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1. Simulating Classroom Interactions at Scale for the Improvement of Practice-Based Teacher Education. WCER Working Paper No. 2022-3

2. CALL and Professionalisation: Short Papers from EUROCALL 2021 (29th, Online, August 26-27, 2021)

3. SPART -- An Affordable Mobile Augmented Reality Alternative to Interactive Tabletops in Education

4. Research Paper: Investigation of Frequency Spectrum and Poincaré Surfaces in Double Pendulum

5. Empowering Rural and Remote Health Professionals Training: A Cost-Effective Skin Suturing Simulator for Mobile Learning in Clinical Skills Acquisition

6. The Feeling of Self-Efficacy and Its Impact on Performance on a Mobile Learning Application

7. Creating Accessible Spaces for Experiential Learning in an Online Environment

8. Value of a Mobile Game-Based App towards Education for Sustainability

9. Web Viewers for Educational VR Contents

10. Learning Episodes in an Intercultural Virtual Exchange: The Case of Social High-Immersion Virtual Reality

11. Using Augmented Reality for Collaborative Multimodal Storytelling

12. Verbal and Nonverbal Communication in High-Immersion Virtual Reality for Language Learners

13. EduCITY, a Project for a Sustainable Smart Learning City Environment -- Preliminary Results

14. Proceedings of the International Association for Development of the Information Society (IADIS) International Conferences on e-Society (ES 2024, 22nd) and Mobile Learning (ML 2024, 20th) (Porto, Portugal, March 9-11, 2024)

15. Exploring Complex Biological Processes through Artificial Intelligence

16. Supporting Distributed Learning through Immersive Learning Environments

17. Augmented Reality in Education: An Overview of Research Trends

18. Raising Students' Awareness about Nature Conservation: From the Park to the City

19. Effects of an Immersive, Multilinear Future Scenario for Education Purposes

20. Ready Student One! Exploring How to Build a Successful Game-Based Higher Education Course in Virtual Reality

21. SpEakWise VR: Exploring the Use of Social Virtual Reality in Telecollaborative Foreign Language Learning between Learners of English and German

22. Motivation and Reading in High-Immersion Virtual Reality

23. Comparing Lexical Complexity Using Two Different VE Modes: A Pilot Study

24. Immersive Virtual Reality versus Webcam in an Online Language Course

25. Design-Based Research as a Framework for Developing and Deploying Augmented Reality Applications and Scenarios for Intercultural Exchange

26. Numerical Simulation and Calculation of Resistance of Laminated Paper-Impregnated Insulation of Power Cables.

27. The Impact of Educational Technologies on Entrepreneurial Competencies: A Systematic Review of Empirical Evidence

28. Coordinating Modalities of Mathematical Collaboration in Shared VR Environments

29. University Students' Opinions on the Use of 3D Holograms in Learning Organic Chemistry

30. Generalisable Methods for Early Prediction in Interactive Simulations for Education

31. How Transitions between Related Artifacts Support Students' Covariational Reasoning

32. Promoting Covariational Reasoning with the Aid of Digital Technology = Promoviendo el razonamiento covariacional con apoyo de la Tecnología digital

33. Reflections of Metaverse-Based Education on E-Learning

34. The AI Teacher Test: Measuring the Pedagogical Ability of Blender and GPT-3 in Educational Dialogues

35. Introduction of Computer-Based Simulated Experiments in University Psychology Class: A Class Practice of Learning Dual Storage Model of Human Memory

36. E-Learning Course of Software for Textile Design

37. Training CT with Augmented Reality-Based Resources--An Experiment in a Classroom

38. Virtual and Immersive Learning Environments Using ArtSteps: Exploratory Study with Teachers

39. Findings from a Field Experiment with a VR Learning Unit

40. Serious Video Game to Promote Earthquake Prevention in Children

41. Reflections on 21st Century Skill Development Using Interactive Posters and Virtual Reality Presentations

42. Pedagogical Experiences in a Virtual Exchange Project Using High-Immersion Virtual Reality for Intercultural Language Learning

43. Interaction Games to Boost Students' Engagement in Foreign Language Virtual Exchanges: The Case of Virtual Worlds and Video-Communication

44. Promoting Common Ground Building in L2 Cross-Cultural Conversations

45. Using Virtual Reality and Peer Feedback to Reduce L2 Speaking Anxiety: An Exploratory Study

46. Pre-Service Elementary Teachers' Framing of Mathematical Discussions after Problem-Solving through Mursion™ Simulation

47. Exploring Preservice Teachers' Embodied Noticing of Students' Fraction Division

48. Virtual Laboratory Simulations in Biotechnology: A Systematic Review

49. Collaborative Approaches in Online Nurse Education: A Systematic Literature Review

50. Design of a Location-Based Augmented Reality Game for the Development of Key 21st Century Competences in Primary Education