1. Usability and acceptability of virtual reality for chronic pain management among diverse patients in a safety-net setting: a qualitative analysis.
- Author
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Dy, Marika, Olazo, Kristan, Lyles, Courtney R, Lisker, Sarah, Weinberg, Jessica, Lee, Christine, Tarver, Michelle E, Saha, Anindita, Kontson, Kimberly, Araojo, Richardae, Brown, Ellenor, and Sarkar, Urmimala
- Subjects
implementation science ,information technology ,medical informatics ,qualitative research ,virtual reality ,Pain Research ,Networking and Information Technology R&D (NITRD) ,Chronic Pain ,Clinical Research ,Good Health and Well Being - Abstract
ObjectiveThe aim of this study was to understand the usability and acceptability of virtual reality (VR) among a racially and ethnically diverse group of patients who experience chronic pain.Materials and methodsUsing the Technology Acceptance Model theory, we conducted semistructured interviews and direct observation of VR use with English-speaking patients who experience chronic pain treated in a public healthcare system (n = 15), using a commercially available VR technology platform. Interviews included questions about current pain management strategies, technology use, experiences and opinions with VR, and motivators for future use.ResultsBefore the study, none of the 15 participants had heard about or used VR for pain management. Common motivators for VR use included a previous history of substance use and having exhausted many other options to manage their pain and curiosity. Most participants had a positive experience with VR and 47% found that the VR modules distracted them from their pain. When attempting the navigation-based usability tasks, most participants (73%-92%) were able to complete them independently.DiscussionVR is a usable tool for diverse patients with chronic pain. Our findings suggest that the usability of VR is not a barrier and perhaps a focus on improving the accessibility of VR in safety-net settings is needed to reduce disparities in health technology use.ConclusionsThe usability and acceptability of VR are rarely studied in diverse patient populations. We found that participants had a positive experience using VR, showed interest in future use, and would recommend VR to family and friends.
- Published
- 2023