Search

Your search keyword '"Ashcraft, Brian"' showing total 35 results

Search Constraints

Start Over You searched for: "Ashcraft, Brian" Remove constraint "Ashcraft, Brian" Publication Year Range Last 3 years Remove constraint Publication Year Range: Last 3 years
35 results on '"Ashcraft, Brian"'

Search Results

1. Texas in Transition: Considering the Production of Grapes, Wine, and Place.

2. "Cute Goddess is Actually an Aunty": The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming.

3. From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea

4. Zombie Futures in Literature, Media and Culture : Pandemics, Society and the Evolution of the Undead in the 21st Century

5. Space and Play in Japanese Videogame Arcades

6. Democratizing Luxury : Name Brands, Advertising, and Consumption in Modern Japan

7. Legal Stories : Narrative-Based Property Development in the Modern Copyright Era

8. Organizational Communication Theory and Research

9. Japanese Fighting Heroes : Warriors, Samurai and Ronins

10. Hideo Kojima : Progressive Game Design From Metal Gear to Death Stranding

11. Political Choreographies, Decolonial Theories, Trans Bodies

12. Introducing Japanese Popular Culture

13. Esports in the Asia-Pacific : Ecosystem, Communities, and Identities

14. The History and Allure of Interactive Visual Novels

15. Die Kunst des Computer Game Design : Zur Produktionsästhetik von Computerspielen (1982-1996) im Spiegel der historischen Kunstliteratur

16. Four Ways of Hearing Video Game Music

17. The Kaiju Connection : Giant Monsters and Ourselves

18. Japanese Role-Playing Games : Genre, Representation, and Liminality in the JRPG

19. Arcade Britannia : A Social History of the British Amusement Arcade

20. Japanese Animation in Asia : Transnational Industry, Audiences, and Success

21. Japanese Visual Media : Politicizing the Screen

22. Gender in Japanese Popular Culture : Rethinking Masculinities and Femininities

23. A History of Competitive Gaming

24. Mortal Kombat : Games of Death

25. The Superhero Multiverse : Readapting Comic Book Icons in Twenty-First-Century Film and Popular Media

26. Japanese Idols Go to China : Cultural Adaptation and Nationalism

27. Video Game Audio : A History, 1972-2020

28. Resident Evil. Des zombies et des hommes : Volume 2

29. Fight, Magic, Items : The History of Final Fantasy, Dragon Quest, and the Rise of Japanese RPGs in the West

30. Administering Affect : Pop-Culture Japan and the Politics of Anxiety

31. Legal Elite

34. Ninja.

35. Hello Kitty (media franchise).

Catalog

Books, media, physical & digital resources