6 results
Search Results
2. Mathematical experience in game‐based problem‐solving.
- Author
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Ke, Fengfeng, Dai, Chih‐Pu, and West, Luke
- Subjects
- *
ARCHITECTURE , *MATHEMATICS , *TASK performance , *CRONBACH'S alpha , *RESEARCH funding , *INTERVIEWING , *PROBLEM solving , *DESCRIPTIVE statistics , *ANALYSIS of covariance , *MIDDLE school students , *PRE-tests & post-tests , *BUSINESS , *THEMATIC analysis , *ACADEMIC achievement , *RESEARCH methodology , *MULTIMEDIA systems , *LEARNING strategies , *STUDENT attitudes , *COMPUTER assisted instruction , *COMPARATIVE studies , *DATA analysis software , *CONFIDENCE intervals , *GAMIFICATION , *VIDEO games - Abstract
Background: Game‐based learning can frame problem‐solving as a sense‐making experience with domain‐specific tasks for school students. However, multiple challenges arise when trying to support learners in such a complex, problem‐oriented learning environment. Objectives and Methods: With an architecture‐themed mathematics learning game, we conducted two mixed‐method studies to explore the impact and design of game‐based mathematical experience on the math problem‐solving performance of middle school students. Results and Conclusions: The study findings suggested a positive impact of game‐based math experience on math problem‐solving for middle school students. Problematization‐oriented game‐based math tasks with structuring features enhanced students' reasoning with problems and channelled it to doing mathematics. Takeaways: The current research findings support the initiative to frame learning as a sense‐making experience with domain‐specific tasks and inform the design of game‐based mathematical experience and learning support. Lay Description: What is already known about this topic: Realistic mathematical practices frame learning as a sense‐making experience.Challenges arise when involving learners in realistic mathematical experiences driven by domain‐specific tasks. What this paper adds: Game‐based simulation of math tasks framed learning as sense‐making experience.Game‐based math experiencing promoted math contextual problem‐solving performance.Structuring features enhanced problematized experiencing with math tasks. Implications for practice and/or policy: Teachers can integrate and facilitate game‐based math experiencing in class.Efforts should be made to make game‐based math tasks meaningful for students. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
3. Reconciling Hard Skills and Soft Skills in a Common Framework: The Generic Skills Component Approach.
- Author
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Lamri, Jeremy and Lubart, Todd
- Subjects
SOFT skills ,SOCIAL skills - Abstract
The distinction between hard and soft skills has long been a topic of debate in the field of psychology, with hard skills referring to technical or practical abilities, and soft skills relating to interpersonal capabilities. This paper explores the generic composition of any skill, proposing a unified framework that consists of five distinct components: knowledge, active cognition, conation, affection, and sensory-motor abilities. Building upon previous research and theories, such as Hilgard's "Trilogy of Mind", the generic skill components approach aims to provide a comprehensive understanding of the structure and composition of any skill, whether hard or soft. By examining these components and their interactions, we can gain a more in-depth understanding of the nature of skills and their development. This approach has several potential applications and implications for various fields, including education, training, and workplace productivity. Further research is needed to refine and expand upon the generic skill components theory, exploring the interactions between the different components, as well as the impact of contextual factors on skill development and use. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
4. Pola Faktor Keragaman pada Respons Dikrit
- Author
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Fitri Nurjanah, Budi Suharjo, and Hadi Sumarno
- Subjects
responses diversity ,cognition ,affection ,conation ,response discrete ,Mathematics ,QA1-939 - Abstract
In social research, respondents are usually given several questions or indicators for assessment. Responses between respondents may differ even if the same questions or indicators are given. This is one of the causes of the diversity of responses. The diversity of responses is one of the factors that cause response bias in conducting social research. The diversity of responses can come from differences in the thought processes of each respondent. There are three main aspects in the thought process, namely cognition, affection, and conation. This paper aims to analyze the source of the diversity of responses in the aspects of cognition, affection, and conation. The first thing to do in this research is to design a questionnaire by developing indicators into three aspects (cognition, affection, and conation). The study involved 100 respondents using OVO with a purposive sampling method. Respondents assess indicators of aspects of cognition, affection, and conation. The assessment options given are discrete assessments 1-5 with a description of the assessment adjusted to the indicators. Then, the respondent's assessment data were analyzed by calculating the standard deviation, analysis of variance, further test (Tukey HSD) and the distribution of the assessment of each indicator. The main result obtained is that there are three consecutive indicators with the largest standard deviation values in each aspect. These indicators are the source of the diversity of responses in aspects of cognition, affection, and conation. The results of the analysis also show that the conation aspect is the most diverse aspect with the largest standard deviation value. This research is useful as a reference for making social research questionnaires in measuring aspects related to cognition, affection, and conation.
- Published
- 2023
- Full Text
- View/download PDF
5. Effort Is More Than Suboptimal: Positive Aspects of Motivation and Engagement in Neuropsychological Assessment
- Author
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Aita, Stephen L., Hill, Benjamin D., and Randolph, John J., editor
- Published
- 2022
- Full Text
- View/download PDF
6. Reconciling Hard Skills and Soft Skills in a Common Framework: The Generic Skills Component Approach
- Author
-
Jeremy Lamri and Todd Lubart
- Subjects
skills ,soft skills ,hard skills ,cognition ,conation ,affection ,Social sciences (General) ,H1-99 - Abstract
The distinction between hard and soft skills has long been a topic of debate in the field of psychology, with hard skills referring to technical or practical abilities, and soft skills relating to interpersonal capabilities. This paper explores the generic composition of any skill, proposing a unified framework that consists of five distinct components: knowledge, active cognition, conation, affection, and sensory-motor abilities. Building upon previous research and theories, such as Hilgard’s “Trilogy of Mind”, the generic skill components approach aims to provide a comprehensive understanding of the structure and composition of any skill, whether hard or soft. By examining these components and their interactions, we can gain a more in-depth understanding of the nature of skills and their development. This approach has several potential applications and implications for various fields, including education, training, and workplace productivity. Further research is needed to refine and expand upon the generic skill components theory, exploring the interactions between the different components, as well as the impact of contextual factors on skill development and use.
- Published
- 2023
- Full Text
- View/download PDF
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