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3. Mapping Research Developments on Mathematics Communication: Bibliometric Study by VosViewer

4. Implementing a Medicines at Transitions Intervention (MaTI) for patients with heart failure: a process evaluation of the Improving the Safety and Continuity Of Medicines management at Transitions of care (ISCOMAT) cluster randomised controlled trial.

5. ANDROID-BASED FINANCIAL STATEMENT PRESENTATION MODEL

7. Pengenalan Bangun Ruang Menggunakan Augmented Reality sebagai Media Pembelajaran

8. Students' perceptions of elementary schoolteacher education on online learning

9. Implementasi Internet of Things Berbasis Website dalam Pemesanan Jasa Rumah Service Teknisi Komputer dan Jaringan Komputer

10. Pemanfaatan Sistem Informasi dalam Pemesanan serta Digitalisasi Tiket Bus Berbasis Website

11. Perancangan Sistem Antrian pada Wahana Hiburan dengan Metode First In First Out (FIFO)

12. Perancangan Sistem Informasi Pengelolaan Arsip Digital Berbasis Web untuk Mengatur Sistem Kearsipan di SMK Tri Karya

18. Experiences of patients with heart failure with medicines at transition intervention: Findings from the process evaluation of the Improving the Safety and Continuity of Medicines management at Transitions of care (ISCOMAT) programme

24. Using routine healthcare data to evaluate the impact of the Medicines at Transitions Intervention (MaTI) on clinical outcomes of patients hospitalised with heart failure: protocol for the Improving the Safety and Continuity Of Medicines management at Transitions of care (ISCOMAT) cluster randomised controlled trial with embedded process evaluation, health economics evaluation and internal pilot

31. Improving student mathematics communication ability through problem based learning assisted by Augmented Reality based on culture.

32. Implementation of discovery learning model on students' mathematical literacy skills.

33. Implementation of PBL (Project-Based Learning) model through a STEM approach (Science, Technology, Engineering and Mathematic) on students' critical thinking skill in junior high school.

36. Pemanfaatan Adobe Illustrator (AI) Sebagai Aplikasi Desain Bahan Ajar Berbasis Komik

37. MENINGKATKAN ADVERSITY QUOTIENT SISWA MENGGUNAKAN AUTOGRAPH

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