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1. Mathematical experience in game‐based problem‐solving.

2. Investigating the impact of a gamified learning analytics dashboard: Student experiences and academic achievement.

3. Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics.

4. Understanding recent deep‐learning techniques for identifying collective variables of molecular dynamics.

5. The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program.

6. Emotional and cognitive effects of learning with computer simulations and computer videogames.