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1. The representation of borders as historic liminal spaces in digital games: The case of Papers, Please!

2. Practice through Play Using Mobile Technology

3. Recruiting the Next Generation of Information Technology Professionals

4. Examination of Self-Regulation Skills of Preschoolers in Terms of the Home Environment Variables

5. Technology in the Perception of English Teachers in Southern Brazil Schools

6. Psychological Applications and Trends 2024

7. From Clicks to Constructs: An Examination of Validity Evidence of Game-Based Indicators Derived from Theory

8. Interpersonal neural synchrony when predicting others' actions during a game of rock-paper-scissors.

9. Building Coping Strategies and Resilience among Young Children after a Catastrophic Storm: Tips to Educators

10. Dungeons and Dragons and Digital Writing: A Case Study of Worldbuilding

11. Relating Students' Proportional Reasoning Level and Their Understanding of Fair Games

12. Cardgame Design Project-Based Learning for a Graphic Design Course

13. Multi-layered model for rock-paper-scissors game: A swarm intelligence sustains biodiversity.

14. Game Modding for Learning Design Thinking on an E-Learning Platform

15. Capturing Peer Interactions While Playing Buaya di Bawah Jambatan (BDBJ) Board Game in Learning 'Adab' and Moral Values

16. Exploring a Soccer Society: dreams, themes and the beautiful game.

18. Alikoto: Mathematics Instruction and Cultural Games in Ghana

19. Higher Education Talents Strategy in the Context of Regional Talent Hub Construction: Textual Analysis and Endosymbiotic Cooperation Model

20. The Efficiency of Question-Asking Strategies in a Real-World Visual Search Task

21. DeepMind: From Games to Scientific Discovery: This paper is an edited version of Demis Hassabis' 2021 IRI Medal talk. He discussed his personal AI journey—from games to scientific discovery, some of his breakthrough results in complex games of strategy, and some of the exciting ways that lessons from the world of games are helping to accelerate scientific discovery

23. HyperCLR: A Personalized Sequential Recommendation Algorithm Based on Hypergraph and Contrastive Learning.

24. Need Satisfaction and Collective Efficacy in Undergraduate Blog-Driven Classes: A Structural Equation Modelling Approach

25. Nash equilibria in risk-sensitive Markov stopping games under communication conditions.

26. Modified Handball in Physical Education: Investigating Opportunities for Inclusion and Relatedness.

27. Perceived aggressive monetization: why some mobile gamers won't spend any money on in-app purchases.

28. On Hurwicz Preferences in Psychological Games.

29. Asymmetric VR Game Subgenres: Implications for Analysis and Design.

30. Coding With Noiseless Feedback Over the Z-Channel.

31. Partial information target defense game in the presence of a line segment obstacle.

32. Stability and Motion Patterns of Two Interactive Oscillating Agents.

33. Twitch spouse: Livestreaming and the legacy of spousal labour in the video game industry.

34. Using Genetic Algorithms and Core Values of Cooperative Games to Solve Fuzzy Multiobjective Optimization Problems.

35. Game-Based Learning in Teaching Grammar for Non-Native Speakers: A Systematic Review.

36. HOW TO DESIGN Fun Math Games for Kids, Teens, Seniors, and In-Betweeners.

37. Physics-Informed Graph Neural Operator for Mean Field Games on Graph: A Scalable Learning Approach.

38. A Functional Inequality and a New Class of Probabilities in the N -Person Red-and-Black Game.

39. The signaling role of feedback in the repeated public goods game: Experimental evidence from the laboratory.

40. 'Be a game changer and keep the ball rolling': exploring linkages between football clubs, charitable foundations and doing good.

41. Evolutionary game dynamics of multi-agent systems using local information considering hide right.

42. Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented reality.

43. Quality of Experience That Matters in Gaming Graphics: How to Blend Image Processing and Virtual Reality.

44. Assessment and evaluation of a serious game for teaching factual knowledge in dental education.

45. Dynamic event-triggered robust safety control for multiplayer fully cooperative games with mismatched uncertainties and asymmetric input constraints.

46. A Quantum Double-or-Nothing Game: An Application of the Kelly Criterion to Spins.

47. DENUMERABLE MARKOV STOPPING GAMES WITH RISK-SENSITIVE TOTAL REWARD CRITERION.

48. The Systems and Methods of Game Design.

49. A Novel Approach to Solve Fuzzy Rough Matrix Game With Two Players.

50. Generalized Hyperbolic Discounting in Security Games of Timing.