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51. Birth of the first ESS: George Price, John Maynard Smith, and the discovery of the lost "Antlers" paper.

52. Oscillatory dynamics in rock-paper-scissors games with mutations.

53. Effect of swarming on biodiversity in non-symmetric rock-paper-scissor game.

54. Basins of attraction for species extinction and coexistence in spatial rock-paper-scissors games.

55. Mobility and asymmetry effects in one-dimensional rock-paper-scissors games.

56. Laboratory Analysis of the Social and Psychophysiological Aspects of the Behaviour of Participants in the Lemons Market Game

58. 'Identity Management by Design' with a Technical Mediator Under the GDPR

59. A Game-Theoretical Incentive Mechanism for Local Energy Communities

60. Trajectory Modelling in Shared Spaces: Expert-Based vs. Deep Learning Approach?

61. Four-state rock-paper-scissors games in constrained Newman-Watts networks.

62. A Game-Theoretical Analysis of Charging Strategies for Competing Double Auction Marketplaces

63. Energy-Efficient MIMO Multiuser Systems: Nash Equilibrium Analysis

64. Load Balancing for Sharded Blockchains

65. Optimisation of a Checkers Player Using Neural and Metaheuristic Approaches

66. Three- and four-state rock-paper-scissors games with diffusion.

67. Continuous model for the rock-scissors-paper game between bacteriocin producing bacteria.

68. Using Simulation Games in the College Classroom. Idea Paper No. 5.

69. A Network Reliability Game

70. Generalizing Pure and Impure Iterated Prisoner’s Dilemmas to the Case of Infinite and Infinitesimal Quantities

71. Papers in Game Theory

72. Volunteering leads to rock-paper-scissors dynamics in a public goods game.

73. Availability Models of the Healthcare Internet of Things System Taking into Account Countermeasures Selection

74. Towards Computation Offloading in Edge Computing: A Survey

77. Explaining Sympathetic Actions of Rational Agents

78. A Comparison of Two Historical Trader Societies – An Agent-Based Simulation Study of English East India Company and New-Julfa

79. New Competition-Based Approach for Caching Popular Content in ICN

81. Human Randomness in the Rock-Paper-Scissors Game

82. Adaptive Scheduling for Adjusting Retrieval Process in BOINC-Based Virtual Screening

83. A Vaccination Game for Mitigation Active Worms Propagation in P2P Networks

84. Game Theory Model for Intrusion Prevention in Computer Networks

85. Progressive Interactions Between Data Sources

87. A Game-Based Framework Towards Cyber-Attacks on State Estimation in ICSs

88. When Information Improves Information Security : (Short Paper)

89. A Load-Aware Matching Game for Node Association in Wireless Ad-Hoc Networks

90. Traffic Optimization and Multi-sided Pricing in Congested Networks

91. A Game-Theoretic Approach for Joint Optimization of Sensing and Access in Cognitive Cellular Heterogeneous Networks

92. A Differential Evolution Algorithm to Develop Strategies for the Iterated Prisoner’s Dilemma

93. Defending Against Advanced Persistent Threat: A Risk Management Perspective

94. Establishing an Optimal Network Defense System: A Monte Carlo Graph Search Method

95. An Interactive Business Model for Green Energy Production in Smart Grid

96. An Encryption Traffic Analysis Countermeasure Model Based on Game Theory

99. Pricing Anonymity

100. From Hyperedge Replacement Grammars to Decidable Hyperedge Replacement Games