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102. SpEakWise VR: Exploring the Use of Social Virtual Reality in Telecollaborative Foreign Language Learning between Learners of English and German

103. Motivation and Reading in High-Immersion Virtual Reality

104. Comparing Lexical Complexity Using Two Different VE Modes: A Pilot Study

106. Authoring Tools for Simulation-Based CBT--an Interim Project Report. Occasional Paper InTER/13/89.

108. Evolution of restraint in a structured rock-paper-scissors community.

109. Immersive Virtual Reality versus Webcam in an Online Language Course

110. Design-Based Research as a Framework for Developing and Deploying Augmented Reality Applications and Scenarios for Intercultural Exchange

111. Determination of the Production Frequency and Batch Size for the Manufacturing Process

112. Key protein-design papers challenged.

113. Investigation of legibility and visual fatigue for simulated flexible electronic paper under various surface treatments and ambient illumination conditions.

114. Towards a Dual-User Haptic Training System User Feedback Setup

115. The GLOBE 3D Genome Platform - towards a novel system-biological paper tool to integrate the huge complexity of genome organization and function.

116. An Instructional Theory for the Design of Computer-Based Simulations. IDD&E Working Paper No. 23.

117. Educational Videodisc in Canada. New Technologies in Canadian Education Series. Paper 13.

118. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA) (11th, Porto, Portugal, October 25-27, 2014)

119. CALL Design: Principles and Practice. Proceedings of the 2014 EUROCALL Conference (Groningen, The Netherlands, August 20-23, 2014)

120. Neural fuzzy model applied to ethylene-glycol pulping of non-wood raw materials.

121. Virtual reality pencil and paper tests for neglect: a protocol.

122. An Empirical Study on Immersive Technology in Synchronous Hybrid Learning in Design Education

123. Rock-scissors-paper game in a chaotic flow: the effect of dispersion on the cyclic competition of microorganisms.

124. An Analysis of Student Inquiry Performances in Computer Supported Light-Weighted Collaborative Experiment

126. Numerical Simulation and Calculation of Resistance of Laminated Paper-Impregnated Insulation of Power Cables.

127. The Impact of Educational Technologies on Entrepreneurial Competencies: A Systematic Review of Empirical Evidence

128. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Prague, Czech Republic, July 23-26, 2013)

129. Coordinating Modalities of Mathematical Collaboration in Shared VR Environments

130. University Students' Opinions on the Use of 3D Holograms in Learning Organic Chemistry

131. Textual Ecology, Collaborative Tasks, and Genre Systems: Using PDE to Teach STEM Career Awareness/Intent

132. Proceedings of the Conference on Graduate Student Research in Engineering and Technology Education (Minneapolis, Minnesota, May 22, 2008)

133. A Coupled Spatial-Network Model: A Mathematical Framework for Applications in Epidemiology.

134. Relationship Between Resultant Force Vector Acting on Human Organs From Food Bolus and the Bolus Configuration During Swallowing Using Numerical Swallowing Simulation With Moving Particle Simulation Method.

135. A computationally efficient gradient-enhanced healing model for soft biological tissues.

136. Current state of implementation of in silico tools in the biopharmaceutical industry-Proceedings of the 5th modeling workshop.

137. GPU-accelerated Bloch simulations and MR-STAT reconstructions using the Julia programming language.

138. Computer Simulation of Endothermic Decomposition of High-Energy Substances CxHyNmOn. Substance Composition Optimization

139. Mathematical Modeling of Temperature Fields in Two-Layer Heat Absorbers for the Development of Robotic Technology for Microplasma Spraying of Biocompatible Coatings

140. Leaky Modes in Laser-Printed Integrated Optical Structures

141. Proof of Concept: Effectiveness of Photography Training Simulator during COVID-19

142. Immersive Virtual Reality (VR) Classroom to Enhance Learning and Increase Interest and Enjoyment in the Secondary School Science Curriculum

143. Numerical simulation of heat pump drying system for paper exhaust hood.

144. Exploring Migration Issue Based on Multi-agent Modeling

145. When International Avatars Meet -- Intercultural Language Learning in Virtual Reality Exchange

146. The Development of an Online Game-Based Simulation for the Training of English Language Teachers in Virtual Environments

147. Students' Intention to Use High-Immersion Virtual Reality Systems for Learning Paragraph Structure: A PLS-SEM Exploratory Study

148. Generalisable Methods for Early Prediction in Interactive Simulations for Education

149. How Transitions between Related Artifacts Support Students' Covariational Reasoning

150. Promoting Covariational Reasoning with the Aid of Digital Technology = Promoviendo el razonamiento covariacional con apoyo de la Tecnología digital