgery?

24. Kinect Project: people with dementia or mild cognitive impairment learning to play group motion-based games

25. USABILITY ENGINEERING OF GAMES: A COMPARATIVE ANALYSIS OF MEASURING EXCITEMENT USING SENSORS, DIRECT OBSERVATIONS AND SELF-REPORTED DATA

26. Using Xbox kinect motion capture technology to improve clinical rehabilitation outcomes for balance and cardiovascular health in an individual with chronic TBI

27. Investigating the Feasibility of Exergame on Sleep and Emotion Among University Students.

28. Acute effect of active video game on state of humor of elderly

29. 3D Object Reconstruction Using XBOX Kinect V2.0

30. Kinect Project: People with dementia or mild cognitive impairment learning to play group motion-based games.

32. Exergames to Improve the Mobility of Long-Term Care Residents: A Cluster Randomized Controlled Trial.

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