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1. Spatial Augmented Reality (SAR) for Accessible and Engaging Spaces of Urban Heritage

2. Serious Game for Company Governance: Supporting Integration, Prevention of Professional Disintegration and Job Retention of People with Disabilities

3. EduAbility: Provision of Assistive Technology Awareness and Training

4. Diversity-Centred Design: Thinking Through Video-Mediated Communication Systems for Disability and Neurodiversity

5. Accessible Software Design: Thinking Outside the Box

6. Personalization and Accessibility in a Digital Repository

7. A Gamification-Based Tool to Promote Accessible Design

8. Findby: An Application for Accessibility and Inclusive Exploration

11. Supporting the Communication of People with Aphasia While Lying in Bed

12. Post Proceedings of the Interacting with Assistive Technology (IATech) Workshop

15. Evaluation of the Accessibility of Mobile Applications: Current Approaches and Challenges

16. New Universal Design Heuristics for Mobile Augmented Reality Applications

17. Challenges, Tensions, and Opportunities in Designing App-Based Orientation and Mobility Tools for Blind and Visually Impaired Students

18. Music Tangible User Interfaces and Vulnerable Users: State of the Art and Experimentation

19. Mind Your Step: A Diary Study of a Person with Visual Impairment Navigating a City with a Smart Cane : A Diary Study of a Person with Visual Impairment Navigating a City with a Smart Cane

24. Quality of papers, gender balance, accessibility, environmental sustainability

25. Towards an Accessibility Evaluation of eLearning Tools in Emerging 3D Virtual Environments Like Metaverse: Taking Advantage of Acquired Knowledge in Moodle and Second Life

26. Comparative Analysis of Accessibility Testing Tools and Their Limitations in RIAs

28. Accessible School Textbooks for Students with Hearing Impairments

29. Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects

30. Camera Mouse: Sound-Based Activation as a New Approach to Click Generation

31. Web Accessibility for People with Cognitive Disabilities: A Systematic Literature Review from 2015 to 2021

34. Higher Education and Virtuality from an Inclusion Approach

35. Preservation of Our Astronomical Heritage State of the Profession White Paper for Astro2020

36. Teledu: Transmedia Learning Ecosystem for People at Risk of Exclusion

37. Deploying Prerecorded Audio Description for Musical Theater Using Live Performance Tracking

38. Multiple Criteria Evaluation of the Planned Bikesharing System in Jaworzno

39. A Study into Accessibility and Usability of Automated Teller Machines for Inclusiveness

41. Classification of Accessibility and Synergy in the Tokyo Area Multimodal Transportation Network

42. Rotate-and-Press: A Non-visual Alternative to Point-and-Click?

43. Empowering Assistive Technology Communities to Make Strategic Use of Intellectual Property: Three Case Studies from the CoCreate Program

44. Assessing the Performance of Agile Teams

45. Study of Accessibility to the Home of Dependent Elderly People in Rural Areas

46. Towards an Indoor Navigation Application for Emergency Evacuations and Persons with Visual Impairments – Experiences from First Responders and End Users

47. Security, Privacy and Trust for a Crowd-Sourced Semantic Accessibility Database for Public Transport

48. A Head Mouse Alternative Solution Proposal for People with Motor Impairments: Design and Usability Assessment Study

49. Toward a Disability-Centric Model of User Participation in Accessibility Efforts: Lessons from a Case Study of School Children

50. Towards Intelligent Technology in Art Therapy Contexts