161 results on '"Taniguchi, Tadahiro"'
Search Results
2. Object Instance Retrieval in Assistive Robotics: Leveraging Fine-Tuned SimSiam with Multi-View Images Based on 3D Semantic Map
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Sakaguchi, Taichi, Taniguchi, Akira, Hagiwara, Yoshinobu, Hafi, Lotfi El, Hasegawa, Shoichi, and Taniguchi, Tadahiro
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Computer Science - Robotics - Abstract
Robots that assist in daily life are required to locate specific instances of objects that match the user's desired object in the environment. This task is known as Instance-Specific Image Goal Navigation (InstanceImageNav), which requires a model capable of distinguishing between different instances within the same class. One significant challenge in robotics is that when a robot observes the same object from various 3D viewpoints, its appearance may differ greatly, making it difficult to recognize and locate the object accurately. In this study, we introduce a method, SimView, that leverages multi-view images based on a 3D semantic map of the environment and self-supervised learning by SimSiam to train an instance identification model on-site. The effectiveness of our approach is validated using a photorealistic simulator, Habitat Matterport 3D, created by scanning real home environments. Our results demonstrate a 1.7-fold improvement in task accuracy compared to CLIP, which is pre-trained multimodal contrastive learning for object search. This improvement highlights the benefits of our proposed fine-tuning method in enhancing the performance of assistive robots in InstanceImageNav tasks. The project website is https://emergentsystemlabstudent.github.io/MultiViewRetrieve/., Comment: See website at https://emergentsystemlabstudent.github.io/MultiViewRetrieve/. Submitted to IROS2024
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- 2024
3. Real-world Instance-specific Image Goal Navigation for Service Robots: Bridging the Domain Gap with Contrastive Learning
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Sakaguchi, Taichi, Taniguchi, Akira, Hagiwara, Yoshinobu, Hafi, Lotfi El, Hasegawa, Shoichi, and Taniguchi, Tadahiro
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Computer Science - Robotics ,Computer Science - Computation and Language ,Computer Science - Computer Vision and Pattern Recognition - Abstract
Improving instance-specific image goal navigation (InstanceImageNav), which locates the identical object in a real-world environment from a query image, is essential for robotic systems to assist users in finding desired objects. The challenge lies in the domain gap between low-quality images observed by the moving robot, characterized by motion blur and low-resolution, and high-quality query images provided by the user. Such domain gaps could significantly reduce the task success rate but have not been the focus of previous work. To address this, we propose a novel method called Few-shot Cross-quality Instance-aware Adaptation (CrossIA), which employs contrastive learning with an instance classifier to align features between massive low- and few high-quality images. This approach effectively reduces the domain gap by bringing the latent representations of cross-quality images closer on an instance basis. Additionally, the system integrates an object image collection with a pre-trained deblurring model to enhance the observed image quality. Our method fine-tunes the SimSiam model, pre-trained on ImageNet, using CrossIA. We evaluated our method's effectiveness through an InstanceImageNav task with 20 different types of instances, where the robot identifies the same instance in a real-world environment as a high-quality query image. Our experiments showed that our method improves the task success rate by up to three times compared to the baseline, a conventional approach based on SuperGlue. These findings highlight the potential of leveraging contrastive learning and image enhancement techniques to bridge the domain gap and improve object localization in robotic applications. The project website is https://emergentsystemlabstudent.github.io/DomainBridgingNav/., Comment: See website at https://emergentsystemlabstudent.github.io/DomainBridgingNav/. Submitted to IROS2024
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- 2024
4. Reflectance Estimation for Proximity Sensing by Vision-Language Models: Utilizing Distributional Semantics for Low-Level Cognition in Robotics
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Osada, Masashi, Ricardez, Gustavo A. Garcia, Suzuki, Yosuke, and Taniguchi, Tadahiro
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Computer Science - Robotics - Abstract
Large language models (LLMs) and vision-language models (VLMs) have been increasingly used in robotics for high-level cognition, but their use for low-level cognition, such as interpreting sensor information, remains underexplored. In robotic grasping, estimating the reflectance of objects is crucial for successful grasping, as it significantly impacts the distance measured by proximity sensors. We investigate whether LLMs can estimate reflectance from object names alone, leveraging the embedded human knowledge in distributional semantics, and if the latent structure of language in VLMs positively affects image-based reflectance estimation. In this paper, we verify that 1) LLMs such as GPT-3.5 and GPT-4 can estimate an object's reflectance using only text as input; and 2) VLMs such as CLIP can increase their generalization capabilities in reflectance estimation from images. Our experiments show that GPT-4 can estimate an object's reflectance using only text input with a mean error of 14.7%, lower than the image-only ResNet. Moreover, CLIP achieved the lowest mean error of 11.8%, while GPT-3.5 obtained a competitive 19.9% compared to ResNet's 17.8%. These results suggest that the distributional semantics in LLMs and VLMs increases their generalization capabilities, and the knowledge acquired by VLMs benefits from the latent structure of language., Comment: 24 pages, 13 figures, submitted to Advanced Robotics Special Issue on Real-World Robot Applications of the Foundation Models
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- 2024
5. Stable Object Placing using Curl and Diff Features of Vision-based Tactile Sensors
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Takahashi, Kuniyuki, Masuda, Shimpei, and Taniguchi, Tadahiro
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Computer Science - Robotics - Abstract
Ensuring stable object placement is crucial to prevent objects from toppling over, breaking, or causing spills. When an object makes initial contact to a surface, and some force is exerted, the moment of rotation caused by the instability of the object's placing can cause the object to rotate in a certain direction (henceforth referred to as direction of corrective rotation). Existing methods often employ a Force/Torque (F/T) sensor to estimate the direction of corrective rotation by detecting the moment of rotation as a torque. However, its effectiveness may be hampered by sensor noise and the tension of the external wiring of robot cables. To address these issues, we propose a method for stable object placing using GelSights, vision-based tactile sensors, as an alternative to F/T sensors. Our method estimates the direction of corrective rotation of objects using the displacement of the black dot pattern on the elastomeric surface of GelSight. We calculate the Curl from vector analysis, indicative of the rotational field magnitude and direction of the displacement of the black dots pattern. Simultaneously, we calculate the difference (Diff) of displacement between the left and right fingers' GelSight's black dots. Then, the robot can manipulate the objects' pose using Curl and Diff features, facilitating stable placing. Across experiments, handling 18 differently characterized objects, our method achieves precise placing accuracy (less than 1-degree error) in nearly 100% of cases. An accompanying video is available at the following link: https://youtu.be/fQbmCksVHlU, Comment: 9 pages, 7 figures
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- 2024
6. A Contact Model based on Denoising Diffusion to Learn Variable Impedance Control for Contact-rich Manipulation
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Okada, Masashi, Komatsu, Mayumi, and Taniguchi, Tadahiro
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Computer Science - Robotics - Abstract
In this paper, a novel approach is proposed for learning robot control in contact-rich tasks such as wiping, by developing Diffusion Contact Model (DCM). Previous methods of learning such tasks relied on impedance control with time-varying stiffness tuning by performing Bayesian optimization by trial-and-error with robots. The proposed approach aims to reduce the cost of robot operation by predicting the robot contact trajectories from the variable stiffness inputs and using neural models. However, contact dynamics are inherently highly nonlinear, and their simulation requires iterative computations such as convex optimization. Moreover, approximating such computations by using finite-layer neural models is difficult. To overcome these limitations, the proposed DCM used the denoising diffusion models that could simulate the complex dynamics via iterative computations of multi-step denoising, thus improving the prediction accuracy. Stiffness tuning experiments conducted in simulated and real environments showed that the DCM achieved comparable performance to a conventional robot-based optimization method while reducing the number of robot trials.
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- 2024
7. Lewis's Signaling Game as beta-VAE For Natural Word Lengths and Segments
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Ueda, Ryo and Taniguchi, Tadahiro
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Computer Science - Computation and Language - Abstract
As a sub-discipline of evolutionary and computational linguistics, emergent communication (EC) studies communication protocols, called emergent languages, arising in simulations where agents communicate. A key goal of EC is to give rise to languages that share statistical properties with natural languages. In this paper, we reinterpret Lewis's signaling game, a frequently used setting in EC, as beta-VAE and reformulate its objective function as ELBO. Consequently, we clarify the existence of prior distributions of emergent languages and show that the choice of the priors can influence their statistical properties. Specifically, we address the properties of word lengths and segmentation, known as Zipf's law of abbreviation (ZLA) and Harris's articulation scheme (HAS), respectively. It has been reported that the emergent languages do not follow them when using the conventional objective. We experimentally demonstrate that by selecting an appropriate prior distribution, more natural segments emerge, while suggesting that the conventional one prevents the languages from following ZLA and HAS., Comment: ICLR2024 camera-ready
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- 2023
8. Representation Synthesis by Probabilistic Many-Valued Logic Operation in Self-Supervised Learning
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Nakamura, Hiroki, Okada, Masashi, and Taniguchi, Tadahiro
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Computer Science - Computer Vision and Pattern Recognition - Abstract
In this paper, we propose a new self-supervised learning (SSL) method for representations that enable logic operations. Representation learning has been applied to various tasks, such as image generation and retrieval. The logical controllability of representations is important for these tasks. Although some methods have been shown to enable the intuitive control of representations using natural languages as the inputs, representation control via logic operations between representations has not been demonstrated. Some SSL methods using representation synthesis (e.g., elementwise mean and maximum operations) have been proposed, but the operations performed in these methods do not incorporate logic operations. In this work, we propose a logic-operable self-supervised representation learning method by replacing the existing representation synthesis with the OR operation on the probabilistic extension of many-valued logic. The representations comprise a set of feature-possession degrees, which are truth values indicating the presence or absence of each feature in the image, and realize the logic operations (e.g., OR and AND). Our method can generate a representation that has the features of both representations or only those features common to both representations. In addition, the expression of the ambiguous presence of a feature is realized by indicating the feature-possession degree by the probability distribution of truth values of the many-valued logic. We showed that our method performs competitively in single and multi-label classification tasks compared with prior SSL methods using synthetic representations. Moreover, experiments on image retrieval using MNIST and PascalVOC showed that the representations of our method can be operated by OR and AND operations., Comment: This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible
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- 2023
9. World-Model-Based Control for Industrial box-packing of Multiple Objects using NewtonianVAE
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Kato, Yusuke, Okumura, Ryo, and Taniguchi, Tadahiro
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Computer Science - Robotics - Abstract
The process of industrial box-packing, which involves the accurate placement of multiple objects, requires high-accuracy positioning and sequential actions. When a robot is tasked with placing an object at a specific location with high accuracy, it is important not only to have information about the location of the object to be placed, but also the posture of the object grasped by the robotic hand. Often, industrial box-packing requires the sequential placement of identically shaped objects into a single box. The robot's action should be determined by the same learned model. In factories, new kinds of products often appear and there is a need for a model that can easily adapt to them. Therefore, it should be easy to collect data to train the model. In this study, we designed a robotic system to automate real-world industrial tasks, employing a vision-based learning control model. We propose in-hand-view-sensitive Newtonian variational autoencoder (ihVS-NVAE), which employs an RGB camera to obtain in-hand postures of objects. We demonstrate that our model, trained for a single object-placement task, can handle sequential tasks without additional training. To evaluate efficacy of the proposed model, we employed a real robot to perform sequential industrial box-packing of multiple objects. Results showed that the proposed model achieved a 100% success rate in industrial box-packing tasks, thereby outperforming the state-of-the-art and conventional approaches, underscoring its superior effectiveness and potential in industrial tasks., Comment: 7 pages, 8 figures
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- 2023
10. Learning Compliant Stiffness by Impedance Control-Aware Task Segmentation and Multi-objective Bayesian Optimization with Priors
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Okada, Masashi, Komatsu, Mayumi, Okumura, Ryo, and Taniguchi, Tadahiro
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Computer Science - Robotics ,Electrical Engineering and Systems Science - Systems and Control - Abstract
Rather than traditional position control, impedance control is preferred to ensure the safe operation of industrial robots programmed from demonstrations. However, variable stiffness learning studies have focused on task performance rather than safety (or compliance). Thus, this paper proposes a novel stiffness learning method to satisfy both task performance and compliance requirements. The proposed method optimizes the task and compliance objectives (T/C objectives) simultaneously via multi-objective Bayesian optimization. We define the stiffness search space by segmenting a demonstration into task phases, each with constant responsible stiffness. The segmentation is performed by identifying impedance control-aware switching linear dynamics (IC-SLD) from the demonstration. We also utilize the stiffness obtained by proposed IC-SLD as priors for efficient optimization. Experiments on simulated tasks and a real robot demonstrate that IC-SLD-based segmentation and the use of priors improve the optimization efficiency compared to existing baseline methods., Comment: Accepted to IROS2023
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- 2023
11. Control as Probabilistic Inference as an Emergent Communication Mechanism in Multi-Agent Reinforcement Learning
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Nakamura, Tomoaki, Taniguchi, Akira, and Taniguchi, Tadahiro
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Computer Science - Artificial Intelligence ,Computer Science - Machine Learning ,Computer Science - Multiagent Systems - Abstract
This paper proposes a generative probabilistic model integrating emergent communication and multi-agent reinforcement learning. The agents plan their actions by probabilistic inference, called control as inference, and communicate using messages that are latent variables and estimated based on the planned actions. Through these messages, each agent can send information about its actions and know information about the actions of another agent. Therefore, the agents change their actions according to the estimated messages to achieve cooperative tasks. This inference of messages can be considered as communication, and this procedure can be formulated by the Metropolis-Hasting naming game. Through experiments in the grid world environment, we show that the proposed PGM can infer meaningful messages to achieve the cooperative task.
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- 2023
12. Symbol emergence as interpersonal cross-situational learning: the emergence of lexical knowledge with combinatoriality
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Hagiwara, Yoshinobu, Furukawa, Kazuma, Horie, Takafumi, Taniguchi, Akira, and Taniguchi, Tadahiro
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Computer Science - Computation and Language ,Computer Science - Artificial Intelligence - Abstract
We present a computational model for a symbol emergence system that enables the emergence of lexical knowledge with combinatoriality among agents through a Metropolis-Hastings naming game and cross-situational learning. Many computational models have been proposed to investigate combinatoriality in emergent communication and symbol emergence in cognitive and developmental robotics. However, existing models do not sufficiently address category formation based on sensory-motor information and semiotic communication through the exchange of word sequences within a single integrated model. Our proposed model facilitates the emergence of lexical knowledge with combinatoriality by performing category formation using multimodal sensory-motor information and enabling semiotic communication through the exchange of word sequences among agents in a unified model. Furthermore, the model enables an agent to predict sensory-motor information for unobserved situations by combining words associated with categories in each modality. We conducted two experiments with two humanoid robots in a simulated environment to evaluate our proposed model. The results demonstrated that the agents can acquire lexical knowledge with combinatoriality through interpersonal cross-situational learning based on the Metropolis-Hastings naming game and cross-situational learning. Furthermore, our results indicate that the lexical knowledge developed using our proposed model exhibits generalization performance for novel situations through interpersonal cross-modal inference.
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- 2023
13. Metropolis-Hastings algorithm in joint-attention naming game: Experimental semiotics study
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Okumura, Ryota, Taniguchi, Tadahiro, Hagiwara, Yosinobu, and Taniguchi, Akira
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Computer Science - Computation and Language ,Computer Science - Human-Computer Interaction - Abstract
In this study, we explore the emergence of symbols during interactions between individuals through an experimental semiotic study. Previous studies investigate how humans organize symbol systems through communication using artificially designed subjective experiments. In this study, we have focused on a joint attention-naming game (JA-NG) in which participants independently categorize objects and assign names while assuming their joint attention. In the theory of the Metropolis-Hastings naming game (MHNG), listeners accept provided names according to the acceptance probability computed using the Metropolis-Hastings (MH) algorithm. The theory of MHNG suggests that symbols emerge as an approximate decentralized Bayesian inference of signs, which is represented as a shared prior variable if the conditions of MHNG are satisfied. This study examines whether human participants exhibit behavior consistent with MHNG theory when playing JA-NG. By comparing human acceptance decisions of a partner's naming with acceptance probabilities computed in the MHNG, we tested whether human behavior is consistent with the MHNG theory. The main contributions of this study are twofold. First, we reject the null hypothesis that humans make acceptance judgments with a constant probability, regardless of the acceptance probability calculated by the MH algorithm. This result suggests that people followed the acceptance probability computed by the MH algorithm to some extent. Second, the MH-based model predicted human acceptance/rejection behavior more accurately than the other four models: Constant, Numerator, Subtraction, and Binary. This result indicates that symbol emergence in JA-NG can be explained using MHNG and is considered an approximate decentralized Bayesian inference.
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- 2023
14. Recursive Metropolis-Hastings Naming Game: Symbol Emergence in a Multi-agent System based on Probabilistic Generative Models
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Inukai, Jun, Taniguchi, Tadahiro, Taniguchi, Akira, and Hagiwara, Yoshinobu
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Computer Science - Computation and Language ,Computer Science - Machine Learning ,Computer Science - Multiagent Systems - Abstract
In the studies on symbol emergence and emergent communication in a population of agents, a computational model was employed in which agents participate in various language games. Among these, the Metropolis-Hastings naming game (MHNG) possesses a notable mathematical property: symbol emergence through MHNG is proven to be a decentralized Bayesian inference of representations shared by the agents. However, the previously proposed MHNG is limited to a two-agent scenario. This paper extends MHNG to an N-agent scenario. The main contributions of this paper are twofold: (1) we propose the recursive Metropolis-Hastings naming game (RMHNG) as an N-agent version of MHNG and demonstrate that RMHNG is an approximate Bayesian inference method for the posterior distribution over a latent variable shared by agents, similar to MHNG; and (2) we empirically evaluate the performance of RMHNG on synthetic and real image data, enabling multiple agents to develop and share a symbol system. Furthermore, we introduce two types of approximations -- one-sample and limited-length -- to reduce computational complexity while maintaining the ability to explain communication in a population of agents. The experimental findings showcased the efficacy of RMHNG as a decentralized Bayesian inference for approximating the posterior distribution concerning latent variables, which are jointly shared among agents, akin to MHNG. Moreover, the utilization of RMHNG elucidated the agents' capacity to exchange symbols. Furthermore, the study discovered that even the computationally simplified version of RMHNG could enable symbols to emerge among the agents.
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- 2023
15. Online Re-Planning and Adaptive Parameter Update for Multi-Agent Path Finding with Stochastic Travel Times
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Kita, Atsuyoshi, Suenari, Nobuhiro, Okada, Masashi, and Taniguchi, Tadahiro
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Computer Science - Robotics ,Computer Science - Multiagent Systems - Abstract
This study explores the problem of Multi-Agent Path Finding with continuous and stochastic travel times whose probability distribution is unknown. Our purpose is to manage a group of automated robots that provide package delivery services in a building where pedestrians and a wide variety of robots coexist, such as delivery services in office buildings, hospitals, and apartments. It is often the case with these real-world applications that the time required for the robots to traverse a corridor takes a continuous value and is randomly distributed, and the prior knowledge of the probability distribution of the travel time is limited. Multi-Agent Path Finding has been widely studied and applied to robot management systems; however, automating the robot operation in such environments remains difficult. We propose 1) online re-planning to update the action plan of robots while it is executed, and 2) parameter update to estimate the probability distribution of travel time using Bayesian inference as the delay is observed. We use a greedy heuristic to obtain solutions in a limited computation time. Through simulations, we empirically compare the performance of our method to those of existing methods in terms of the conflict probability and the actual travel time of robots. The simulation results indicate that the proposed method can find travel paths with at least 50% fewer conflicts and a shorter actual total travel time than existing methods. The proposed method requires a small number of trials to achieve the performance because the parameter update is prioritized on the important edges for path planning, thereby satisfying the requirements of quick implementation of robust planning of automated delivery services., Comment: 9 pages, 5 figures
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- 2023
16. Goal-Image Conditioned Dynamic Cable Manipulation through Bayesian Inference and Multi-Objective Black-Box Optimization
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Takahashi, Kuniyuki and Taniguchi, Tadahiro
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Computer Science - Robotics - Abstract
To perform dynamic cable manipulation to realize the configuration specified by a target image, we formulate dynamic cable manipulation as a stochastic forward model. Then, we propose a method to handle uncertainty by maximizing the expectation, which also considers estimation errors of the trained model. To avoid issues like multiple local minima and requirement of differentiability by gradient-based methods, we propose using a black-box optimization (BBO) to optimize joint angles to realize a goal image. Among BBO, we use the Tree-structured Parzen Estimator (TPE), a type of Bayesian optimization. By incorporating constraints into the TPE, the optimized joint angles are constrained within the range of motion. Since TPE is population-based, it is better able to detect multiple feasible configurations using the estimated inverse model. We evaluated image similarity between the target and cable images captured by executing the robot using optimal transport distance. The results show that the proposed method improves accuracy compared to conventional gradient-based approaches and methods that use deterministic models that do not consider uncertainty., Comment: 7 pages. Accepted at ICRA2023. An accompanying video is available at the following link: https://youtu.be/AMDTJRNEbek
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- 2023
17. World Models and Predictive Coding for Cognitive and Developmental Robotics: Frontiers and Challenges
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Taniguchi, Tadahiro, Murata, Shingo, Suzuki, Masahiro, Ognibene, Dimitri, Lanillos, Pablo, Ugur, Emre, Jamone, Lorenzo, Nakamura, Tomoaki, Ciria, Alejandra, Lara, Bruno, and Pezzulo, Giovanni
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Computer Science - Robotics ,Computer Science - Artificial Intelligence ,Computer Science - Machine Learning - Abstract
Creating autonomous robots that can actively explore the environment, acquire knowledge and learn skills continuously is the ultimate achievement envisioned in cognitive and developmental robotics. Their learning processes should be based on interactions with their physical and social world in the manner of human learning and cognitive development. Based on this context, in this paper, we focus on the two concepts of world models and predictive coding. Recently, world models have attracted renewed attention as a topic of considerable interest in artificial intelligence. Cognitive systems learn world models to better predict future sensory observations and optimize their policies, i.e., controllers. Alternatively, in neuroscience, predictive coding proposes that the brain continuously predicts its inputs and adapts to model its own dynamics and control behavior in its environment. Both ideas may be considered as underpinning the cognitive development of robots and humans capable of continual or lifelong learning. Although many studies have been conducted on predictive coding in cognitive robotics and neurorobotics, the relationship between world model-based approaches in AI and predictive coding in robotics has rarely been discussed. Therefore, in this paper, we clarify the definitions, relationships, and status of current research on these topics, as well as missing pieces of world models and predictive coding in conjunction with crucially related concepts such as the free-energy principle and active inference in the context of cognitive and developmental robotics. Furthermore, we outline the frontiers and challenges involved in world models and predictive coding toward the further integration of AI and robotics, as well as the creation of robots with real cognitive and developmental capabilities in the future., Comment: 28 pages, 3 figures
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- 2023
18. Active Exploration based on Information Gain by Particle Filter for Efficient Spatial Concept Formation
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Taniguchi, Akira, Tabuchi, Yoshiki, Ishikawa, Tomochika, Hafi, Lotfi El, Hagiwara, Yoshinobu, and Taniguchi, Tadahiro
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Computer Science - Robotics ,Computer Science - Artificial Intelligence - Abstract
Autonomous robots need to learn the categories of various places by exploring their environments and interacting with users. However, preparing training datasets with linguistic instructions from users is time-consuming and labor-intensive. Moreover, effective exploration is essential for appropriate concept formation and rapid environmental coverage. To address this issue, we propose an active inference method, referred to as spatial concept formation with information gain-based active exploration (SpCoAE) that combines sequential Bayesian inference using particle filters and information gain-based destination determination in a probabilistic generative model. This study interprets the robot's action as a selection of destinations to ask the user, `What kind of place is this?' in the context of active inference. This study provides insights into the technical aspects of the proposed method, including active perception and exploration by the robot, and how the method can enable mobile robots to learn spatial concepts through active exploration. Our experiment demonstrated the effectiveness of the SpCoAE in efficiently determining a destination for learning appropriate spatial concepts in home environments., Comment: Accepted to Advanced Robotics
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- 2022
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19. Brain-inspired probabilistic generative model for double articulation analysis of spoken language
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Taniguchi, Akira, Muro, Maoko, Yamakawa, Hiroshi, and Taniguchi, Tadahiro
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Quantitative Biology - Neurons and Cognition ,Computer Science - Artificial Intelligence ,Computer Science - Computation and Language - Abstract
The human brain, among its several functions, analyzes the double articulation structure in spoken language, i.e., double articulation analysis (DAA). A hierarchical structure in which words are connected to form a sentence and words are composed of phonemes or syllables is called a double articulation structure. Where and how DAA is performed in the human brain has not been established, although some insights have been obtained. In addition, existing computational models based on a probabilistic generative model (PGM) do not incorporate neuroscientific findings, and their consistency with the brain has not been previously discussed. This study compared, mapped, and integrated these existing computational models with neuroscientific findings to bridge this gap, and the findings are relevant for future applications and further research. This study proposes a PGM for a DAA hypothesis that can be realized in the brain based on the outcomes of several neuroscientific surveys. The study involved (i) investigation and organization of anatomical structures related to spoken language processing, and (ii) design of a PGM that matches the anatomy and functions of the region of interest. Therefore, this study provides novel insights that will be foundational to further exploring DAA in the brain., Comment: Accepted to the 2022 IEEE International Conference on Development and Learning (ICDL 2022)
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- 2022
20. Speak Like a Dog: Human to Non-human creature Voice Conversion
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Suzuki, Kohei, Sakamoto, Shoki, Taniguchi, Tadahiro, and Kameoka, Hirokazu
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Computer Science - Sound ,Computer Science - Artificial Intelligence ,Computer Science - Multimedia ,Electrical Engineering and Systems Science - Audio and Speech Processing - Abstract
This paper proposes a new voice conversion (VC) task from human speech to dog-like speech while preserving linguistic information as an example of human to non-human creature voice conversion (H2NH-VC) tasks. Although most VC studies deal with human to human VC, H2NH-VC aims to convert human speech into non-human creature-like speech. Non-parallel VC allows us to develop H2NH-VC, because we cannot collect a parallel dataset that non-human creatures speak human language. In this study, we propose to use dogs as an example of a non-human creature target domain and define the "speak like a dog" task. To clarify the possibilities and characteristics of the "speak like a dog" task, we conducted a comparative experiment using existing representative non-parallel VC methods in acoustic features (Mel-cepstral coefficients and Mel-spectrograms), network architectures (five different kernel-size settings), and training criteria (variational autoencoder (VAE)- based and generative adversarial network-based). Finally, the converted voices were evaluated using mean opinion scores: dog-likeness, sound quality and intelligibility, and character error rate (CER). The experiment showed that the employment of the Mel-spectrogram improved the dog-likeness of the converted speech, while it is challenging to preserve linguistic information. Challenges and limitations of the current VC methods for H2NH-VC are highlighted., Comment: 5 pages, 4 figures
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- 2022
- Full Text
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21. Symbol Emergence as Inter-personal Categorization with Head-to-head Latent Word
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Furukawa, Kazuma, Taniguchi, Akira, Hagiwara, Yoshinobu, and Taniguchi, Tadahiro
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Computer Science - Machine Learning ,Computer Science - Artificial Intelligence ,Computer Science - Computation and Language ,Computer Science - Neural and Evolutionary Computing - Abstract
In this study, we propose a head-to-head type (H2H-type) inter-personal multimodal Dirichlet mixture (Inter-MDM) by modifying the original Inter-MDM, which is a probabilistic generative model that represents the symbol emergence between two agents as multiagent multimodal categorization. A Metropolis--Hastings method-based naming game based on the Inter-MDM enables two agents to collaboratively perform multimodal categorization and share signs with a solid mathematical foundation of convergence. However, the conventional Inter-MDM presumes a tail-to-tail connection across a latent word variable, causing inflexibility of the further extension of Inter-MDM for modeling a more complex symbol emergence. Therefore, we propose herein a head-to-head type (H2H-type) Inter-MDM that treats a latent word variable as a child node of an internal variable of each agent in the same way as many prior studies of multimodal categorization. On the basis of the H2H-type Inter-MDM, we propose a naming game in the same way as the conventional Inter-MDM. The experimental results show that the H2H-type Inter-MDM yields almost the same performance as the conventional Inter-MDM from the viewpoint of multimodal categorization and sign sharing., Comment: 7 pages, 4 figures, 5 tables
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- 2022
22. Emergent Communication through Metropolis-Hastings Naming Game with Deep Generative Models
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Taniguchi, Tadahiro, Yoshida, Yuto, Taniguchi, Akira, and Hagiwara, Yoshinobu
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Computer Science - Artificial Intelligence ,Computer Science - Computation and Language - Abstract
Constructive studies on symbol emergence systems seek to investigate computational models that can better explain human language evolution, the creation of symbol systems, and the construction of internal representations. This study provides a new model for emergent communication, which is based on a probabilistic generative model (PGM) instead of a discriminative model based on deep reinforcement learning. We define the Metropolis-Hastings (MH) naming game by generalizing previously proposed models. It is not a referential game with explicit feedback, as assumed by many emergent communication studies. Instead, it is a game based on joint attention without explicit feedback. Mathematically, the MH naming game is proved to be a type of MH algorithm for an integrative PGM that combines two agents that play the naming game. From this viewpoint, symbol emergence is regarded as decentralized Bayesian inference, and semiotic communication is regarded as inter-personal cross-modal inference. This notion leads to the collective predictive coding hypothesis} regarding language evolution and, in general, the emergence of symbols. We also propose the inter-Gaussian mixture model (GMM)+ variational autoencoder (VAE), a deep generative model for emergent communication based on the MH naming game. The model has been validated on MNIST and Fruits 360 datasets. Experimental findings demonstrate that categories are formed from real images observed by agents, and signs are correctly shared across agents by successfully utilizing both of the observations of agents via the MH naming game. Furthermore, scholars verified that visual images were recalled from signs uttered by agents. Notably, emergent communication without supervision and reward feedback improved the performance of the unsupervised representation learning of agents., Comment: 23 pages, 12 figures
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- 2022
23. Assessing AI capabilities with education tests
- Author
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Staneva, Mila, primary, Baret, Abel, additional, Aso-Mollar, Ángel, additional, Blass, Joseph, additional, Carrión Ponz, Salvador, additional, Conitzer, Vincent, additional, Cortes, Ulises, additional, Dasigi, Pradeep, additional, de Paula, Angel, additional, Galindo, Carlos, additional, Gobert, Janice, additional, Gonzàlez, Jordi, additional, Heintz, Fredrik, additional, Hendler, Jim, additional, Hendrycks, Daniel, additional, Hunter, Lawrence, additional, Izquierdo-Domenech, Juan, additional, Juarez, Maria, additional, Juraco Frias, Aina, additional, Keren, Aviv, additional, Koncel-Kedziorski, Rik, additional, Leake, David, additional, Loe, Bao Sheng, additional, Martinez-Plumed, Fernando, additional, Martin-Hammond, Aqueasha, additional, Matuszek, Cynthia, additional, Mestre Gascón, Antoni, additional, Moreno, Jose Andres, additional, Nakos, Constantine, additional, Olson, Taylor, additional, Rose, Carolyn, additional, Sarvazyan, Areg Mikael, additional, Scassellati, Brian, additional, Schellaert, Wout, additional, Strannegård, Claes, additional, Tan, Neset, additional, Taniguchi, Tadahiro, additional, Vold, Karina, additional, and Wooldridge, Michael, additional
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- 2023
- Full Text
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24. Representation Uncertainty in Self-Supervised Learning as Variational Inference
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Nakamura, Hiroki, Okada, Masashi, and Taniguchi, Tadahiro
- Subjects
Computer Science - Computer Vision and Pattern Recognition - Abstract
In this study, a novel self-supervised learning (SSL) method is proposed, which considers SSL in terms of variational inference to learn not only representation but also representation uncertainties. SSL is a method of learning representations without labels by maximizing the similarity between image representations of different augmented views of an image. Meanwhile, variational autoencoder (VAE) is an unsupervised representation learning method that trains a probabilistic generative model with variational inference. Both VAE and SSL can learn representations without labels, but their relationship has not been investigated in the past. Herein, the theoretical relationship between SSL and variational inference has been clarified. Furthermore, a novel method, namely variational inference SimSiam (VI-SimSiam), has been proposed. VI-SimSiam can predict the representation uncertainty by interpreting SimSiam with variational inference and defining the latent space distribution. The present experiments qualitatively show that VI- SimSiam could learn uncertainty by comparing input images and predicted uncertainties. Additionally, we described a relationship between estimated uncertainty and classification accuracy., Comment: Accepted to ICCV 2023
- Published
- 2022
25. Hierarchical Path-planning from Speech Instructions with Spatial Concept-based Topometric Semantic Mapping
- Author
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Taniguchi, Akira, Ito, Shuya, and Taniguchi, Tadahiro
- Subjects
Computer Science - Robotics ,Computer Science - Artificial Intelligence - Abstract
Assisting individuals in their daily activities through autonomous mobile robots, especially for users without specialized knowledge, is crucial. Specifically, the capability of robots to navigate to destinations based on human speech instructions is essential. While robots can take different paths to the same goal, the shortest path is not always the best. A preferred approach is to accommodate waypoint specifications flexibly, planning an improved alternative path, even with detours. Additionally, robots require real-time inference capabilities. This study aimed to realize a hierarchical spatial representation using a topometric semantic map and path planning with speech instructions, including waypoints. This paper presents Spatial Concept-based Topometric Semantic Mapping for Hierarchical Path Planning (SpCoTMHP), integrating place connectivity. This approach offers a novel integrated probabilistic generative model and fast approximate inference across hierarchy levels. A formulation based on control as probabilistic inference theoretically supports the proposed path planning algorithm. We conducted experiments in home environments using the Toyota Human Support Robot on the SIGVerse simulator and in a lab-office environment with the real robot, Albert. Users issued speech commands specifying the waypoint and goal, such as "Go to the bedroom via the corridor." Navigation experiments using speech instructions with a waypoint demonstrated a performance improvement of SpCoTMHP over the baseline hierarchical path planning method with heuristic path costs (HPP-I), in terms of the weighted success rate at which the robot reaches the closest target and passes the correct waypoints, by 0.590. The computation time was significantly accelerated by 7.14 seconds with SpCoTMHP compared to baseline HPP-I in advanced tasks., Comment: Accepted to Frontiers in Robotics and AI
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- 2022
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- View/download PDF
26. Multi-View Dreaming: Multi-View World Model with Contrastive Learning
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Kinose, Akira, Okada, Masashi, Okumura, Ryo, and Taniguchi, Tadahiro
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Computer Science - Artificial Intelligence ,Computer Science - Robotics ,Electrical Engineering and Systems Science - Systems and Control - Abstract
In this paper, we propose Multi-View Dreaming, a novel reinforcement learning agent for integrated recognition and control from multi-view observations by extending Dreaming. Most current reinforcement learning method assumes a single-view observation space, and this imposes limitations on the observed data, such as lack of spatial information and occlusions. This makes obtaining ideal observational information from the environment difficult and is a bottleneck for real-world robotics applications. In this paper, we use contrastive learning to train a shared latent space between different viewpoints, and show how the Products of Experts approach can be used to integrate and control the probability distributions of latent states for multiple viewpoints. We also propose Multi-View DreamingV2, a variant of Multi-View Dreaming that uses a categorical distribution to model the latent state instead of the Gaussian distribution. Experiments show that the proposed method outperforms simple extensions of existing methods in a realistic robot control task., Comment: 7 pages, 8 figures
- Published
- 2022
27. Tactile-Sensitive NewtonianVAE for High-Accuracy Industrial Connector Insertion
- Author
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Okumura, Ryo, Nishio, Nobuki, and Taniguchi, Tadahiro
- Subjects
Computer Science - Robotics ,Computer Science - Artificial Intelligence - Abstract
An industrial connector insertion task requires submillimeter positioning and grasp pose compensation for a plug. Thus, highly accurate estimation of the relative pose between a plug and socket is fundamental for achieving the task. World models are promising technologies for visuomotor control because they obtain appropriate state representation to jointly optimize feature extraction and latent dynamics model. Recent studies show that the NewtonianVAE, a type of the world model, acquires latent space equivalent to mapping from images to physical coordinates. Proportional control can be achieved in the latent space of NewtonianVAE. However, applying NewtonianVAE to high-accuracy industrial tasks in physical environments is an open problem. Moreover, the existing framework does not consider the grasp pose compensation in the obtained latent space. In this work, we proposed tactile-sensitive NewtonianVAE and applied it to a USB connector insertion with grasp pose variation in the physical environments. We adopted a GelSight-type tactile sensor and estimated the insertion position compensated by the grasp pose of the plug. Our method trains the latent space in an end-to-end manner, and no additional engineering and annotation are required. Simple proportional control is available in the obtained latent space. Moreover, we showed that the original NewtonianVAE fails in some situations, and demonstrated that domain knowledge induction improves model accuracy. This domain knowledge can be easily obtained using robot specification and grasp pose error measurement. We demonstrated that our proposed method achieved a 100\% success rate and 0.3 mm positioning accuracy in the USB connector insertion task in the physical environment. It outperformed SOTA CNN-based two-stage goal pose regression with grasp pose compensation using coordinate transformation., Comment: 7 pages, 4 figures
- Published
- 2022
28. DreamingV2: Reinforcement Learning with Discrete World Models without Reconstruction
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Okada, Masashi and Taniguchi, Tadahiro
- Subjects
Computer Science - Machine Learning ,Computer Science - Artificial Intelligence ,Electrical Engineering and Systems Science - Systems and Control - Abstract
The present paper proposes a novel reinforcement learning method with world models, DreamingV2, a collaborative extension of DreamerV2 and Dreaming. DreamerV2 is a cutting-edge model-based reinforcement learning from pixels that uses discrete world models to represent latent states with categorical variables. Dreaming is also a form of reinforcement learning from pixels that attempts to avoid the autoencoding process in general world model training by involving a reconstruction-free contrastive learning objective. The proposed DreamingV2 is a novel approach of adopting both the discrete representation of DreamingV2 and the reconstruction-free objective of Dreaming. Compared to DreamerV2 and other recent model-based methods without reconstruction, DreamingV2 achieves the best scores on five simulated challenging 3D robot arm tasks. We believe that DreamingV2 will be a reliable solution for robot learning since its discrete representation is suitable to describe discontinuous environments, and the reconstruction-free fashion well manages complex vision observations., Comment: The code will be available soon
- Published
- 2022
29. Unsupervised Multimodal Word Discovery based on Double Articulation Analysis with Co-occurrence cues
- Author
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Taniguchi, Akira, Murakami, Hiroaki, Ozaki, Ryo, and Taniguchi, Tadahiro
- Subjects
Computer Science - Artificial Intelligence ,Computer Science - Computation and Language ,Computer Science - Robotics - Abstract
Human infants acquire their verbal lexicon with minimal prior knowledge of language based on the statistical properties of phonological distributions and the co-occurrence of other sensory stimuli. This study proposes a novel fully unsupervised learning method for discovering speech units using phonological information as a distributional cue and object information as a co-occurrence cue. The proposed method can acquire words and phonemes from speech signals using unsupervised learning and utilize object information based on multiple modalities-vision, tactile, and auditory-simultaneously. The proposed method is based on the nonparametric Bayesian double articulation analyzer (NPB-DAA) discovering phonemes and words from phonological features, and multimodal latent Dirichlet allocation (MLDA) categorizing multimodal information obtained from objects. In an experiment, the proposed method showed higher word discovery performance than baseline methods. Words that expressed the characteristics of objects (i.e., words corresponding to nouns and adjectives) were segmented accurately. Furthermore, we examined how learning performance is affected by differences in the importance of linguistic information. Increasing the weight of the word modality further improved performance relative to that of the fixed condition., Comment: Accepted to IEEE TRANSACTIONS ON COGNITIVE DEVELOPMENTAL SYSTEMS
- Published
- 2022
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30. Multiagent Multimodal Categorization for Symbol Emergence: Emergent Communication via Interpersonal Cross-modal Inference
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Hagiwara, Yoshinobu, Furukawa, Kazuma, Taniguchi, Akira, and Taniguchi, Tadahiro
- Subjects
Computer Science - Artificial Intelligence ,Computer Science - Computation and Language - Abstract
This paper describes a computational model of multiagent multimodal categorization that realizes emergent communication. We clarify whether the computational model can reproduce the following functions in a symbol emergence system, comprising two agents with different sensory modalities playing a naming game. (1) Function for forming a shared lexical system that comprises perceptual categories and corresponding signs, formed by agents through individual learning and semiotic communication between agents. (2) Function to improve the categorization accuracy in an agent via semiotic communication with another agent, even when some sensory modalities of each agent are missing. (3) Function that an agent infers unobserved sensory information based on a sign sampled from another agent in the same manner as cross-modal inference. We propose an interpersonal multimodal Dirichlet mixture (Inter-MDM), which is derived by dividing an integrative probabilistic generative model, which is obtained by integrating two Dirichlet mixtures (DMs). The Markov chain Monte Carlo algorithm realizes emergent communication. The experimental results demonstrated that Inter-MDM enables agents to form multimodal categories and appropriately share signs between agents. It is shown that emergent communication improves categorization accuracy, even when some sensory modalities are missing. Inter-MDM enables an agent to predict unobserved information based on a shared sign., Comment: 27 pages, 5 figures, 12 tables
- Published
- 2021
31. On Parallelism in Music and Language: A Perspective from Symbol Emergence Systems Based on Probabilistic Generative Models
- Author
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Taniguchi, Tadahiro, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Aramaki, Mitsuko, editor, Hirata, Keiji, editor, Kitahara, Tetsuro, editor, Kronland-Martinet, Richard, editor, and Ystad, Sølvi, editor
- Published
- 2023
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- View/download PDF
32. A whole brain probabilistic generative model: Toward realizing cognitive architectures for developmental robots
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Taniguchi, Tadahiro, Yamakawa, Hiroshi, Nagai, Takayuki, Doya, Kenji, Sakagami, Masamichi, Suzuki, Masahiro, Nakamura, Tomoaki, and Taniguchi, Akira
- Published
- 2022
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- View/download PDF
33. Collective predictive coding hypothesis: symbol emergence as decentralized Bayesian inference.
- Author
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Taniguchi, Tadahiro and Hieida, Chie
- Subjects
LANGUAGE models ,PROBABILISTIC generative models ,SENSE organs ,MULTIAGENT systems ,BAYESIAN field theory - Abstract
Understanding the emergence of symbol systems, especially language, requires the construction of a computational model that reproduces both the developmental learning process in everyday life and the evolutionary dynamics of symbol emergence throughout history. This study introduces the collective predictive coding (CPC) hypothesis, which emphasizes and models the interdependence between forming internal representations through physical interactions with the environment and sharing and utilizing meanings through social semiotic interactions within a symbol emergence system. The total system dynamics is theorized from the perspective of predictive coding. The hypothesis draws inspiration from computational studies grounded in probabilistic generative models and language games, including the Metropolis-Hastings naming game. Thus, playing such games among agents in a distributed manner can be interpreted as a decentralized Bayesian inference of representations shared by a multi-agent system. Moreover, this study explores the potential link between the CPC hypothesis and the free-energy principle, positing that symbol emergence adheres to the society-wide free-energy principle. Furthermore, this paper provides a new explanation for why large language models appear to possess knowledge about the world based on experience, even though they have neither sensory organs nor bodies. This paper reviews past approaches to symbol emergence systems, offers a comprehensive survey of related prior studies, and presents a discussion on CPC-based generalizations. Future challenges and potential cross-disciplinary research avenues are highlighted. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
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34. World model learning and inference
- Author
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Friston, Karl, Moran, Rosalyn J., Nagai, Yukie, Taniguchi, Tadahiro, Gomi, Hiroaki, and Tenenbaum, Josh
- Published
- 2021
- Full Text
- View/download PDF
35. Emergent communication of multimodal deep generative models based on Metropolis-Hastings naming game
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Hoang, Nguyen Le, primary, Taniguchi, Tadahiro, additional, Hagiwara, Yoshinobu, additional, and Taniguchi, Akira, additional
- Published
- 2024
- Full Text
- View/download PDF
36. Representation Synthesis by Probabilistic Many-Valued Logic Operation in Self-Supervised Learning
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Nakamura, Hiroki, primary, Okada, Masashi, additional, and Taniguchi, Tadahiro, additional
- Published
- 2024
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- View/download PDF
37. Integrating probabilistic logic and multimodal spatial concepts for efficient robotic object search in home environments
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Hasegawa, Shoichi, primary, Taniguchi, Akira, additional, Hagiwara, Yoshinobu, additional, El Hafi, Lotfi, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
- Full Text
- View/download PDF
38. Multi-agent Reinforcement Learning with Emergent Communication using Discrete and Indifferentiable Message
- Author
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Ebara, Hiroto, primary, Nakamura, Tomoaki, additional, Taniguchi, Akira, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
- Full Text
- View/download PDF
39. Metropolis-Hastings algorithm in joint-attention naming game: experimental semiotics study
- Author
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Okumura, Ryota, primary, Taniguchi, Tadahiro, additional, Hagiwara, Yoshinobu, additional, and Taniguchi, Akira, additional
- Published
- 2023
- Full Text
- View/download PDF
40. Cross-Situational Word Learning in Disentangled Latent Space
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Matsui, Yuta, primary, Taniguchi, Akira, additional, Hagiwara, Yoshinobu, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
- Full Text
- View/download PDF
41. Lexical Acquisition with Cross-Situational Learning Based on Mutual Segmentation of Sentences and Multi-Attribute Sensory Information
- Author
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Horie, Takafumi, primary, Taniguchi, Akira, additional, Hagiwara, Yoshinobu, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
- Full Text
- View/download PDF
42. Lexical Acquisition from Audio-Visual Streams Using a Multimodal Recurrent State-Space Model
- Author
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Komura, Soichiro, primary, Maeyama, Katsuyoshi, additional, Taniguchi, Akira, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
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- View/download PDF
43. Recursive Metropolis-Hastings naming game: symbol emergence in a multi-agent system based on probabilistic generative models
- Author
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Inukai, Jun, primary, Taniguchi, Tadahiro, additional, Taniguchi, Akira, additional, and Hagiwara, Yoshinobu, additional
- Published
- 2023
- Full Text
- View/download PDF
44. Multi-view dreaming: multi-view world model with contrastive learning
- Author
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Kinose, Akira, primary, Okumura, Ryo, additional, Okada, Masashi, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
- Full Text
- View/download PDF
45. Special issue on world models and predictive coding in robotics (part II)
- Author
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Taniguchi, Tadahiro, primary, Ognibene, Dimitri, additional, Jamone, Lorenzo, additional, Ugur, Emre, additional, Lanillos, Pablo, additional, Ciria, Alejandra, additional, Suzuki, Masahiro, additional, Murata, Shingo, additional, Nakata, Yoshihiro, additional, and Nakamura, Tomoaki, additional
- Published
- 2023
- Full Text
- View/download PDF
46. A Bayesian Reinforcement Learning Method for Periodic Robotic Control Under Significant Uncertainty
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Jia, Yuanyuan, primary, Uriguen Eljuri, Pedro Miguel, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
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- View/download PDF
47. Learning Compliant Stiffness by Impedance Control-Aware Task Segmentation and Multi-Objective Bayesian Optimization with Priors
- Author
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Okada, Masashi, primary, Komatsu, Mayumi, additional, Okumura, Ryo, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
- Full Text
- View/download PDF
48. Emergent communication through Metropolis-Hastings naming game with deep generative models
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Taniguchi, Tadahiro, primary, Yoshida, Yuto, additional, Matsui, Yuta, additional, Le Hoang, Nguyen, additional, Taniguchi, Akira, additional, and Hagiwara, Yoshinobu, additional
- Published
- 2023
- Full Text
- View/download PDF
49. Double Articulation Analyzer With Prosody for Unsupervised Word and Phone Discovery
- Author
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Okuda, Yasuaki, primary, Ozaki, Ryo, additional, Komura, Soichiro, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
- Full Text
- View/download PDF
50. Exophora Resolution of Linguistic Instructions with a Demonstrative based on Real-World Multimodal Information
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Oyama, Akira, primary, Hasegawa, Shoichi, additional, Nakagawa, Hikaru, additional, Taniguchi, Akira, additional, Hagiwara, Yoshinobu, additional, and Taniguchi, Tadahiro, additional
- Published
- 2023
- Full Text
- View/download PDF
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