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1. Interaction Games to Boost Students' Engagement in Foreign Language Virtual Exchanges: The Case of Virtual Worlds and Video-Communication

2. A Critical Analysis of Learner Participation in Virtual Worlds: How Can Virtual Worlds Inform Our Pedagogy?

3. A Deeper Understanding of Reuse: Learning Designs, Activities, Resources and Their Contexts

4. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) (Madrid, Spain, October 19-21, 2012)

5. Designing Art Exhibitions in an Educational Virtual World

6. e-Motional Learning in Primary Schools: FearNot! An Anti-Bullying Intervention Based on Virtual Role-Play with Intelligent Synthetic Characters

7. Virtual Education: Reality or Virtuality?

8. Sketching to Support Visual Learning with Interactive Tutorials

9. Situated Learning in Virtual Simulations: Researching the Authentic Dimension in Virtual Worlds

10. Eventedness and Disjuncture in Virtual Worlds

11. Modern Learning Methods for HRD: The Clinical Legal Education (CLE) Approach[C]

12. Machinima Interventions: Innovative Approaches to Immersive Virtual World Curriculum Integration

13. Factors Influencing Lecturer Uptake of E-Learning

14. Virtual Museum Learning

15. Problem Based Learning in Design and Technology Education Supported by Hypermedia-Based Environments

16. The Impact of New Technology on Accounting Education.

17. Design and Evaluation of a Case-Based System for Modelling Exploratory Learning Behavior of Math Generalization

18. Into the Unknown: A Critical Reflection on a Truly Global Learning Experience

19. The Value of Team-Based Mixed-Reality (TBMR) Games in Higher Education

20. 'FearNot!': A Computer-Based Anti-Bullying-Programme Designed to Foster Peer Intervention

21. The Social Construction of Educational Technology through the Use of Authentic Software Tools

22. Developing a Five-Stage Model of Learning in 'Second Life'

23. A Conceptual Framework for Mediated Environments

24. 3D Virtual Worlds as Environments for Literacy Learning

25. Problem-Based Learning Spanning Real and Virtual Words: A Case Study in Second Life

26. Multi-modelling for Decarbonisation in Urban Rail Systems.

27. The Met Office Global Coupled Model 3.0 and 3.1 (GC3.0 and GC3.1) Configurations.

28. Aligning carbon targets for construction with (inter)national climate change mitigation commitments.

29. Modeling COVID-19 Disease with Deterministic and Data-Driven Models Using Daily Empirical Data in the United Kingdom.

30. Aircraft measurements of wave clouds.

31. Social Work in the Laboratory: Using Microworlds for Practice Research.

32. Teams, Computer Modeling, and Design.

33. Reporting on What Jane Saw 2.0: Female Celebrity and Sensationalism in Boydell's Shakespeare Gallery.

34. Reliable multicast for the Grid: a case study in experimental computer science.

35. eLearning techniques supporting problem based learning in clinical simulation.

36. Does road salting induce or ameliorate DOC mobilisation from roadside soils to surface waters in the long term?

37. Long lead time flood warnings: reality or fantasy?

38. Slope-Scale Rockfall Susceptibility Modeling as a 3D Computer Vision Problem.

39. Individualised computational modelling of immune mediated disease onset, flare and clearance in psoriasis.

40. Identifying Material Accumulation Processes in Drinking Water Distribution Systems with Extended Period EPANET MSX Turbidity Simulations.

41. Development and commissioning of the T6 Stalker Tunnel.

42. UK office buildings archetypal model as methodological approach in development of regression models for predicting building energy consumption from heating and cooling demands

43. Designing a methodology for integrating industry practice into a probabilistic overheating tool for future building performance

44. Hygrothermal analysis of a stabilised rammed earth test building in the UK

45. Crime reduction through simulation: An agent-based model of burglary

46. Improving the cost-effectiveness of Chiamydia screening with targeted screening strategies.

47. Social impact bonds: The goose and the golden eggs at risk.

48. Detecting and correcting for bias in Mendelian randomization analyses using Gene-by-Environment interactions.

49. Estimating the costs of air pollution to the National Health Service and social care: An assessment and forecast up to 2035.

50. Cost-effectiveness analysis of eliminating industrial and all trans fats in England and Wales: modelling study.