23 results on '"Adalberto L. Simeone"'
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2. Construction of SVS: Scale of Virtual Twin's Similarity to Physical Counterpart in Simple Environments.
3. The Impact of Near-Future Mixed Reality Contact Lenses on Users' Lives via an Immersive Speculative Enactment and Focus Groups.
4. How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels.
5. Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse.
6. Superarchitectural: Challenging the Architectural Design of the Metaverse.
7. Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse.
8. CReST: Design and Evaluation of the Cross-Reality Study Tool.
9. ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic.
10. Architectural Narrative VR: Towards Generatively Designing Natural Walkable Spaces.
11. Introduction to Everyday Virtual and Augmented Reality.
12. Using Think-Aloud Protocol in Immersive VR Evaluations.
13. Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments.
14. Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities.
15. Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality.
16. Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets.
17. Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality.
18. Persephone's Feet: A Foot-Based Approach to Play in Virtual Reality.
19. Using the Think Aloud Protocol in an Immersive Virtual Reality Evaluation of a Virtual Twin.
20. Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality.
21. AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality.
22. Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality
23. Everyday Virtual and Augmented Reality
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