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Start Over You searched for: Topic education Remove constraint Topic: education Publication Year Range Last 50 years Remove constraint Publication Year Range: Last 50 years Publisher springer international publishing Remove constraint Publisher: springer international publishing
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3. Contextual Ontology-Based Feature Selection for Teachers

4. Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment

5. Transediting of Children’s Literature in the Age of Technology

6. Technological Evaluation of Virtual and Augmented Reality to Impart Social Skills

7. Teaching Human-Computer Interaction in the Software Engineering Master’s Degree Program of the University Grenoble Alpes

8. Addressing Interactive Computing Systems’ Concerns in Software Engineering Degrees

9. ALPY PLUS - Adaptive Model Oriented to Pathway Planning in Virtual Learning System

12. Predicting Students’ Satisfaction Towards Online Courses Using Aspect-Based Sentiment Analysis

13. Perceived Hindrances to Health Information

14. Permission-Educator: App for Educating Users About Android Permissions

15. The Curriculum for Education in Engineering Interactive Systems at the Master in HCI of the University Toulouse III - Paul Sabatier

16. Anti-Amnesia: Developing a Collaborative e-learning and Digital Archive Platform Towards Contributing to the Preservation and Revitalization of Handicrafts Industries

17. A Life-Long Learning Education Passport Powered by Blockchain Technology and Verifiable Digital Credentials: The BlockAdemiC Project

19. Using Possibilistic Networks to Compute Learning Course Indicators

21. Quality of Health Information: How Does Age, Sex and Education Associate with the Assessment of the Reliability and Usefulness of Health Information

22. Digital Literacy Competencies and Interests of Elderly People

23. Do Not Steal This Article! A Study on Digital Piracy Among Students

24. Adult Students Become Professionals Teaching or Learning – What’s in a Name?

25. Open-Source IoT Lab for Fully Remote Teaching

26. Predicting Students Performance in Examination Using Supervised Data Mining Techniques

27. Education in Engineering Management for the Environment

28. The Development of Artificial Intelligence Education in Primary and Secondary Schools in China

30. Developing Academic Engagement Through a Virtual Week of Research, Scholarly, and Creative Activity: Rethinking Collaboration

32. Teaching Model Checking via Games and Puzzles

34. Experimentation of Flipped Learning in a University Course on Object-Oriented Programming Paradigm

35. Improvement of Art Creative Skills by the Means of Signature Pedagogy in Online Musical Education

36. Industry 4.0 in Educational Process

37. 'I Don’t Know Too Much About It': On the Security Mindsets of Computer Science Students

38. Industry 4.0 Future Prospects and Its Impact on Competencies

39. Reflection of HCI in Foreign Language Teaching

40. Students’ Language Needs Analysis as a Motivation Mover - Czech and Taiwanese Case Study

41. Experimenting with a Prototype Interactive Narrative Game to Improve Knowledge and Beliefs for the HPV Vaccine

43. Fun with Formal Methods for Better Education

46. A Brief General Industrial Virtual Reality Applications Overview Including a Simple Factory VR Simulation

47. The Morandi Room: Entering the World of Morandi’s Paintings Through Machine Learning

48. Assessment of Learning Achievement in an Electronics Program Supported by an Online Simulation Applet

49. COSMOS. Cultural Osmosis – Mythology and Art : A Data Organization and Visualization Platform, with the Use of AI Algorithms

50. Review of Haptic and Computerized (Simulation) Games on Climate Change