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1. SYSTEMATIC REVIEW OF MOBILE-ASSISTED TASK-BASED LEARNING BASED ON WOS (2013-2022).

2. NAVIGATING THE FUTURE: EXPLORING AI ADOPTION IN CHINESE HIGHER EDUCATION THROUGH THE LENS OF DIFFUSION THEORY.

3. DATA SCIENCE EDUCATION - A SCOPING REVIEW.

4. IMPACT OF AN UNLIMITED E-BOOK SUBSCRIPTION SERVICE AND DIGITAL LEARNING SOLUTION IN MANAGEMENT EDUCATION AT A MINORITY SERVING UNIVERSITY.

5. A SYSTEMATIC LITERATURE REVIEW OF BUSINESS INTELLIGENCE FRAMEWORK FOR TOURISM ORGANIZATIONS: FUNCTIONS AND ISSUES.

6. THE INTERNATIONAL CASE FOR MICRO-CREDENTIALS FOR LIFE-WIDE AND LIFE-LONG LEARNING: A SYSTEMATIC LITERATURE REVIEW.

7. THE IMPACTS OF KM-CENTRED STRATEGIES AND PRACTICES ON INNOVATION: A SURVEY STUDY OF R&D FIRMS IN MALAYSIA.

8. ATTRIBUTES OF BLENDED LEARNING ENVIRONMENTS DESIGNED TO FOSTER A SENSE OF BELONGING FOR HIGHER EDUCATION STUDENTS.

9. A SYSTEMATIC REVIEW OF RESEARCH ON THE USE OF ARTIFICIAL INTELLIGENCE IN ENGLISH LANGUAGE TEACHING AND LEARNING (2015-2021): WHAT ARE THE CURRENT EFFECTS?

10. A SYSTEMATIC REVIEW OF ONLINE ELT RESEARCH IN INDONESIA DURING THE COVID-19 PANDEMIC THROUGH THE COMMUNITY OF INQUIRY FRAMEWORK.

11. A FRAMEWORK FOR RANKING CRITICAL SUCCESS FACTORS OF BUSINESS INTELLIGENCE BASED ON ENTERPRISE ARCHITECTURE AND MATURITY MODEL.

12. PREDICTING KEY PREDICTORS OF PROJECT DESERTION IN BLOCKCHAIN: EXPERTS' VERIFICATION USING ONE-SAMPLE T-TEST.

13. A MODEL FOR USING SOCIAL MEDIA CONTENT TO PROMOTE 3D THINKING ON SUSTAINABILITY AMONG STUDENTS IN INTEGRATED MATHEMATICS, LANGUAGE, ARTS, AND TECHNOLOGY.

14. A PEDAGOGICAL MODEL FOR INTEGRATING DIGITAL TECHNOLOGIES IN EDUCATION: WORKSHOPS ON SUSTAINABLE DEVELOPMENT GOALS (SDGS).

15. INTERNET OF THINGS (IOT) APPLICATIONS IN EDUCATION: BENEFITS AND IMPLEMENTATION CHALLENGES IN GHANAIAN TERTIARY INSTITUTIONS.

16. FACULTY PERCEPTIONS OF VIRTUAL FIELD EXPERIENCE PLACEMENT IN A TEACHER PREPARATION PROGRAM IN THE UAE.

17. AGILE PRACTICES AND THEIR IMPACT ON AGILE MATURITY LEVEL OF SOFTWARE COMPANIES IN NEPAL.

18. CUSTOMER CHURN PREDICTION IN THE BANKING SECTOR USING MACHINE LEARNING-BASED CLASSIFICATION MODELS.

19. BARRIERS OF AGILE REQUIREMENTS ENGINEERING IN THE PUBLIC SECTOR: A SYSTEMATIC LITERATURE REVIEW.

20. MODELING THE IMPACT OF COVID-19 ON THE FARM PRODUCE AVAILABILITY AND PRICING IN INDIA.

21. ATTITUDES TOWARD THE INTEGRATION OF DIGITAL GAMES INTO INSTRUCTION IN TEACHER EDUCATION COLLEGES DURING THE COVID-19 PANDEMIC.

22. STUDENT ACCESS TO AND COMPETENCE IN MIGRATING TO A FULLY ONLINE OPEN DISTANCE LEARNING SPACE.

23. A DESIGN METHODOLOGY FOR A COMPUTER-SUPPORTED COLLABORATIVE SKILLS LAB IN TECHNICAL TRANSLATION TEACHING.

24. BITCOIN: AN EXPLORATORY STUDY INVESTIGATING ADOPTION IN SOUTH AFRICA.

25. ADOPTION OF MOBILE COMMERCE SERVICES AMONG ARTISANS IN DEVELOPING COUNTRIES.

26. ASSESSING STUDENT'S ADOPTION OF E-LEARNING: AN INTEGRATION OF TAM AND TPB FRAMEWORK.

27. AUTOMATIC GENERATION OF TEMPORAL DATA PROVENANCE FROM BIODIVERSITY INFORMATION SYSTEMS.

28. A SYSTEMATIC LITERATURE REVIEW OF LEARNING APPS EVALUATION.

29. UNRAVELING KNOWLEDGE-BASED CHATBOT ADOPTION INTENTION IN ENHANCING SPECIES LITERACY.

30. IMPACT OF USER SATISFACTION WITH E-GOVERNMENT SERVICES ON CONTINUANCE USE INTENTION AND CITIZEN TRUST USING TAM-ISSM FRAMEWORK.

31. DECODING YOUTUBE VIDEO REVIEWS: UNCOVERING THE FACTORS THAT DETERMINE VIDEO REVIEW HELPFULNESS.

32. THE INFLUENCE OF AUGMENTED REALITY FACE FILTER ADDICTION ON ONLINE SOCIAL ANXIETY: A STIMULUS-ORGANISM-RESPONSE PERSPECTIVE.

33. CONTINUOUS USE OF MOBILE BANKING APPLICATIONS: THE ROLE OF PROCESS VIRTUALIZABILITY, ANTHROPOMORPHISM AND VIRTUAL PROCESS FAILURE RISK.

34. EMPHASIZING DATA QUALITY FOR THE IDENTIFICATION OF CHILI VARIETIES IN THE CONTEXT OF SMART AGRICULTURE.

35. CONTINUED USAGE INTENTION OF MOBILE LEARNING (M-LEARNING) IN IRAQI UNIVERSITIES UNDER AN UNSTABLE ENVIRONMENT: INTEGRATING THE ECM AND UTAUT2 MODELS.

36. USING SOCIAL MEDIA APPLICATIONS FOR ACCESSING HEALTH-RELATED INFORMATION: EVIDENCE FROM JORDAN.

37. STUDENTS' ACHIEVEMENT IN A FLIPPED DATABASE MANAGEMENT COURSE: THE IMPACT OF FLOW THEORY GAMIFICATION ELEMENTS.

38. INVESTIGATING FACTORS THAT AFFECT THE CONTINUANCE USE INTENTION AMONG THE HIGHER EDUCATION INSTITUTIONS' LEARNERS TOWARDS A GAMIFIED M-LEARNING APPLICATION.

39. GAMIFICATION SUPPORTING SMALL BUSINESS OWNERS' WORK-BASED LEARNING.

40. THE EFFECT OF REFLECTION THROUGH EDUCATIONAL BLOGGING ON STUDENTS' LEARNING PERFORMANCE.

41. A NEW KNOWLEDGE PRIMITIVE OF DIGITS RECOGNITION FOR NAO ROBOT USING MNIST DATASET AND CNN ALGORITHM FOR CHILDREN'S VISUAL LEARNING ENHANCEMENT.

42. THE USE OF DIGITAL GAMES BY TEACHER EDUCATORS IN COLLEGES OF EDUCATION.

43. DID ONLINE EDUCATION EXACERBATE CONTRACT CHEATING DURING COVID19 IN CHINA? EVIDENCE FROM SINA WEIBO.

44. LET'S GET READY FOR WORK - EMPLOYABILITY SKILLS DEVELOPMENT IN AN IS CAPSTONE PROJECT.

45. STUDY FROM HOME! THE ANTECEDENTS AND CONSEQUENCES OF COLLABORATIVE LEARNING ON MALAYSIAN UNIVERSITY STUDENTS.

46. THE MODERATING EFFECTS OF GENDER ON FACTORS AFFECTING THE INTENTION TO USE MOBILE LEARNING.

47. TPACK, ORGANIZATIONAL SUPPORT, AND TECHNOSTRESS IN EXPLAINING TEACHER PERFORMANCE DURING FULLY ONLINE LEARNING.

48. VIRTUAL TEAM BUILDING IN AN INTELLIGENT COLLABORATIVE LEARNING ENVIRONMENT.

49. INVESTIGATING THE ADOPTION OF SOCIAL COMMERCE: A CASE STUDY OF SMES IN JORDAN.

50. HOW STUDENTS' INFORMATION SENSITIVITY, PRIVACY TRADE-OFFS, AND STAGES OF CUSTOMER JOURNEY AFFECT CONSENT TO UTILIZE PERSONAL DATA.