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201. Virtual Reality at Secondary School -- First Results

202. Learning Icelandic Language and Culture in Virtual Reykjavik: Starting to Talk

204. Case Studies in Computer Adaptive Test Design through Simulation.

205. Learning with Web Tools, Simulations, and Other Technologies in Science Classrooms

206. Under Which Conditions Are Physical vs. Virtual Representations Effective? Contrasting Conceptual and Embodied Mechanisms of Learning

207. Educational Augmented Reality Technology for Language Learning and Teaching: A Comprehensive Review

208. Designing and Implementation of a Capstone Jet Transition Course in Collegiate Aviation Flight Program Curriculum

209. Kick-Start Your Scientific Journey into the Metaverse

210. Analysis and Implementation of VR in the Biomedical Area Used by Preservice Secondary Science Teacher Involved in the Practicum Experience

211. Digital Planning Using Building Information Modelling and Virtual Reality: New Approach for Students' Remote Practical Training under Lockdown Conditions in the Course of Smart Building Engineering

212. Proceedings of International Conference on Education in Mathematics, Science and Technology (ICEMST) (Antalya, Turkey, April 1-4, 2021). Volume 1

213. Exploration of Augmented Reality in Spatial Abilities Training: A Systematic Literature Review for the Last Decade

214. Quelling the Boredom with Alternative Instruction: Augmented Reality, Escape Kits, and Scavenger Hunts

215. A History of Instructional Media, Instructional Design, and Theories

216. Mobile App for Science Education: Designing the Learning Approach

217. Deep Dive into Digital Transformation in Higher Education Institutions

218. Game-Assisted Assessment for Broader Adoption: Participatory Design and Game-Based Scaffolding

219. Bridges and Mediation in Higher Distance Education: HELMeTO 2020 Report

220. Virtual Reality in ESL Teacher Training: Practical Ideas

221. On Assessment and Evaluation of Teaching Computer Networks to Electrical Engineering Students by the Aid of a Lab Course

222. Needs and Performance Analysis for Changes in Higher Education and Implementation of Artificial Intelligence, Machine Learning, and Extended Reality

223. Using Operational Scenarios in a Virtual Reality Enhanced Design Process

224. Teaching Complex Probability Problems Using Simple Simulations with Applications to the Broken Stick Problem

225. Simulation-Based Instructional Materials on Central Dogma of Molecular Biology

226. Proceedings of International Conference on Social and Education Sciences (IConSES) (Chicago, Illinois, October 21-24, 2021). Volume 1

227. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference: e-Learning 2021, Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2021) (15th, Virtual, July 20-23, 2021)

228. Maximizing the Potential of Transparent Simulations by Combining Performance Goals with Learning Goals and Exploratory Guidance in a Dynamically Complex Task

229. Design of an Easy-to-Use Mobile Augmented Reality Learning Setting by Means of a Conjecture Map

230. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (18th, Virtual, October 13-15, 2021)

231. Exploring Policies for Dynamically Teaming up Students through Log Data Simulation

232. Early Prediction of Museum Visitor Engagement with Multimodal Adversarial Domain Adaptation

233. Going Online: A Simulated Student Approach for Evaluating Knowledge Tracing in the Context of Mastery Learning

234. Combining Cognitive and Machine Learning Models to Mine CPR Training Histories for Personalized Predictions

235. Proceedings of International Conference on Education in Mathematics, Science and Technology (Antalya, Turkey, April 1-4, 2021). Volume 1

236. Proceedings of International Conference on Social and Education Sciences (Chicago, Illinois, October 21-24, 2021). Volume 1

237. Simulators in Educational Robotics: A Review

238. Web 3.0 in Learning Environments: A Systematic Review

239. Game-Based Assessment Framework for Virtual Reality, Augmented Reality and Digital Game-Based Learning

240. Immersive Capability and Spatial Presence in Virtual Reality Photo-Based Tours: Implications For Distance Education

241. The Affordances of Wikis for Virtual Exchange

242. UniCollaboration Plenary Session: Virtual Learning Goes to Camp -- Online Pedagogies in Contexts of Emergency and Crisis

243. Virtual Exchange in Teacher Education: Is There an Impact in Teacher Practice?

244. Predicting Dialogue Acts for Intelligent Virtual Agents with Multimodal Student Interaction Data

245. Assessing Student-Generated Design Justifications in Engineering Virtual Internships

246. Modeling the Effects of Students' Interactions with Immersive Simulations Using Markov Switching Systems

247. Towards a Model-Free Estimate of the Limits to Student Modeling Accuracy

248. Filtered Time Series Analyses of Student Problem-Solving Behaviors in Game-Based Learning

249. Test the Effect of Perceived Satisfaction, Motivation and Anxiety on Second Life Environment in Distance Learning Model: Structural Equation Modeling

250. The EduPARK Mobile Augmented Reality Game: Learning Value and Usability