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Showing total 21 results
21 results

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1. Mathematical experience in game‐based problem‐solving.

2. Using online learner trace data to understand the cohesion of teams in higher education.

3. Experimenting with computational thinking for knowledge transfer in engineering robotics.

4. The impact of goal assignment in a game‐based learning environment.

5. Embodied preparation for learning basic quantum chemistry: A mixed‐method study.

6. Programming and 21st century skill development in K‐12 schools: A multidimensional meta‐analysis.

7. Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning.

8. Effectiveness of online collaborative problem‐solving method on students' learning performance: A meta‐analysis.

9. Computer‐based scaffoldings influence students' metacognitive monitoring and problem‐solving efficiency in an intelligent tutoring system.

10. Competence development in collaborative hybrid learning among health sciences students: A quasi‐experimental mixed‐method study.

11. Effective instruction conditions for educational robotics to develop programming ability of K‐12 students: A meta‐analysis.

12. Examining shifts in conceptual knowledge, procedural knowledge and procedural flexibility in the context of two game‐based technologies.

13. Error‐based simulation as a thought experimental method for changing "motion implies a force" misconception: An evaluation.

14. The impact of a professional upskilling training programme on developing teachers' digital competence.

15. Promoting international high‐school students' Chinese language learning achievements and perceptions: A mind mapping‐based spherical video‐based virtual reality learning system in Chinese language courses.

16. Analysis of the social interaction of perceived problem‐based learning performance in internship courses.

17. From passenger to citizen—portraits of learning to be a physiotherapist.

18. Discovering computational thinking in everyday problem solving: A multiple case study of route planning.

19. Exploring latent states of problem‐solving competence using hidden Markov model on process data.

20. Integrating modified WebQuest activities for programming learning.

21. Using eye movement modelling examples to guide visual attention and foster cognitive performance: A meta‐analysis.