129 results on '"Leow, Meng-Chew"'
Search Results
2. Anthropomorphizing Malware, Bots, and Servers with Human-Like Images and Dialogues: The Emotional Design Effects in a Multimedia Learning Environment
3. Online Roadshow: A New Model for the Next-Generation Digital Marketing
4. Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment
5. Data analysis on how the renewable energy mitigate climate change.
6. Online Roadshow: A New Model for the Next-Generation Digital Marketing
7. New RFI Model for Behavioral Audience Segmentation in Wi-Fi Advertising System
8. Comparative Study of Leveraging Big Data Processing Techniques for Sentiment Analysis
9. A Composite Sentiment Summarizer Score for Patient Reviews: Extending RoBERTa
10. Experimental Study using Unsupervised Anomaly Detection on Server Resources Monitoring
11. COVID-19 vaccine acceptance among Malaysians
12. Understanding User Behaviour with Web Session Clustering and User Engagement Metrics
13. Wireless Security Protocols WPA3: A Systematic Literature Review
14. Cluster-N-Engage: A New Framework for Measuring User Engagement of Website With User Navigational Behavior
15. A New Big Data Processing Framework for the Online Roadshow.
16. Comparative Analysis of Skeleton-Based Human Pose Estimation
17. Clustering Algorithms Analysis Based on Arcade Game Player Behavior
18. Blended QR Code for Digital Advertising
19. Exploring Distributed Deep Learning Inference Using Raspberry Pi Spark Cluster
20. A Practical Usability Study Framework Using the SUS and the Affinity Diagram: A Case Study on the Online Roadshow Website
21. COVID-19 awareness among undergraduates in a private university
22. Exploring Time-Series Forecasting Models for Dynamic Pricing in Digital Signage Advertising
23. Wi-Fi Group Monitoring System Using Free Space Propagation Model with Active Scanning
24. A Review on Clustering Techniques: Creating Better User Experience for Online Roadshow
25. Enhancing Control System Education: Leveraging Video-Aided MATLAB/Simulink Laboratories
26. Technology Assisted Learning: Expectations and Self-preparation Among Gen Z Learners
27. Teaching Ergonomics Using Virtual Reality (VR) to Higher Education Learners
28. Industrial Engagement Activities to Gain the Skill of Final Year Student in Rockphysics Subject in Geosciences Department-UTP
29. Open-Book Final Examination: Do the Students Think it is Easier and Better for Them?
30. The Determinants of Students’ Satisfaction and Continuance Intention to Use Microsoft Teams as an Online Learning Platform
31. Use of Virtual Session and Recorded Video to Improve Hands-on Skills in CHE Unit Operation Lab
32. Empowering Learning with Technology: Insights and Way Forward for Universiti Teknologi PETRONAS
33. The Roles of Visual Elements in Lightboard Videos for Online Learning
34. Towards a Conceptual Design Framework for Virtual Reality-Based Educational Animations
35. Enhancing Engineering Education in Drilling Fluids and Cementing Technology Through Active Learning Strategies
36. The Issues and Challenges of Modern Teaching and Learning in Innovating an Augmented Reality Education for Science, Technology, Engineering and Mathematics
37. Multiple Users to Remote Access Teaching Platform
38. Investigating the Influence of PBL on Student Engagement in the Development of XR Applications
39. Substitute Blended Learning (SBL) Implementation Framework: A UNITEN Experience
40. Tailored for Impact: Analysis of a Customized Online Learning System for TNB Chargemen Exam Preparation
41. Students’ Perceptions on the Designed Instructional Videos in Their English Writing: A Narrative Study
42. Students’ Perceptions of the Impact of Blended Learning on Their Learning Experience
43. Process Approach Writing Instruction for Low Proficiency Learners: Bridging the Gap from Keywords to Sentences
44. Promoting Students’ Autonomy in Listening Skills via Emerging Podcasts: An Investigation from Vietnamese Undergraduates
45. Assessing Self-directed Learning in a Mobile Technology Context: An Intrinsic Motivation Approach
46. Novel Application of Mix Reality on Technical Training in Semiconductor Manufacturing
47. The Conventional and Emerging Technology of Xposim in Blended Learning to Enhance and Improve Student Understanding and Concepts
48. Learning Programming by Creating Games Through Block Type Programming Environments
49. Management of Communication in Open Distance Learning (ODL) Programmes in Malaysia University: Understanding the Role of Administrators
50. A Comprehensive Review of Technology Enhanced Learning – A Pathway to Education 4.0
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.