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2. Annual Proceedings of Selected Research and Development Papers Presented Online and On-Site during the Annual Convention of the Association for Educational Communications and Technology (44th, Chicago, Illinois, 2021). Volume 1
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Association for Educational Communications and Technology (AECT), Simonson, Michael, and Seepersaud, Deborah
- Abstract
For the forty-fourth time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online and onsite during the annual AECT Convention. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. [For volume 2, see ED617429.]
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- 2021
3. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (43rd, Online, 2020). Volume 1
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Association for Educational Communications and Technology (AECT), Simonson, Michael, and Seepersaud, Deborah
- Abstract
For the forty-third time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented online during the annual AECT Convention. Volume 1 contains 37 papers dealing primarily with research and development topics. Papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. [For Volume 2, see ED617422.]
- Published
- 2020
4. Breaking the Code: The State of Computer Science Education in America's Public Schools. White Paper No. 206
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Pioneer Institute for Public Policy Research, Wurman, Ze'ev, and Donovan, William
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In the fall of 2019, well before the appearance of COVID-19, there was heightened concern among U.S. business leaders, economists and investors about a global economic slowdown and the possibility of a recession in 2020. But a downturn in the technology sector was not prominent among their worries. In the decade from 2018 to 2028 computer and information technology (CIT) occupations were expected to grow by 12 percent, adding more than half a million new jobs, well above the average for all occupations, according to the federal Bureau of Labor Statistics. In May of 2018, the median annual wage in CIT occupations was $86,320, well above the median annual wage of $38,640 for all occupations. One reaction to the promising labor market was a leap in undergraduate enrollments in computer science (CS) courses and degree programs at U.S. colleges and universities. The number of bachelor's degrees awarded nationally in computer and information science had increased by 74 percent at not-for-profit institutions between 2009 and 2015, compared to a 16 percent increase in bachelor's degrees produced overall. This paper reports on the findings in terms of how CS education is implemented and promoted across the United States, yet it takes no position on the actual need or usefulness of teaching computer science in K-12. Less than half the high schools in the United States teach CS. Girls and students of color are underrepresented in computer science classes. There's a need for more certified computer science teachers and more states to create CS learning standards. Even as computer science has accelerated research in health care, climate change and communications, it still finds itself behind the traditional disciplines of chemistry, biology, and physics within many high schools.
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- 2020
5. The State of the Field of Computational Thinking in Early Childhood Education. OECD Education Working Papers. No. 274
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Organisation for Economic Cooperation and Development (OECD) (France), Bers, Marina Umaschi, Strawhacker, Amanda, and Sullivan, Amanda
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Computer programming and associated Computational Thinking (CT) skills are essential to thriving in today's academic and professional world. There has been a growing focus globally on fostering CT skills as well as on introducing computer programming concepts and languages beginning as early as kindergarten and pre-primary school. Tools, curriculum, and frameworks to promote CT in the early years must be designed and implemented in ways that engage children who cannot yet read and write, who learn through play, and who have a short attention span and limited working memory but also strong natural curiosity. This review summarises empirical and theoretical literature on the state of the field of CT as it relates to early learning and development, a time when young children are being introduced to foundational skills, such as literacy and numeracy, which can carefully be complemented by an exploration of CT.
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- 2022
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6. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology - Volume 1 and Selected Papers on the Practice of Educational Communications and Technology - Volume 2 (34th, Jacksonville, Florida, 2011)
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Association for Educational Communications and Technology and Simonson, Michael
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For the thirty-fourth year, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, FL. A limited quantity of these Proceedings were printed and sold in both hardcopy and electronic versions. The Proceedings of AECT's Convention are published in two volumes. Volume #1 contains papers dealing primarily with research and development topics. Papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume #2. This year, both volumes are included in one document. (Individual papers contain references, tables, and figures.) [For Volumes 1 and 2 of the 2010 proceedings, see ED514646 and ED514647.]
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- 2011
7. Indentation and Reading Time: A Controlled Experiment on the Differences Between Generated Indented and Non-indented JSON Objects
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Hanenberg, Stefan, Morzeck, Johannes, Werger, Ole, Gries, Stefan, Gruhn, Volker, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Fill, Hans-Georg, editor, Domínguez Mayo, Francisco José, editor, van Sinderen, Marten, editor, and Maciaszek, Leszek A., editor
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- 2024
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8. A Novel Teaching Strategy Based on EduCoder Platform for C Programming Language
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Li, Wei, Hei, Xinhong, Wang, Lei, Wang, Yichuan, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Gan, Jianhou, editor, Pan, Yi, editor, Zhou, Juxiang, editor, Liu, Dong, editor, Song, Xianhua, editor, and Lu, Zeguang, editor
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- 2024
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9. Improving Programming Education Based on Programming Contest Problems: The Algorithm Implementation for the Constructive Proof of Euler Graph
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Wu, Yonghui, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Gan, Jianhou, editor, Pan, Yi, editor, Zhou, Juxiang, editor, Liu, Dong, editor, Song, Xianhua, editor, and Lu, Zeguang, editor
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- 2024
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10. Invited Paper: The Times They Are a Changin'--How Non-Technology Factors Have Affected IS Curriculum over Time
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George, Joey F. and Marett, Kent
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Changes to degree programs in Information Systems are often attributed to quickly-evolving technology and the subsequent changing needs of the employers who hire IS graduates. In this paper, we explore other social and economic factors that were the inspiration for curriculum changes by assigning them to one of four eras in the IS timeline. Using enrollment figures and archival data, we identify both legitimate reasons and misconceptions that led to fluctuating programming requirements, the rise and fall of trendy courses, and the wholesale elimination of programs and faculty positions. We conclude the paper by using our findings to speculate what the future of IS education could look like and how degree programs should prepare for the next era of IS academia.
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- 2019
11. Survey of AI Tool Usage in Programming Course: Early Observations
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Saari, Mika, Rantanen, Petri, Nurminen, Mikko, Kilamo, Terhi, Systä, Kari, Abrahamsson, Pekka, van der Aalst, Wil, Series Editor, Ram, Sudha, Series Editor, Rosemann, Michael, Series Editor, Szyperski, Clemens, Series Editor, Guizzardi, Giancarlo, Series Editor, Kruchten, Philippe, editor, and Gregory, Peggy, editor
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- 2024
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12. Invited Paper: Teaching Critical Thinking, Problem Solving, and Design Thinking--Preparing IS Students for the Future
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Matthee, Machdel and Turpin, Marita
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Critical thinking and problem solving skills are included in the IS curriculum as foundational skills. IS education researchers recognize the importance of these skills for future IS practitioners given the complexity of the technology based society and economy of the future. However, there is limited work on how these skills are best taught in IS. This research reports on a course focusing on the explicit development of critical thinking and problem solving skills of first-year IS students at the University of Pretoria. The critical thinking part of the course focuses on the analysis, evaluation of, and response to arguments. Class discussions and assessments are based on local, authentic arguments. In the problem solving skills component of the course, students are taught to understand the nature of a problem and to classify it as belonging to one of three categories: puzzles, problems, and messes. For each category, appropriate problem solving approaches are suggested and practiced. To illustrate the role of design and creativity in problem solving, students have to create an artefact using the Maker Space of the university. They have to apply the five phases of design thinking as suggested by the Stanford d.school design thinking approach. The course has been presented since 2016, and feedback is collected from students annually. Based on a feedback questionnaire that the students complete at the end of each course, we have reason to believe that they find the course valuable and consider those skills to be applicable to other courses as well as elsewhere in their lives. They also point out the value it holds for their future as IS practitioners. As part of our ongoing research, we are investigating ways to develop a critical disposition amongst students, an important component of critical thinking.
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- 2019
13. Annual Proceedings of Selected Research and Development Papers Presented at the Annual Convention of the Association for Educational Communications and Technology (35th, Louisville, Kentucky, 2012). Volume 2
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Association for Educational Communications and Technology and Simonson, Michael
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For the thirty-fifth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the national AECT Convention in Louisville, Kentucky. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing primarily with research and development topics. Papers dealing with the practice of instructional technology including instruction and training issues are contained in Volume 2. (Individual papers contain references.) [For Volume 1, see ED546875.]
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- 2012
14. Proceedings TEEM 2022: Tenth International Conference on Technological Ecosystems for Enhancing Multiculturality: Salamanca, Spain, October 19-21, 2022. Lecture Notes in Educational Technology
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García-Peñalvo, Francisco José, García-Holgado, Alicia, García-Peñalvo, Francisco José, and García-Holgado, Alicia
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This TEEM 2022 Conference (International Conference on Technological Ecosystems for Enhancing Multiculturality) Proceedings reflects the most outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support the Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a specific community of interest, including researchers, professionals and students. Informatics and Education are the central issues in the conference tracks, including broad-scope research areas, such as Educational Assessment and Orientation, Human-Computer Interaction, eLearning, Computers in Education, Communication Media and Education, Medicine and Education, Learning Analytics, Engineering Education, Robotics in Education, Diversity in Education, Gamification and Games for Learning.
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- 2023
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15. Computational Linguistics in the Netherlands 1996. Papers from the CLIN Meeting (7th, Eindhoven, Netherlands, November 15, 1996).
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Eindhoven Univ. of Tech. (Netherlands). IPO--Center for Research on User-System Interaction., Landsbergen, Jan, Odijk, Jan, van Deemter, Kees, van Zanten, Gert Veldhuijzen, Landsbergen, Jan, Odijk, Jan, van Deemter, Kees, van Zanten, Gert Veldhuijzen, and Eindhoven Univ. of Tech. (Netherlands). IPO--Center for Research on User-System Interaction.
- Abstract
Papers from the meeting on computational linguistics include: "Conversational Games, Belief Revision and Bayesian Networks" (Stephen G. Pulman); "Valence Alternation without Lexical Rules" (Gosse Bouma); "Filtering Left Dislocation Chains in Parsing Categorical Grammar" (Crit Cremers, Maarten Hijzelendoorn); "Speech Output Generation in GoalGetter" (Esther Klabbers); "Possessive Affixes and Complement Composition" (Dimitra Kolliakou); "Presuppositions as Anaphors Revisited" (Emiel Krahmer, Kees van Deemter); "Modeling Coordination by Means of Operations on Strings and on Derivation Trees" (Carlos Martin-Vide, Georghe Paun); "Improving the Precision of a Text Retrieval System with Compound Analysis" (Renee Pohlmann, Wessel Kraaij); "Unbounded Negative Concord in Polish: A Lexicalist HPSG Approach" (Adam Przepiorkowski, Anna Kupsc); "Information Update in Dutch Information Dialogues" (Mieke Rats); "ANNO: A Multi-Functional Flemish Text Corpus" (Ineke Schuurman); "GoalGetter: Predicting Contrastive Accent in Data-to-Speech Generation" (Mariet Theune); "On the Notion 'Minor Category'" (Frank van Eynde); and "Resolving PP Attachment Ambiguities with Memory-Based Learning" (Jakub Zavrel, Walter Daelemans, Jorn Veenstra). (MSE)
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- 1997
16. Not Fade Away? Commentary to Paper 'Education and The Semantic Web' ('IJAIED' Vol.14, 2004)
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Devedzic, Vladan
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If you ask me "Will Semantic Web 'ever' happen, in general, and specifically in education?", the best answer I can give you is "I don't know," but I know that today we are still far away from the hopes that I had when I wrote my paper "Education and The Semantic Web" (Devedzic 2004) more than 10 years ago. Much of the things from that paper are today obsolete, but some remain. With the experience gained and lessons learned over time, as well as with many other developments in the general field of Web-based education, it is possible to sketch a much more realistic picture about Semantic Web and its implications for education than it was possible back then. This article attempts to capture that picture by discussing a diagram.
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- 2016
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17. Automated Reporting of Code Quality Issues in Student Submissions
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Karnalim, Oscar, Simon, Chivers, William, Panca, Billy Susanto, Rannenberg, Kai, Editor-in-Chief, Soares Barbosa, Luís, Editorial Board Member, Goedicke, Michael, Editorial Board Member, Tatnall, Arthur, Editorial Board Member, Neuhold, Erich J., Editorial Board Member, Stiller, Burkhard, Editorial Board Member, Stettner, Lukasz, Editorial Board Member, Pries-Heje, Jan, Editorial Board Member, Kreps, David, Editorial Board Member, Rettberg, Achim, Editorial Board Member, Furnell, Steven, Editorial Board Member, Mercier-Laurent, Eunika, Editorial Board Member, Winckler, Marco, Editorial Board Member, Malaka, Rainer, Editorial Board Member, Keane, Therese, editor, Lewin, Cathy, editor, Brinda, Torsten, editor, and Bottino, Rosa, editor
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- 2023
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18. Educational Support to Develop Socially Disadvantaged Young People’s Digital Skills and Competencies: The Contribution of Collaborative Relationships Toward Young People’s Empowerment
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Saito, Toshinori, Rannenberg, Kai, Editor-in-Chief, Soares Barbosa, Luís, Editorial Board Member, Goedicke, Michael, Editorial Board Member, Tatnall, Arthur, Editorial Board Member, Neuhold, Erich J., Editorial Board Member, Stiller, Burkhard, Editorial Board Member, Stettner, Lukasz, Editorial Board Member, Pries-Heje, Jan, Editorial Board Member, Kreps, David, Editorial Board Member, Rettberg, Achim, Editorial Board Member, Furnell, Steven, Editorial Board Member, Mercier-Laurent, Eunika, Editorial Board Member, Winckler, Marco, Editorial Board Member, Malaka, Rainer, Editorial Board Member, Keane, Therese, editor, Lewin, Cathy, editor, Brinda, Torsten, editor, and Bottino, Rosa, editor
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- 2023
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19. Gamified Strategies to Increase Motivation in Middle School Programming Learning: A Systematic Mapping
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Rodríguez González, Andrés Felipe, Gómez Álvarez, María Clara, Ramírez, Gabriel Mauricio, Manrique Losada, Bell, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Agredo-Delgado, Vanessa, editor, Ruiz, Pablo H., editor, Ruiz Gaona, Alexandra, editor, Villegas Ramírez, María Lili, editor, and Giraldo Orozco, William Joseph, editor
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- 2023
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20. Is ChatGPT 3 Safe for Students?
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Kotovich, Julia, Oriol, Manuel, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Capozucca, Alfredo, editor, Ebersold, Sophie, editor, Bruel, Jean-Michel, editor, and Meyer, Bertrand, editor
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- 2023
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21. Mitigating Accidental Code Plagiarism in a Programming Course Through Code Referencing
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Pangestu, Muftah Afrizal, Simon, Karnalim, Oscar, Rannenberg, Kai, Editor-in-Chief, Soares Barbosa, Luís, Editorial Board Member, Goedicke, Michael, Editorial Board Member, Tatnall, Arthur, Editorial Board Member, Neuhold, Erich J., Editorial Board Member, Stiller, Burkhard, Editorial Board Member, Stettner, Lukasz, Editorial Board Member, Pries-Heje, Jan, Editorial Board Member, Kreps, David, Editorial Board Member, Rettberg, Achim, Editorial Board Member, Furnell, Steven, Editorial Board Member, Mercier-Laurent, Eunika, Editorial Board Member, Winckler, Marco, Editorial Board Member, Malaka, Rainer, Editorial Board Member, Keane, Therese, editor, Lewin, Cathy, editor, Brinda, Torsten, editor, and Bottino, Rosa, editor
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- 2023
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22. Design and Practice of Multi-level Programming Experimental Teaching for Emerging Engineering Education
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Lv, Hua, Zhu, Ye, Guo, Yingchun, Yan, Gang, Yu, Yang, Hao, Xiaoke, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Hong, Wenxing, editor, and Weng, Yang, editor
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- 2023
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23. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Educational Technologies (5th, Sydney, Australia, December 11-13, 2017)
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International Association for Development of the Information Society (IADIS), Kommers, Piet, Issa, Tomayess, Isaias, Pedro, and Hol, Ana
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These proceedings contain the papers and posters of the 5th International Conference on Educational Technologies 2017 (ICEduTech 2017), which has been organised by the International Association for Development of the Information Society and co-organised by the Western Sydney University, held in Sydney, Australia, 11-13 December 2017. ICEduTech is the scientific conference addressing the real topics as seen by teachers, students, parents and school leaders. Scientists, professionals and institutional leaders are invited to be informed by experts, sharpen the understanding what education needs and how to achieve it. Full papers presented in these proceedings include: (1) Bibliometric Science Mapping as a Popular Trend: Chosen Examples of Visualisation of International Research Network Results (Eugenia Smyrnova-Trybulska, Nataliia Morze, Olena Kuzminska and Piet Kommers); (2) Optimize Knowledge Sharing, Team Effectiveness, and Individual Learning within the Flipped Team-Based Classroom (Chung-Kai Huang, Chun-Yu Lin, Zih-Cin Lin, Cui Wang and Chia-Jung Lin); (3) Design and Development of an Interactive Multimedia Simulation for Augmenting the Teaching and Learning of Programming Concepts (Leonah L. Baloyi, Sunday O. Ojo and Etienne A. Van Wyk); (4) Introducing Tablets in a Portuguese School: A Micool Project Case Study Analysis (Miriam Judge); (5) College Communicative Teaching and e-Learning: A Training Scheme (Charito G. Ong; (6) Tested Strategies for Recruiting and Retention of STEM Majors (Sadegh Davari, Sharon Perkins-Hall and Krishani Abeysekera); (7) Redesigning Learning Spaces: What do Teachers Want for Future Classrooms? (Neuza Pedro); (8) Peer Instructions and Use of Technological Tools. An Innovative Methodology for the Development of Meaningful Learning (Oriel A. Herrera and Patricia Mejías); (9) It Doesn't Matter What is in Their Hands: Understanding How Students Use Technology to Support, Enhance and Expand Their Learning in a Complex World (Peter Bryant); (10) A Comparative Study on Social Media Addiction of High School and University Students (Ali Simsek, Kemal Elciyar and Taner Kizilhan); (11) Computer Literacy Teaching Using Peer Learning and under the Confucian Heritage Cultural Settings of Macao, China (Kelvin Wong, Ana Neves and Joao Negreiros); (12) Applying Sensors to Investigate Gender Differences in Beginning Tennis Players (Chih-Hung Yu, Jye-Shyan Wang and Cheng-Chih Wu); (13) Using Arduino to Teach Programming to First-Year Computer Science Students (Wee Lum Tan, Sven Venema and Ruben Gonzalez); (14) Dimensions of Self-Perceived Employability in First Year IT Students (Amy Antonio and David Tuffley); (15) Challenges for a New Generation of STEM Students (Krishani Abeysekera, Sharon Perkins-Hall, Sadegh Davari and Amanda Smith Hackler); (16) Developing a Gesture-Based Game for Mentally Disabled People to Teach Basic Life Skills (Mohammad Javad Nazirzadeh, Kürsat Cagiltay and Necdet Karasu); (17) Learning Group Formation for Massive Open Online Courses (MOOCs) (Sankalp Prabhakar and Osmar R. Zaiane) and (18) ICE: An Automated Tool for Teaching Advanced C Programming (Ruben Gonzalez). Short papers presented include: (1) MOOC as a Laboratory of Culture Shock: Helping Non-U.S. Students Integrate into All-American Virtual Environment (Valeri Chukhlomin and Anant Deshpande); (2) The Use of Mobile Devices Outside of the Classroom for Self-Directed Learning among Female EFL Students in Saudi Arabia (Fatimah Albedah and Chwee Beng Lee); (3) Communication Scaffolds for Project Management in PBL (Shigeru Sasaki, Masayuki Arai, Kumiko Takai, Mitsuhiro Ogawa and Hiroyoshi Watanabe); (4) Digital Pedagogies for Teachers' CPD (Matthew Montebello); (5) Sensing Locally in the Global Environment: Using Sensors in Teachers' Education (Maria João Silva, António Almeida, Bianor Valente, Margarida Rodrigues and Vítor Manteigas); (6) The Use of a Digital Badge as an Indicator and a Motivator (Jun Iwata, John Telloyan, Lynne Murphy, Shudong Wang and John Clayton; (7) Exploring the Education Potential of Minecraft: The Case of 118 Elementary-School Students (Thierry Karsenti and Julien Bugmann); (8) Digital Story Creation: Its Impact towards Academic Performance (Charito G. Ong); and (9) Collaborative Peer Feedback (David A. Smith). Posters include: (1) A System for Class Reflection Using iPads for Real-Time Bookmarking of Feedbacks into Simultaneously Recorded Videos (Taira Nakajima); (2) Roles, Strategies, and Impact of MOOCs on Flipping Business Education (Chung-Kai Huang, Chun-Yu Lin, Zih-Cin Lin and Cui Wang); and (3) Gamifying Outdoor Social Inquiry Learning with Context-Aware Technology (Morris Siu-Yung Jong, Tom Chan, Vincent Tam and Ming-Tak Hue). Individual papers include references, and an Author Index is included.
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- 2017
24. Strategic Industrial Alliances in Paper Industry: XML- vs Ontology-Based Integration Platforms
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Naumenko, Anton, Nikitin, Sergiy, and Terziyan, Vagan
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Purpose: To identify cases related to design of ICT platforms for industrial alliances, where the use of Ontology-driven architectures based on Semantic web standards is more advantageous than application of conventional modeling together with XML standards. Design/methodology/approach: A comparative analysis of the two latest and the most obvious use cases (NASA and Nordic Process Industry Data Exchange Alliance) concerned with development of an environment for integration and collaboration of industrial partners, has been used as a basis for the research results. Additionally, dynamics of changes in a domain data model and their consequences have been analyzed on a couple of typical use cases. Findings: Ontology-driven architectures of a collaboration and integration ICT platforms have been recognized as more appropriate for a technical support of industrial alliances around a supply-chains with a long life cycles. Research limitations/implications: More typical cases related to changes in domain data/knowledge models and to necessity of their integration, have to be considered and analyzed in search of advantageous of ontological modeling over conventional modeling approaches. Ways of a gradual change from conventional domain models to ontological ones in ICT systems have to be studied. The significance of existing XML-based tools and the popularity of XML has to be estimated for the wide adoption of Semantic web principles. Practical implications: The modeling approach which will be used as a core for building a collaboration and integration ICT platforms has to be carefully selected. Incorrect choice (e.g. UML together with XML) can cause consequences that will be hard to reform. The paper is anticipated to facilitate faster adoption of the Semantic web approach by industry. Originality/value: The serious revision of existing and emerging domain modeling approaches has been undertaken. More unique arguments in favor of ontological modeling have been discovered. The paper is intended for serious consideration by emerging industrial alliances with regard to their choice in a core technology that will technically enable integration and collaboration between partners.
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- 2005
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25. Project Development for Blood Bank Application and Convertor for Software Testing
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Rosziati Ibrahim, Mizani Mohamad Madon, Zhiang Yue Lee, Piraviendran A/L Rajendran, Jahari Abdul Wahab, and Faaizah Shahbodin
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This paper discusses the steps involve in project development for developing the mobile application, namely Blood Bank Application and developing the convertor for software testing. The project development is important for Computer Science students for them to learn the important steps in developing the application and testing the reliability of the application. The first step involved is the development of the mobile application. Then the convertor is developed to convert the mobile application in ".apk" format into Java program in ".java" format. The java program is then tested under Eclipse environment using JUnit. Finally, the Java program is tested for its capability of generating test cases using SenaTLSParser. The comparison of the results of the time taken to produce test cases is presented using Junit and SenaTLSParser. Based on the results, SenaTLSParser is more reliable compared with JUnit since its response time is less than JUnit. The whole steps involved in this project development are discussed in this paper. [For the complete proceedings, see ED655360.]
- Published
- 2023
26. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Cognition and Exploratory Learning in Digital Age (14th, Vilamoura, Algarve, Portugal, October 18-20, 2017)
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International Association for Development of the Information Society (IADIS), Sampson, Demetrios G., Spector, J. Michael, Ifenthaler, Dirk, and Isaías, Pedro
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These proceedings contain the papers of the 14th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2017), 18-20 October 2017, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in Education (JSISE). The CELDA 2017 Conference received 72 submissions from more than 25 countries. Out of the papers submitted, 27 were accepted as full papers for an acceptance rate of 38%; 23 were accepted as short papers and 2 were accepted as reflection papers. In addition to the presentation of full, short and reflection papers, the conference also includes one keynote presentation from an internationally distinguished researcher, "Classroom Orchestration: From Practical Tips to Formal Models" (Pierre Dillenbourg). Full papers include: (1) Are Learning Logs Related to Procrastination? From the Viewpoint of Self-Regulated Learning (Masanori Yamada, Misato Oi and Shin'ichi Konomi); (2) Asymmetry in the Perception of Friendship in Student Groups (Luigi Lancieri); (3) Exploring Teacher Use of an Online Forum to Develop Game-Based Learning Literacy (Amanda Barany, Mamta Shah and Aroutis Foster); (4) Educational Assessment of Students in Primary School in Tunisia (Wiem Ben Khalifa, Dalila Souilem and Mahmoud Neji); (5) Impact of Early Numeracy Training on Kindergartners from Middle-Income Families (Carla Meloni, Rachele Fanari, Andrea Bertucci and Sara Berretti); (6) 360 Degree Videos within a Climbing MOOC (Michael Gänsluckner, Martin Ebner and Isidor Kamrat); (7) Cultivating Students' Reading Literacy Using Digital Textile-Based Reading in a Chinese Primary School (Patricia Norte, Joao Negreiros and Ana Correia); (8) How to Flip a Classroom and Improve Student Learning and Engagement: The Case of PSYC1030 (Pedro Isaias, Blake McKimmie, Aneesha Bakharia, John Zornig and Anna Morris); (9) Early Numerical Competence and Number Line Task Performance in Kindergartners (Rachele Fanari, Carla Meloni and Davide Massidda); (10) Exploring the Impact of the Informational Value of Feedback Choices on Performance Outcomes in an Online Assessment Game (Maria Cutumisu); (11) Refining Presentation Documents with Presentation Schema (Yuki Obara and Akihiro Kashihara); (12) The Knowledge Development Model: Responding to the Changing Landscape of Learning in Virtual Environments (Nan B. Adams); (13) Mobile Learning Analytics in Higher Education: Usability Testing and Evaluation of an APP Prototype (Matthias Kuhnel, Luisa Seiler, Andrea Honal and Dirk Ifenthaler); (14) Digital Competence Model of Distance Learning Students (Ketia Kellen A. da Silva and Patricia A. Behar); (15) How Dispositional Learning Analytics Helps Understanding the Worked-Example Principle (Dirk Tempelaar); (16) Pushing Buttons: A Sociomaterial Exploration of the Distributed Lecture (Anna MacLeod, Paula Cameron, Olga Kits and Cathy Fournier); (17) Multimodal Teaching and Learning with the Use of Technology: Meanings, Practices and Discourses (Vasiliki Papageorgiou and Petros Lameras); (18) Contrasts in Openness toward Mobile Learning in the Classroom: A Study of Elementary, Middle and High School Teachers (Rhonda Christensen and Gerald Knezek); (19) Classification of Learning Styles in Virtual Learning Environment Using J48 Decision Tree (Renato R. Maaliw, III and Melvin A. Ballera); (20) Using Short Videos as Testing Elements in Skill Matching--Test Design in the SMART Project (Marc Beutner and Frederike Anna Rüscher); (21) I Might Not Be as Tech as You Think: Collegiate Print versus Digital Preferences (Joan Ann Swanson, Susan L. Renes and Anthony T. Strange); (22) A Visualization System for Predicting Learning Activities Using State Transition Graphs (Fumiya Okubo, Atsushi Shimada, Yuta Taniguchi and Shin'ichi Konomi); (23) OCRA, A Mobile Learning Prototype for Understanding Chemistry Concepts (Tenku Putri Norishah Tenku Shariman and Othman Talib); (24) Teaching Strategies and Methods in Modern Environments for Learning of Programming (Slobodanka Djenic and Jelena Mitic); (25) A Lecture Supporting System Based on Real-Time Learning Analytics (Atsushi Shimada and Shin'ichi Konomi); (26) Characteristics of Effective Pedagogical Strategies for Self-Regulated Learning in Technology-Enhanced Environments: Towards Improving Learning Outcome (Ian S. McGowan); and (27) Pseudo-Haptic Feedback for Promoting Narrative Comprehension (Kazuaki Umetsu and Akihiro Kashihara). Short papers include: (1) Development of a Support Application and a Textbook for Practicing Facial Expression Detection for Students with Visual Impairment (Hirotaka Saito, Akinobu Ando, Shota Itagaki, Taku Kawada, Darold Davis and Nobuyuki Nagai); (2) Teaching Media Design by Using Scrum. A Qualitative Study within a Media Informatics Elective Course (Ines Herrmann, Sander Münster, Vincent Tietz and Rainer Uhlemann); (3) An Architecture to Support Wearables in Education and Wellbeing (Fernando Luis-Ferreira, Andreia Artifice, Gary McManus and João Sarraipa); (4) Differentiated Learning Environment--A Classroom for Quadratic Equation, Function, and Graphs (Emre Dinç); (5) Leveraging the Affordances of Mobile Learning for Vocabulary Gains (Michael Bowles); (6) Towards a Framework of Using Knowledge Tools for Teaching by Solving Problems in Technology-Enhanced Learning Environment (Sergei Kostousov and Dmitry Kudryavtsev); (7) Exploring Students' Learning Journals with Web-Based Interactive Report Tool (Yuta Taniguchi, Fumiya Okubo, Atsushi Shimada and Shin'ichi Konomi); (8) The Framework of Intervention Engine Based on Learning Analytics (Muhittin Sahin and Halil Yurdugül); (9) On the Use of E-TPCK for Situated Teacher Professional Development (Maria Mama Timotheou, Andri Christodoulou and Charoula Angeli); (10) Narb-Based Analysis of Tweets Related to United Airlines Controversy: Learning Beyond the Media (Ananda Mitra); (11) Learners' and Teachers' Perceptions of Learning Analytics (LA): A Case Study of South Hampton Solent University (SSU) (Osama Khan); (12) Issues of IT-Professionals Training in Traditional Educational Process (Farid Eminov and Irina Golitsyna); (13) The Isolation Emotion: An Emotional Point of View on Teaming and Group Tools in E-Learning Environments (Tarek Boutefara and Latifa Mahdaoui); (14) Development of Critical Thinking with Metacognitive Regulation and Toulmin Model (Yasushi Gotoh); (15) A Preliminary Investigation into Parents' Concerns about Programming Education in Japanese Primary Schools (Yukiko Maruyama, Hiroko Kanoh and Kinya Adachi); (16) Designing Philadelphia Land Science as a Game to Promote Identity Exploration (Amanda Barany, Mamta Shah, Jessica Cellitti, Migela Duka, Zachari Swiecki, Amanda Evenstone, Hannah Kinley, Peter Quigley, David Williamson Shaffer and Aroutis Foster); (17) Juxtapose: An Exploration of Mobile Augmented Reality Collaborations and Professional Practices in a Creative Learning Environment (Darren Menorath and Laurent Antonczak); (18) Gender, Games and Space (Suzanne de Castell, Hector Larios and Jennifer Jenson); (19) The Contribution of Collective Intelligence for the Analysis of the Phenomenon of Students Overcrowding (Dikagma Bassagou and Luigi Lancieri); (20) Integrated Collaborative E-Learning for the Global Management Education in the 21st Century (Barbara W. K. Son); (21) Relations between Cognitive Resources and Two Types of Germane Load for Learning (Kazuhisa Miwa, Hitoshi Terai and Yosuke Mizuno); (22) A Framework for People Re-Identification in Multi-Camera Surveillance Systems (Sirine Ammar, Nizar Zaghden and Mahmoud Neji); and (23) Connecting the Dots: Linking Creativity, Synthesis Skills, and the Students' Anxiety about the Future (Ioan Susnea, Emilia Pecheanu, Luminita Dumitriu and Adina Cocu). The two reflection papers are: (1) Localising Content for an XMOOC in the UAE (Jenny Eppard and Preeya Reddy); and (2) Academic Reading on a Collaborative, Online Platform (Jenny Eppard and Preeya Reddy). An author index is included. Individual papers contain references.
- Published
- 2017
27. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (13th, Budapest, Hungary, April 10-12, 2017)
- Author
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International Association for Development of the Information Society (IADIS), Sánchez, Inmaculada Arnedillo, and Isaías, Pedro
- Abstract
These proceedings contain the papers and posters of the 13th International Conference on Mobile Learning 2017, which was organised by the International Association for Development of the Information Society (IADIS), in Budapest, Hungary, April 10-12, 2017. The Mobile Learning 2017 Conference seeks to provide a forum for the presentation and discussion of mobile learning research which illustrates developments in the field. Full papers presented in these proceedings include: (1) Design of a Prototype Mobile Application to Make Mathematics Education More Realistic (Dawid B. Jordaan, Dorothy J. Laubscher, and A. Seugnet Blignaut); (2) Tablets and Applications to Tell Mathematics' History in High School (Eduardo Jesus Dias, Carlos Fernando Araujo, Jr., and Marcos Andrei Ota); (3) Assessing the Potential of LevelUp as a Persuasive Technology for South African Learners (Nhlanhla A. Sibanyoni and Patricia M. Alexander); (4) #Gottacatchemall: Exploring Pokemon Go in Search of Learning Enhancement Objects (Annamaria Cacchione, Emma Procter-Legg, and Sobah Abbas Petersen); (5) A Framework for Flipped Learning (Jenny Eppard and Aicha Rochdi); (6) The Technology Acceptance of Mobile Applications in Education (Mark Anthony Camilleri and Adriana Caterina Camilleri); (7) Engaging Children in Diabetes Education through Mobile Games (Nilufar Baghaei, John Casey, David Nandigam, Abdolhossein Sarrafzadeh, and Ralph Maddison); (8) A Mobile Application for User Regulated Self-Assessments (Fotis Lazarinis, Vassilios S. Verykios, and Chris Panagiotakopoulos); and (9) Acceptance of Mobile Learning at SMEs of the Service Sector (Marc Beutner and Frederike Anna Rüscher). Short papers presented include: (1) Possible Potential of Facebook to Enhance Learners' Motivation in Mobile Learning Environment (Mehwish Raza); (2) D-Move: A Mobile Communication Based Delphi for Digital Natives to Support Embedded Research (Otto Petrovic); (3) Small Private Online Research: A Proposal for a Numerical Methods Course Based on Technology Use and Blended Learning (Francisco Javier Delgado Cepeda); (4) Experimenting with Support of Mobile Touch Devices for Pupils with Special Educational Needs (Vojtech Gybas, Katerina Kostolányová, and Libor Klubal); (5) Mobile Learning in the Theater Arts Classroom (Zihao Li); (6) Nomophobia: Is Smartphone Addiction a Genuine Risk for Mobile Learning? (Neil Davie and Tobias Hilber); (7) Analysis of Means for Building Context-Aware Recommendation System for Mobile Learning (Larysa Shcherbachenko and Samuel Nowakowski); (8) RunJumpCode: An Educational Game for Educating Programming (Matthew Hinds, Nilufar Baghaei, Pedrito Ragon, Jonathon Lambert, Tharindu Rajakaruna, Travers Houghton, and Simon Dacey); (9) Readiness for Mobile Learning: Multidisciplinary Cases from Yaroslavl State University (Vladimir Khryashchev, Natalia Kasatkina, and Dmitry Sokolenko); and (10) The M-Learning Experience of Language Learners in Informal Settings (Emine Sendurur, Esra Efendioglu, Neslihan Yondemir Çaliskan, Nomin Boldbaatar, Emine Kandin, and Sevinç Namazli). Reflection papers presented include: (1) New Model of Mobile Learning for the High School Students Preparing for the Unified State Exam (Airat Khasianov and Irina Shakhova); (2) Re-Ment--Reverse Mentoring as a Way to Deconstruct Gender Related Stereotypes in ICT (Kathrin Permoser); (3) Academic Success Foundation: Enhancing Academic Integrity through Mobile Learning (Alice Schmidt Hanbidge, Amanda Mackenzie, Nicole Sanderson, Kyle Scholz, and Tony Tin); (4) Using Tablet and iTunesU as Individualized Instruction Tools (Libor Klubal, Katerina Kostolányová, and Vojtech Gybas); (5) DuoLibras--An App Used for Teaching-Learning of Libras (Erick Nilson Sodré Filho, Lucas Gomes dos Santos, Aristóteles Esteves Marçal da Silva, Nidyana Rodrigues Miranda de Oliveira e Oliveira, Pedro Kislansky, and Marisete da Silva Andrade); (6) Educators Adopting M-Learning: Is It Sustainable in Higher Education? (Nicole Sanderson and Alice Schmidt Hanbidge); and (7) M-Kinyarwanda: Promoting Autonomous Language Learning through a Robust Mobile Application (Emmanuel Bikorimana, Joachim Rutayisire, Mwana Said Omar, and Yi Sun). Posters include: (1) Design of Mobile E-Books as a Teaching Tool for Diabetes Education (Sophie Huey-Ming Guo); and (2) Reading While Listening on Mobile Devices: An Innovative Approach to Enhance Reading (Aicha Rochdi and Jenny Eppard). The Doctoral Consortium includes: How Can Tablets Be Used for Meaning-Making and Learning (Liv Lofthus). Individual papers include references, and an Author Index is included.
- Published
- 2017
28. Paper-and-Pencil Programming Strategy toward Computational Thinking for Non-Majors: Design Your Solution
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Kim, Byeongsu, Kim, Taehun, and Kim, Jonghoon
- Abstract
The paper-and-pencil programming strategy (PPS) is a way of representing an idea logically by any representation that can be created using paper and pencil. It was developed for non-computer majors to improve their understanding and use of computational thinking and increase interest in learning computer science. A total of 110 non-majors in their sophomore year were assigned to either a Logo or a PPS course with attendance being 2 hours per week for 15 weeks. To measure the effectiveness of PPS, the Group Assessment of Logical Thinking and a self-assessment survey pre- and post-test were used. Findings indicated that PPS not only improved students' overall logical thinking as much as did Logo programming learning, but also increased scores on one more subscale of logical thinking than did the Logo course. In addition, PPS significantly helped students understand the concept of computational thinking and increased their interest in learning computer science.
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- 2013
- Full Text
- View/download PDF
29. HProgramming: a Helping Tool for Teach and Learn Programming
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Figueiredo, José, García-Peñalvo, Francisco J., Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Primo, Tiago T., editor, Gomes, Alex S., editor, Moreira, Fernando, editor, and Collazos, César, editor
- Published
- 2022
- Full Text
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30. Cheaters or AI-Enhanced Learners: Consequences of ChatGPT for Programming Education
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Niklas Humble, Jonas Boustedt, Hanna Holmgren, Goran Milutinovic, Stefan Seipel, and Ann-Sofie Östberg
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Artificial Intelligence (AI) and related technologies have a long history of being used in education for motivating learners and enhancing learning. However, there have also been critiques for a too uncritical and naïve implementation of AI in education (AIED) and the potential misuse of the technology. With the release of the virtual assistant ChatGPT from OpenAI, many educators and stakeholders were both amazed and horrified by the potential consequences for education. One field with a potential high impact of ChatGPT is programming education in Computer Science (CS), where creating assessments has long been a challenging task due to the vast amount of programming solutions and support on the Internet. This now appears to have been made even more challenging with ChatGPT's ability to produce both complex and seemingly novel solutions to programming questions. With the support of data collected from interactions with ChatGPT during the spring semester of 2023, this position paper investigates the potential opportunities and threats of ChatGPT for programming education, guided by the question: What could the potential consequences of ChatGPT be for programming education? This paper applies a methodological approach inspired by analytic autoethnography to investigate, experiment, and understand a novel technology through personal experiences. Through this approach, the authors have documented their interactions with ChatGPT in field diaries during the spring semester of 2023. Topics for the questions have related to content and assessment in higher education programming courses. A total of 6 field diaries, with 82 interactions (1 interaction = 1 question + 1 answer) and additional reflection notes, have been collected and analysed with thematic analysis. The study finds that there are several opportunities and threats of ChatGPT for programming education. Some are to be expected, such as that the quality of the question and the details provided highly impact the quality of the answer. However, other findings were unexpected, such as that ChatGPT appears to be "lying" in some answers and to an extent passes the Turing test, although the intelligence of ChatGPT should be questioned. The conclusion of the study is that ChatGPT have potential for a significant impact on higher education programming courses, and probably on education in general. The technology seems to facilitate both cheating and enhanced learning. What will it be? Cheating or AI-enhanced learning? This will be decided by our actions now since the technology is already here and expanding fast. [Note: The publication year (2023) shown in the citation on the PDF is incorrect. The correct publication year is 2024.]
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- 2024
31. Integrating Computational Thinking and Data Science: The Case of Modding Classification Games
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Marianthi Grizioti and Chronis Kynigos
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Even though working with data is as important as coding for understanding and dealing with complex problems across multiple fields, it has received very little attention in the context of Computational Thinking. This paper discusses an approach for bridging the gap between Computational Thinking with Data Science by employing and studying classification as a higher-order thinking process that connects the two. To achieve that, we designed and developed an online constructionist gaming tool called SorBET which integrates coding and database design enabling students to interpret, organize, and analyze data through game play and game design. The paper presents and discusses the results of a pilot study that aimed to investigate the data practices secondary students develop through playing and modifying SorBET games, and to determine the impact of game modding on student critical engagement with CT. According to the results, students developed and used certain data practices such as data interpretation and data model design to become better players or to design an interesting classification game. Moreover, game modding process motivated students to question the original games' content, leading them to develop a critical stance towards the game data model and representations.
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- 2024
32. Student-Driven Programming Instruction: A Follow-Up Study
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Deepak Dawar
- Abstract
Learning computer programming is typically difficult for newcomers. Demotivation and learned helplessness have received much attention. Besides the subject's intricacy, low in-class participation has been associated with poor student achievement. This paper presents a follow-up, stage 2 study on the novel instructional technique, Student-Driven Probe Instruction (SDPI), to address low in-class participation in programming courses. Instead of the teacher lecturing/explaining content to the class and asking questions, students were shown a snippet of code or other relevant material and given the option to ask questions beforehand. The study was conducted in two stages: stage 1 pilot and stage 2. This paper presents the results of stage 2, while stage 1 operations and results are discussed briefly. The number of questions asked in class, real-time Trello board postings, and emails/Slack conversations with the instructor were used to track participation. In-class participation showed significant improvement. Average quiz and in-class activity scores showed marginal gains. Results from the end-of-course survey show that students preferred SDPI over the traditional lecture style since it stirred their interest in the content and provided them the confidence to ask questions in class. The study is purely exploratory in nature, and no conclusions can be drawn due to the extremely small sample size of the student population.
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- 2024
33. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Madeira, Portugal, July 1-4, 2016)
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International Association for Development of the Information Society (IADIS), Nunes, Miguel Baptista, and McPherson, Maggie
- Abstract
These proceedings contain the papers of the International Conference e-Learning 2016, which was organised by the International Association for Development of the Information Society, 1-3 July, 2016. This conference is part of the Multi Conference on Computer Science and Information Systems 2016, 1-4 July. The e-Learning (EL) 2016 conference aims to address the main issues of concern within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning. These proceedings contain keynote lecture, "Twenty-First Century Skills, Technology and Open Learning: Re-Designing Teaching for the Digital Age" (Tony Bates) [abstract only] and workshop, "Making Sustainable Online Learning a Reality Informed by the Community of Inquiry Framework" (Susi Peacock and Lindesay Irvine). Full papers in these proceedings include: (1) Determining Factors of Students' Perceived Usefulness of e-Learning in Higher Education (Aleksander Aristovnik, Damijana Keržic, Nina Tomaževic and Lan Umek); (2) EvalCOMIX®: A Web-Based Programme to Support Collaboration in Assessment (María Soledad Ibarra-Sáiz and Gregorio Rodríguez-Gómez); (3) A Holistic Approach to Scoring in Complex Mobile Learning Scenarios (Marcel Gebbe, Matthias Teine and Marc Beutner); (4) Content Development for 72,000 Learners: An Online Learning Environment for General Practitioners. A Case Study (Dirk Pilat); (5) First Stages of Adult Students' Relationship to Scientific Knowing and Research in the Open University's Web-Based Methodology Course (Leena Isosomppi and Minna Maunula); (6) A Quantitative Analysis of the Role of Social Networks in Educational Contexts (Azam Shokri and Georgios Dafoulas); (7) Care Management: On Line-Based Approaches to Nurse Education in Ultrasound Imaging (Elena Taina Avramescu, Mitrache Marius and Adrian Camen); (8) Can e-Learning Change Work Practices? (Signe Schack Noesgaard); (9) A Practice of Mobile Learning Bases on Cloud Computing (Heng Wu and Zhong Dong); (10) Guidelines for Conducting a Post-Graduate Module within a Blended Synchonous Learning Environment, Facilitator and Student Perspectives (Christopher Upfold); (11) IT Tools in Initial Teacher Training (Dorin Herlo); (12) Application of a Reference Framework for Integration of Web Resources in DOLTRN--Case Study of Physics--Topic: Waves (Fabinton Sotelo Gomez and Armando Ordóñez); (13) Creating Micro-Videos to Demonstrate Technology Learning (Mark Frydenberg and Diana Andone); (14) An Analysis of Students Enrolled to an Undergraduate University Course Offered Also Online (Nello Scarabottolo); (15) How Do We Know What is Happening Online: A Triangulated Approach to Data Analysis (Marina Charalampidi and Michael Hammond); (16) Analysis of 3D Modeling Software Usage Patterns for K-12 Students (Yi-Chieh Wu, Wen-Hung Liao, Ming-Te Chi and Tsai-Yen Li); and (17) A Distributed Intelligent e-Learning System (Terje Kristensen). Short papers in these proceedings include: (1) Using Cognitive Maps to Promote Self-Managed Learning in Online Communities of Inquiry (Susi Peacock and John Cowan); (2) Automation in Distance Learning: An Empirical Study of Unlearning and Academic Identity Change Linked to Automation of Student Messaging within Distance Learning (Hilary Collins, Hayley Glover, Fran Myers and Mor Watson); (3) Developing the 1st MOOC of University of Porto: Challenges and Strategies (Isabel Martins, Nuno Regadas and Margarida Amaral); (4) Informal Language Learning in Authentic Setting, Using Mobile Devices and SNS (Ruthi Aladjem and Bibiana Jou); (5) Enhancing Third-Year Medical Clerkships: Using Mobile Technology for Teaching and Learning (Janette R. Hill, Michelle A. Nuss, Ronald M. Cervero, Julie K. Gaines and Bruce Middendorf); (6) Statistical Measures of Integrity in Online Testing: Empirical Study (Tom Wielicki); (7) The Complexities of Digital Storytelling: Factors Affecting Performance, Production, and Project Completion (Peter Gobel and Makimi Kano); (8) Collegewide Promotion on e-Learning/Active Learning and Faculty Development (Nobuyuki Ogawa and Akira Shimizu); (9) Training Portuguese Teachers Using Blended Learning--A Different Approach (Bertil P. Marques and Paula Escudeiro); (10) Gamify and Recognize Prior Learning: How to Succeed in Educators' Further Professional Training with Open Badges (Esko Lius); (11) How Do K-12 Students' Manage Applications on Their Mobile Devices? (Ruthi Aladjem and Sharon Hardof); (12) Digital Storytelling for Inclusive Education: An Experience in Initial Teacher Training (Marco Lazzari); and (13) Learning Factory--Assembling Learning Content with a Framework (Peter Steininger). Reflection papers in these proceedings include: (1) Equalizing Educational Opportunities by ICT (Ana María Delgado García and Blanca Torrubia Chalmeta); (2) The Acceptability of MOOC Certificates in the Workplace (Christina Banks and Edward Meinert); (3) Orchestration of Social Modes in e-Learning (Armin Weinberger and Pantelis M. Papadopoulos); (4) Information Competencies and Their Implementation in the Educational Process of Polish Universities. Exploratory Studies (Anna Tonakiewicz-Kolosowska, Iwona Socik and Monika Gajewska); (5) Virtual & Real Face to Face Teaching (Romeo Teneqexhi and Loreta Kuneshka); and (6) Virtual Scaffolding--Constructivism in Online Learning (Lachlan MacKinnon and Liz Bacon). The following poster is included: Active Learning Methods in Programming for Non-IT Students (Olga Mironova, Irina Amitan, Jüri Vilipõld and Merike Saar). An author index is included. Individual papers contain references.
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- 2016
34. Supporting Distributed Learning through Immersive Learning Environments
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Carsten Lecon
- Abstract
In this paper, we describe a teaching scenario using a virtual environment (known also in the context of the 'metaverse'). This is motivated by the challenges that arise during the pandemic. More and more teaching scenarios are transferred to online learning settings, which allow learning at any time and at any time. One of the possibilities are virtual 3D environment. These allow more intensive immersion than for example video conferences. Furthermore, they offer new didactic concepts, for example, for group activities. The benefit of using virtual 3D environments we demonstrate by a concrete learning scenario: the simulation of robot programming. A further advantage when using virtual 3D environments are personal assistants (conversational/ pedagogical agents), for example, to the ease the work load borne by teachers; meanwhile, this works well also with natural language due to advantage stage of artificial intelligence implementations.
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- 2024
35. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on e-Learning (Las Palmas de Gran Canaria, Spain, July 21-24, 2015)
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International Association for Development of the Information Society (IADIS), Nunes, Miguel Baptista, and McPherson, Maggie
- Abstract
These proceedings contain the papers of the International Conference e-Learning 2015, which was organised by the International Association for Development of the Information and Society and is part of the Multi Conference on Computer Science and Information Systems (Las Palmas de Gran Canaria, Spain, July 21-24, 2015). The e-Learning 2015 conference aims to address the main issues of concern within e-Learning. This conference covers both technical as well as the non-technical aspects of e-Learning. The conference accepted submissions in the following seven main areas: Organisational Strategy and Management Issues; Technological Issues; e-Learning Curriculum Development Issues; Instructional Design Issues; e-Learning Delivery Issues; e-Learning Research Methods and Approaches; and e-Skills and Information Literacy for Learning. The conference included the Keynote Lectures: (1) "Fail Fast and Fail Forward--Embracing Failure as a Necessary Precursor of Success in the Delivery of eLearning Services," by Steven Duggan, Director, Worldwide Education Strategy, Microsoft; and (2) "A Different Perspective on the Singularity Point. How It Is Substituting Jobs in the Service Sector," by Jacques Bulchand-Gidumal, Professor of Digital Enterprises and Entrepreneurship, Universidad de Las Palmas de Gran Canaria, Spain. Papers in these proceedings include: (1) Playing Music, Playing with Music: A Proposal for Music Coding in Primary School (Adriano Baratè, Luca Andrea Ludovico, Giuseppina Rita Mangione, and Alessia Rosa); (2) Learning through Telepresence with iPads: Placing Schools in Local/Global Communities (Bente Meyer); (3) Strategic Decision Making Cycle in Higher Education: Case Study of E-Learning (Blaženka Divjak and Nina Begicevic Redep); (4) Performance & Emotion--A Study on Adaptive E-Learning Based on Visual/Verbal Learning Styles (Jennifer Beckmann, Sven Bertel, and Steffi Zander); (5) A MOOC and a Professional SPOC (Xu Cui, Zhenglei Zhang, and Lei Sun); (6) Increase in Testing Efficiency through the Development of an IT-Based Adaptive Testing Tool for Competency Measurement Applied to a Health Worker Training Test Case (Janne Kleinhans and Matthias Schumann); (7) Cognitive Presence in Virtual Collaborative Learning Assessing and Improving Critical Thinking in Online Discussion Forums (Jennifer Beckmann and Peter Weber); (8) Developing a Mobile Learning Management System for Outdoors Nature Science Activities Based on 5E Learning Cycle (Ah-Fur Lai, Horng-Yih Lai, Wei-Hsiang Chuang, and Zih-Heng Wu); (9) Behavioral Feature Extraction to Determine Learning Styles in E-Learning Environments (Somayeh Fatahi, Hadi Moradi, and Elaheh Farmad); (10) Maximizing and Personalizing E-Learning Support for Students with Different Backgrounds and Preferences (Olga Mironova, Irina Amitan, Jelena Vendelin, Jüri Vilipõld, and Merike Saar); (11) Usability of a Web-Based School Experience System: Opinions of IT Teachers and Teacher Candidates (Zülfü Genç); (12) Methodological Proposal for Elaboration of Learning Materials in Sign Language in University Teaching (J. Guillermo Viera-Santana, Dionisio Rodríguez-Esparragón, Juan C. Hernández-Haddad, and Jesús Castillo-Ortiz); (13) Moodle E-Learning System and Students' Performance in Higher Education: The Case of Public Administration Programmes (Lan Umek, Damijana Keržic, Nina Tomaževic, and Aleksander Aristovnik); (14) Cada Día Spanish: An Analysis of Confidence and Motivation in a Social Learning Language MOOC (Michael Henry and Diana Marrs); (15) Creating Games as Authentic Learning in the Information Technology Classroom (Mark Frydenberg); (16) Assisting Tutors to Utilize Web 2.0 Tools in Education (Isidoros Perikos, Foteini Grivokostopoulou, Konstantinos Kovas, and Ioannis Hatzilygeroudis); (17) Evaluating Students' Programming Skill Behaviour and Personalizing Their Computer Learning Environment Using "The Hour of Code" Paradigm (Nikolaos Mallios and Michael Gr. Vassilakopoulos); (18) Using Immersive Virtual Reality for Electrical Substation Training (Eduardo H. Tanaka, Juliana A. Paludo, Carlúcio S. Cordeiro, Leonardo R. Domingues, Edgar V. Gadbem, and Adriana Euflausino); (19) Goal Setting, Decision-Making Skills and Academic Performance of Undergraduate Distance Learners: Implications for Retention and Support Services (Nebath Tanglang and Aminu Kazeem Ibrahim); (20) Transformations: Mobile Interaction & Language Learning (Fiona Carroll, Rita Kop, Nathan Thomas, and Rebecca Dunning); (21) Digital Resource Exchange about Music (DREAM): Phase 2 Usability Testing (Rena Upitis, Karen Boese, Philip C. Abrami, and Zaeem Anwar); (22) Research Suggestions in the Design of a Global Graduate Business Program Delivered by Online Learning (Amy Puderbaugh); (23) Electronic Education System Model-2 (Fatih Güllü, Rein Kuusik, and Mart Laanpere); (24) Use of Cloud-Based Graphic Narrative Software in Medical Ethics Teaching (Alan S. Weber); (25) A Proposal to Enhance the Use of Learning Platforms in Higher Education (Bertil P. Marques, Jaime E. Villate, and Carlos Vaz de Carvalho); (26) Cloud Computing and Validated Learning for Accelerating Innovation in IoT (George Suciu, Gyorgy Todoran, Alexandru Vulpe, Victor Suciu, Cristina Butca, and Romulus Cheveresan); (27) An OWL Ontology for Metadata of Interactive Learning Objects (Bruno N. Luz, Rafael Santos, Bruno Alves, Andreza S. Areão, Marcos H. Yokoyama, and Marcelo P. Guimarães); (28) Utilizing E-Learning Systems in the Libyan Universities: Case Study; Tripoli University, Faculty of Engineering (Aisha Ammar Almansuri and Rowad Adel Elmansuri); (29) Making Sense of Game-Based User Data: Learning Analytics in Applied Games (Christina M. Steiner, Michael D. Kickmeier-Rust, and Dietrich Albert); (30) Practicing Low-Context Communication Strategies in Online Course Design for International Students Studying in the U.S. (Sharon Lalla); (31) Innovation Diffusion Model in Higher Education: Case Study of E-Learning Diffusion (Sanjana Buc and Blaženka Divjak); (32) Demonstrating DREAM: A Digital Resource Exchange about Music (Rena Upitis, Karen Boese, and Philip C. Abrami); (33) A Study on Teacher Training to Incorporate Gamification in Class Design--Program Development and Implementation in a Teacher Training Course (Shingo Shiota and Manabu Abe); (34) A Case Study of the Feedback Design in a Game-Based Learning for Low Achieving Students (Ting-Ling Lai and Hsiao-Fang Lin); (35) Development and Evaluation of an Informational Moral Lesson to Promote Awareness in Children (Kyohei Sakai, Shingo Shiota, and Kiyotaka Eguchi); and (36) Development and Design of a Problem Based Learning Game-Based Courseware (Chiung-Sui Chang, Jui-Fa Chen, and Fei-Ling Chen). Luís Rodrigues is an associate editor of the proceedings. Individual papers contain references. An author index is included. [For "Proceedings of the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, July 15-19, 2014)," see ED557189.]
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- 2015
36. Proceedings of the International Association for Development of the Information Society (IADIS) International Conference on Mobile Learning (11th, Madeira, Portugal, March 14-16, 2015)
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International Association for Development of the Information Society (IADIS), Sánchez, Inmaculada Arnedillo, and Isaías, Pedro
- Abstract
These proceedings contain the papers and posters of the 11th International Conference on Mobile Learning 2015, which was organised by the International Association for Development of the Information Society, in Madeira, Portugal, March 14-16, 2015. The Mobile Learning 2015 Conference seeks to provide a forum for the presentation and discussion of mobile learning research which illustrate developments in the field. The following are included in these proceedings: (1) Evolution or Revolution? Diffusion and Adaptation of (Smart) Mobile Phones among Children and Adolescents (Gitte Bang Stald); (2) Wearables and the "Anatomy" of Information: Biodata, Privacy, and Ethics (Amber Hutchins and Jake McNeill); (3) Scaffolding Java Programming on a Mobile Phone for Novice Learners (Chao Mbogo, Edwin Blake and Hussein Suleman); (4) Implementation of an Intelligent Tutorial System for Socioenvironmental Management Projects (Gil Vera, Víctor Daniel and Gabriel Awad); (5) Patterns of Mobile Technology Use in Teaching: A Pilot Study (Tami Seifert); (6) Developing Students' Professional Digital Identity (Thomas Cochrane and Laurent Antonczak); (7) Impact of Contextuality on Mobile Learning Acceptance: An Empirical Study Based on Language Learning App (Stephan Böhm and Georges Philip Constantine); (8) Do Mobile Learning Devices Enhance Learning in Higher Education Anatomy Classrooms? (Kate Wilkinson and Phil Barter); (9) It's Not Just the Pedagogy: Challenges in Scaling Mobile Learning Applications into Institution-Wide Learning Technologies (Peter Bird and Mark Stubbs); (10) Mobile Learning and Teacher Education: Researching MLEARN Pilot Development (Don Passey and Joana Zozimo); (11) Mobile-Assisted Language Learning: Student Attitudes to Using Smartphones to Learn English Vocabulary (Neil Davie and Tobias Hilber); (12) Active Students in Webinars (Line Kolås, Hugo Nordseth and Jørgen Sørlie Yri); (13) Expanding the Media Mix in Statistics Education through Platform-Independent and Interactive Learning Objects (Hans-Joachim Mittag); (14) Research on Mobile Learning Activities Applying Tablets (Eugenijus Kurilovas, Anita Juskeviciene and Virginija Bireniene); (15) Learner Centered Experiences with Flipped Classroom and Mobile Online Webinars in Distance Education Program (Lisbeth Amhag); (16) Walk Like an Egyptian: A Serious, Pervasive Mobile Game for Tourism (Fatema Mohsen Gabr and Slim Abdennadher); (17) Educational Materials for Mobile Learning (Kosuke Kaneko, Yoshihiro Okada, Motofumi Yoshida, Hitoshi Inoue and Naomi Fujimura); (18) Boosting up JSL Learners' Outside-Class Learning Time with Learning Log System (Noriko Uosaki, Hiroaki Ogata and Kousuke Mouri); (19) An Integrated Learning Management System for Location-Based Mobile Learning (Christian Sailer, Peter Kiefer and Martin Raubal); (20) The Influence of Affordances on Learner Preferences in Mobile Language Learning (Maria Uther and Adrian Banks); (21) Microlearning as Innovative Pedagogy for Mobile Learning in MOOC (Despina Kamilali and Chryssa Sofianopoulou); (22) Cross-Platform User Interface of e-Learning Applications (Michal Stoces, Jan Masner, Jan Jarolímek, Pavel Šimek, Jirí Vanek and Miloš Ulman); (23) Technology Trends in Mobile Computer Supported Collaborative Learning in Elementary Education from 2009 to 2014 (Mia Carapina and Ivica Boticki); (24) Challenges of Using Learning Analytics Techniques to Support Mobile Learning (Marco Arrigo, Giovanni Fulantelli and Davide Taibi); (25) Effectiveness and Utility of Terminal Tablet as Electric Textbooks for Nursing Practicum (Yumiko Nakamura, Kaori Fukayama and Yukie Majima); (26) A Study on the Process of Development of Collective Intelligence for Utilization of Unused Space of Abandoned Schools (Uk Kim and Junyoung Yang); (27) Implementation of an Adaptive Learning System Using a Bayesian Network (Keiji Yasuda, Hiroyuki Kawashima, Yoko Hata and Hiroaki Kimura); (28) Mathematics and Mobile Learning (Fayez Sayed); and (29) A Framework to Support Global Corporate M-Learning: Learner Initiative and Technology Acceptance across Cultures (Wendy Farrell). An author index is provided. (Individual papers contain references.)
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- 2015
37. KC-Finder: Automated Knowledge Component Discovery for Programming Problems
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Shi, Yang, Schmucker, Robin, Chi, Min, Barnes, Tiffany, and Price, Thomas
- Abstract
Knowledge components (KCs) have many applications. In computing education, knowing the demonstration of specific KCs has been challenging. This paper introduces an entirely data-driven approach for: (1) discovering KCs; and (2) demonstrating KCs, using students' actual code submissions. Our system is based on two expected properties of KCs: (1) generate learning curves following the power law of practice; and (2) are predictive of response correctness. We train a neural architecture (named KC-Finder) that classifies the correctness of student code submissions and captures problem-KC relationships. Our evaluation on data from 351 students in an introductory Java course shows that the learned KCs can generate reasonable learning curves and predict code submission correctness. At the same time, some KCs can be interpreted to identify programming skills. We compare the learning curves described by our model to four baselines, showing that: (1) identifying KCs with naive methods is a difficult task; and (2) our learning curves exhibit a substantially better curve fit. Our work represents a first step in solving the data-driven KC discovery problem in computing education. [For the complete proceedings, see ED630829.]
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- 2023
38. Evaluation of the Use of MIDEP Card in Physical Programming Teaching
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Murat Adnan Tamer and Nesrin Özdener
- Abstract
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP computer card, which can be used at all levels of education, does not require a computer and can be used as a computer, and to evaluate its usability in physical programming training. In the study, which was designed with a one-group pretest-posttest experimental model, the evaluation process was carried out in two stages with two different study groups. The study group of the application consisted of teacher candidates in the first stage and K12 level students in the second stage. In data collection, academic achievement tests prepared separately for pre-service teachers and K12 level students and focus group interviews with students were utilised. The findings show that the training given by using MIDEP card and MIDEP workbook increased the academic achievement of the students in physical programming at a statistically significant level. In addition, as a result of the findings, it can be said that the projects and activities included in the training exhibited a balanced distribution in terms of the gains related to the sub-dimensions of hardware, software and Internet of Things, and that the tools and materials used allowed students without any experience to learn gradually from easy to difficult. [This paper was published in: "EJER Congress 2023 International Eurasian Educational Research Congress Conference Proceedings," Ani Publishing, 2023, pp. 570-590.]
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- 2023
39. Mathematical Problem-Solving by Means of Computational Thinking and Programming: A Use-Modify-Create Approach
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Hansen, Nils Kristian and Hadjerrouit, Said
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This paper aims at using a Use-Modify-Create approach to explore students' mathematical problem solving by means of computational thinking (CT) and programming activities. The data collection method is participant observation, in which the researcher also has the role as teacher, guiding the group activities. In our study, two groups of students at the undergraduate level solving a mathematical task. The main finding of the study shows that the progression through the Use-Modify-Create continuum did not work as expected and that the connections between mathematical thinking, computational thinking, and programming proved difficult for the students. Conclusions so far are drawn from the study to promote mathematical problem solving by means of computational thinking and programming in a Use-Modify-Create context. [For the full proceedings, see ED636095.]
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- 2023
40. Score Prediction from Programming Exercise System Logs Using Machine Learning
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Tanaka, Tetsuo and Ueda, Mari
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In this study, the authors have developed a web-based programming exercise system currently implemented in classrooms. This system not only provides students with a web-based programming environment but also tracks the time spent on exercises, logging operations such as program editing, building, execution, and testing. Additionally, it records their results. For educators, the system offers insights into each student's progress, the evolution of their source code, and the instances of errors. While teachers find these functions beneficial, the method of providing feedback to students needs improvement. Immediate feedback is proven to be more effective for student learning. If the final course score could be predicted based on early data (e.g., from the 1st or 2nd week), students could adapt their study strategies accordingly. This paper demonstrates that one can predict the final score using the system's operational logs from the initial phases of the course. Furthermore, the score predictions can be revised weekly based on new class logs. We also explore the potential of offering tailored advice to students to enhance their final score. [For the full proceedings, see ED636095.]
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- 2023
41. Games as a Mode of Instruction in Object-Oriented Concepts
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Krish Pillai and Marcia Lovas
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A typical first computer science course (CS1) introduces the student to coding conventions, variables, methods, control structures, conditionals, and the semantics of classes and objects. Advanced concepts of inheritance, polymorphism, abstract classes, interfaces, and their use in the design process, are covered in a second-level course (CS2). CS2 concepts are abstract, requiring reinforcement through considerable practice. It has been observed that traditional CS2 projects fail to capture the imagination and enthusiasm of students and are seldom useful past the end of the semester, yet interesting projects drawn from the natural sciences may be either too complex or too algorithmic to facilitate the required design experience. Game programming, in contrast, is purpose-driven and has great appeal. Unfortunately, popular game engines hide the engine's complexity and provide too much built-in functionality, relegating the user to writing glue logic in a scripting language. What is needed instead is a challenge that will provide transferable skills for solving generic problems using a statically typed language. The authors of this paper describe a Java game engine and lesson plan they developed for one semester of object-oriented instruction for students who have completed CS2. Early anecdotal results demonstrate that students find the approach challenging, informative, and incentivizing. [For the full proceedings, see ED656038.]
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- 2023
42. Selected Papers from the 11th International Conference on College Teaching and Learning (11th, Jacksonville, Florida, April 12-15, 2000).
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Florida Community Coll., Jacksonville. Center for the Advancement of Teaching and Learning, Chambers, Jack A., Chambers, Jack A., and Florida Community Coll., Jacksonville. Center for the Advancement of Teaching and Learning
- Abstract
This collection of papers from an international conference on higher education teaching and learning includes: "Fostering Scientific Thinking with New Technologies: A Socio-Cognitive Approach" (Michel Aube); "The 'Classroom Flip': Using Web Course Management Tools to Become the Guide by the Side" (J. Wesley Baker); "Embracing Information and Learning Technology Within a New Learning Paradigm in UK Colleges" (C.J. Birch); "Project Based Learning: Equipment Specification" (Ed Boyapati); "Effective Teaching Using the Internet" (David Byres); "Empowerment Groups: A Creative Transition and Retention Strategy" (Joyce A. Carter); "Play it Again Sam: Creating Reusable Projects that Integrate Instructional Technology, Critical Thought and Active, Collaborative Learning into the Curriculum" (Karen Casto and Kris Bulcroft); "Critical Moments in College Teaching" (Michael Christie); "Paradigm Shift: Visual Communication and Empowerment" (Daniel J. Doyle); "Interactive Multimedia: Lessons from Learning Theory" (Richard Farr); "Asynchronous Discussions, Learning Communities and Participation of Students and Faculty" (Charles Graessle); "Edge of Chaos: The Sweet Spot for Internet-Rich Pedagogy" (Barclay M. Hudson); "Peer Critiques in the Teaching of Computer Programming" (William J. Joel); "Active Learning: Student Performance and Perceptions Compared with Lecture" (David A. Lake); "Improving Team Performance in Software Engineering" (Robert Lingard and Elizabeth Berry); "Innovative Strategies for Teaching and Learning at a Distance" (Pam Northrup); "Analytics: An Integrated Mathematics, Logic and Philosophy of Science Course" (Michael R. Pinter); "Andes: A Coached Learning Environment for Classical Newtonian Physics" (K.G. Schultz, R.N. Shelby, D.J. Treacy, and M.C. Wintersgill); "The Evolution of a Biology Course-Related Web Site" (Janet L. Stein Carter); and "French Topics Online: Natural Errors with Virtual Wine" (Katherine Watson). (Individual papers contain references.) (SM)
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- 2000
43. Term Rewriting on GPUs
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van Eerd, Johri, Groote, Jan Friso, Hijma, Pieter, Martens, Jan, Wijs, Anton, Goos, Gerhard, Founding Editor, Hartmanis, Juris, Founding Editor, Bertino, Elisa, Editorial Board Member, Gao, Wen, Editorial Board Member, Steffen, Bernhard, Editorial Board Member, Woeginger, Gerhard, Editorial Board Member, Yung, Moti, Editorial Board Member, Hojjat, Hossein, editor, and Massink, Mieke, editor
- Published
- 2021
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44. Teaching Formal Methods in Academia: A Systematic Literature Review
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Zhumagambetov, Rustam, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Cerone, Antonio, editor, and Roggenbach, Markus, editor
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- 2021
- Full Text
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45. Understanding Work Practices of Autonomous Agile Teams: A Social-psychological Review
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Gren, Lucas, van der Aalst, Wil, Series Editor, Mylopoulos, John, Series Editor, Rosemann, Michael, Series Editor, Shaw, Michael J., Series Editor, Szyperski, Clemens, Series Editor, Paasivaara, Maria, editor, and Kruchten, Philippe, editor
- Published
- 2020
- Full Text
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46. Recognition of Roles of Variables Based on Deep Learning Technologies
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Lui, Andrew Kwok-Fai, Lui, Tsz-Tik, Leung, Tommy Cheuk-Hin, Chan, Ho-Yin, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Lee, Lap-Kei, editor, U, Leong Hou, editor, Wang, Fu Lee, editor, Cheung, Simon K. S., editor, Au, Oliver, editor, and Li, Kam Cheong, editor
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- 2020
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47. Primary Level Teachers Training in Computer Science: Experience in the Argentine Context
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Casali, Ana, Monjelat, Natalia, San Martín, Patricia, Zanarini, Dante, Filipe, Joaquim, Editorial Board Member, Ghosh, Ashish, Editorial Board Member, Kotenko, Igor, Editorial Board Member, Prates, Raquel Oliveira, Editorial Board Member, Zhou, Lizhu, Editorial Board Member, Pesado, Patricia, editor, and Arroyo, Marcelo, editor
- Published
- 2020
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48. Improvement of Abstract Reasoning in Teaching Computer Science at Higher Education Level
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Várkonyi, Teréz A., Gregorics, Tibor, Nagy, András, Kacprzyk, Janusz, Series Editor, Gomide, Fernando, Advisory Editor, Kaynak, Okyay, Advisory Editor, Liu, Derong, Advisory Editor, Pedrycz, Witold, Advisory Editor, Polycarpou, Marios M., Advisory Editor, Rudas, Imre J., Advisory Editor, Wang, Jun, Advisory Editor, and Várkonyi-Kóczy, Annamária R., editor
- Published
- 2020
- Full Text
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49. Proceedings of the International Conference e-Learning 2014. Multi Conference on Computer Science and Information Systems (Lisbon, Portugal, July 15-19, 2014)
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International Association for Development of the Information Society (IADIS), Baptista Nunes, Miguel, and McPherson, Maggie
- Abstract
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the main issues of concern within e-Learning. This conference covered technical as well as the non-technical aspects of e-Learning under seven main areas: Organisational Strategy and Management Issues; Technological Issues; e-Learning Curriculum Development Issues; Instructional Design Issues; e-Learning Delivery Issues; e-Learning Research Methods and Approaches; e-Skills and Information Literacy for Learning. The conference included the Keynote Lecture: "Moving Higher Education Forward in the Digital Age: Realising a Digital Strategy," by Neil Morris, Professor of Educational Technology, Innovation and Change and Director of Digital Learning, University of Leeds, UK. Papers in these proceedings include: (1) Culture, Gender and Technology-Enhanced Learning: Female and Male Students' Perceptions Across Three Continents, Thomas Richter and Asta Zelenkauskaite; (2) IPads In Learning: The Web of Change Bente Meyer; (3) A Blended Approach to Canadian First Nations Education, Martin Sacher, Mavis Sacher and Norman Vaughan; (4) A Storytelling Learning Model For Legal Education, Nicola Capuano, Carmen De Maio, Angelo Gaeta, Giuseppina Rita Mangione, Saverio Salerno and Eleonora Fratesi; (5) Acceptance and Success Factors for M-Learning of ERP Systems Curricula, Brenda Scholtz and Mando Kapeso; (6) Self-Regulation Competence in Music Education, Luca Andrea Ludovico and Giuseppina Rita Mangione; (7) Time-Decayed User Profile for Second Language Vocabulary Learning System, Li Li and Xiao Wei; (8) E-Learning Trends and Hypes in Academic Teaching: Methodology and Findings of a Trend Study, Helge Fischer, Linda Heise, Matthias Heinz, Kathrin Moebius and Thomas Koehler; (9) Proof of Economic Viability of Blended Learning Business Models, Carsten Druhmann and Gregor Hohenberg; (10) Does Satellite Television Program Satisfy Ethiopian Secondary School Students? Sung-Wan Kim and Gebeyehu Bogale; (11) Organisation and Management of a Complete Bachelor Degree Offered Online at the University of Milan for Ten Years, Manuela Milani, Sabrina Papini, Daniela Scaccia and Nello Scarabottolo; (12) Structural Relationships between Variables of Elementary School Students' Intention of Accepting Digital Textbooks, Young Ju Joo, Sunyoung Joung, Se-Bin Choi, Eugene Lim and Kyung Yi Go; (13) Dynamic Fuzzy Logic-Based Quality of Interaction within Blended-Learning: The Rare and Contemporary Dance Cases, Sofia B. Dias, José A. Diniz and Leontios J. Hadjileontiadis; (14) Do English Listening Outcome and Cognitive Load Change for Different Media Delivery Modes in U-Learning?, Chi-Cheng Chang, Hao Lei and Ju-Shih Tseng; (15) The Use of ELGG Social Networking Tool for Students' Project Peer-Review Activity, Ana Coric Samardzija and Goran Bubas; (16) Educational Multimedia Profiling Recommendations for Device-Aware Adaptive Mobile Learning, Arghir-Nicolae Moldovan, Ioana Ghergulescu and Cristina Hava Muntean; (17) Inside, Outside, Upside Down: New Directions in Online Teaching and Learning, Lena Paulo Kushnir and Kenneth C. Berry; (18) A Study on the Methods of Assessment and Strategy of Knowledge Sharing in Computer Course, Pat P. W. Chan; (19) Using Agent-Based Technologies to Enhance Learning in Educational Games, Ogar Ofut Tumenayu, Olga Shabalina, Valeriy Kamaev and Alexander Davtyan; (20) Designing a Culturally Sensitive Wiki Space for Developing Chinese Students' Media Literacy, Daria Mezentceva; (21) Shared Cognition Facilitated by Teacher Use of Interactive Whiteboard Technologies, Christine Redman and John Vincent; (22) Modeling Pedagogy for Teachers Transitioning to the Virtual Classroom, Michael J. Canuel and Beverley J. White; (23) The Effectiveness of SDMS in the Development of E-Learning Systems in South Africa, Kobus van Aswegen, Magda Huisman and Estelle Taylor; (24) Online Learning Behaviors for Radiology Interns Based on Association Rules and Clustering Technique, Hsing-Shun Chen and Chuen-He Liou; (25) The Use of SDMS in Developing E-Learning Systems in South Africa, Estelle Taylor, Kobus van Aswegen and Magda Huisman; (26) Assessment of the Use of Online Comunities to Integrate Educational Processes Development Teams: An Experience in Popular Health Education in Brazil, Elomar Castilho Barilli, Stenio de Freitas Barretto, Carla Moura Lima and Marco Antonio Menezes; (27) Stereo Orthogonal Axonometric Perspective for the Teaching of Descriptive Geometry, José Geraldo Franco Méxas, Karla Bastos Guedes and Ronaldo da Silva Tavares; (28) Delivery of E-Learning through Social Learning Networks, Georgios A. Dafoulas and Azam Shokri; (29) The Implementation of Web 2.0 Technology for Information Literacy Instruction in Thai University Libraries, Oranuch Sawetrattanasatian; (30) Designing Educational Social Machines for Effective Feedback, Matthew Yee-King, Maria Krivenski, Harry Brenton, Andreu Grimalt-Reynes and Mark d'Inverno; (31) A Support System for Error Correction Questions in Programming Education, Yoshinari Hachisu and Atsushi Yoshida; (32) A Platform for Learning Internet of Things, Zorica Bogdanovic, Konstantin Simic, Miloš Milutinovic, Božidar Radenkovic and Marijana Despotovic-Zrakic, (33) Dealing with Malfunction: Locus of Control in Web-Conferencing, Michael Klebl; (34) Copyright and Creative Commons License: Can Educators Gain Benefits in the Digital Age? (Wariya Lamlert); (35) The Curriculum Design and Development in MOOCs Environment (Fei Li, Jing Du and Bin Li); (36) Stakeholders Influence in Maltese Tourism Higher Education Curriculum Development (Simon Caruana and Lydia Lau); (37) Online Social Networks and Computer Skills of University Students (Maria Potes Barbas, Gabriel Valerio, María Del Carmen Rodríguez-Martínez, Dagoberto José Herrera-Murillo and Ana María Belmonte-Jiménez); (38) Implementation of Artificial Intelligence Assessment in Engineering Laboratory Education (Maria Samarakou, Emmanouil D. Fylladitakis, Pantelis Prentakis and Spyros Athineos); (39) An Exploration of the Attitude and Learning Effectiveness of Business College Students towards Game Based Learning (Chiung-Sui Chang, Ya-Ping Huang and Fei-Ling Chien); (40) Application of E-Learning Technologies to Study a School Subject (Nadia Herbst and Elias Oupa Mashile); (41) Possibilities of Implementation of Small Business Check-Up Methodology in Comparative Analysis of Secondary Schools and Universities in Slovakia (Katarína Štofková, Ivan Strícek and Jana Štofková); (42) Digging the Virtual Past (Panagiota Polymeropoulou); (43) Technology Acceptance of E-Learning within a Blended Vocational Course in West Africa (Ashwin Mehta); (44) Development of an E-Learning Platform for Vocational Education Systems in Germany (Andreas Schober, Frederik Müller, Sabine Linden, Martha Klois and Bernd Künne); (45) Facebook Mediated Interaction and learning in Distance Learning at Makerere University (Godfrey Mayende, Paul Birevu Muyinda, Ghislain Maurice Norbert Isabwe, Michael Walimbwa and Samuel Ndeda Siminyu); (46) Assessing the Purpose and Importance University Students Attribute to Current ICT Applications (Maurice Digiuseppe and Elita Partosoedarso); (47) E-Learning System for Design and Construction of Amplifier Using Transistors (Atsushi Takemura); (48) Technology, Gender Attitude, and Software, among Middle School Math Instructors (Godwin N. Okeke); (49) Structuring Long-Term Faculty Training According to Needs Exhibited by Students' Written Comments in Course Evaluations (Robert Fulkerth); (50) Integration of PBL Methodologies into Online Learning Courses and Programs (Roland Van Oostveen, Elizabeth Childs, Kathleen Flynn and Jessica Clarkson); (51) Improving Teacher-Student Contact in a Campus Through a Location-Based Mobile Application (Vítor Manuel Ferreira and Fernando Ramos); (52) Incorporating Collaborative, Interactive Experiences into a Technology-Facilitated Professional Learning Network for Pre-Service Science Teachers (Seamus Delaney and Christine Redman); (53) The Efficiency of E-Learning Activities in Training Mentor Teachers (Laura Serbanescu and Sorina Chircu); (54) Development of an IOS App Using Situated Learning, Communities of Practice, and Augmented Reality for Autism Spectrum Disorder (Jessica Clarkson); (55) Using Case-Based Reasoning to Improve the Quality of Feedback Provided by Automated Grading Systems (Angelo Kyrilov and David C. Noelle); (56) International Multidisciplinary Learning: An Account of a Collaborative Effort among Three Higher Education Institutions (Paul S. H. Poh, Robby Soetanto, Stephen Austin and Zulkifar A. Adamu); (57) Interactive Learning to Stimulate the Brain's Visual Center and to Enhance Memory Retention (Yang H. Yun, Philip A. Allen, Kritsakorn Chaumpanich and Yingcai Xiao); (58) How Digital Technologies, Blended Learning and MOOCs Will Impact the Future of Higher Education (Neil P. Morris); (59) Factors Influencing the Acceptance of E-Learning Adoption in Libya's Higher Education Institutions (Mahfoud Benghet and Markus Helfert); (60) Motivation as a Method of Controlling the Social Subject Self-Learning (Andrey V. Isaev, Alla G. Kravets and Ludmila A. Isaeva); (61) Designing Environment for Teaching Internet of Things (Konstantin Simic, Vladimir Vujin, Aleksandra Labus, Ðorde Stepanic and Mladen Stevanovic); (62) Fostering Critical Thinking Skills in Students with Learning Disabilities through Online Problem-Based Learning (Kathleen Flynn); and (63) A System for the Automatic Assembly of Test Questions Using a NO-SQL Database (Sanggyu Shin and Hiroshi Hashimoto). Luís Rodrigues is an associate editor of the proceedings. Individual papers contain references. An author index is included.
- Published
- 2014
50. Proceedings of the International Conference on Mobile Learning 2014. (10th, Madrid, Spain, February 28-March 2, 2014)
- Author
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International Association for Development of the Information Society (IADIS), Sánchez, Inmaculada Arnedillo, and Isaías, Pedro
- Abstract
These proceedings contain the papers of the 10th International Conference on Mobile Learning 2014, which was organised by the International Association for Development of the Information Society, in Madrid, Spain, February 28-March 2, 2014. The Mobile Learning 2014 International Conference seeks to provide a forum for the presentation and discussion of mobile learning research which illustrate developments in the field. Papers in these proceedings include: (1) Supporting Teachers to Design and Use Mobile Collaborative Learning Games (Iza Marfisi-Schottman and Sébastien George); (2) Ebooks as PDF Files, in Epub Format or as Interactive Ibooks? Digital Books in Physics Lessons of Secondary Education (Manfred Lohr); (3) Mobile Learning and Early Age Mathematics (Shir Peled and Shimon Schocken); (4) M-Learning--On Path to Integration with Organisation Systems (Shilpa Srivastava and Ved Prakash Gulati); (5) Improving History Learning through Cultural Heritage, Local History and Technology (Graça Magro, Joaquim Ramos de Carvalho and Maria José Marcelino); (6) Intrigue at the Museum: Facilitating Engagement and Learning through a Location-Based Mobile Game (Jetmir Xhembulla, Irene Rubino, Claudia Barberis and Giovanni Malnati); (7) Mobile-Based Chatting for Meeting Negotiation in Foreign Language Learning (María Dolores Castrillo, Elena Martín-Monje and Elena Bárcena); (8) Student Preferences for M-Learning Application Characteristics (Ömer Delialioglu & Yasaman Alioon); (9) Learning and Teaching with Mobile Devices An Approach in Secondary Education in Ghana (Margarete Grimus and Martin Ebner); (10) Cross-Cultural Design of Mobile Mathematics Learning Service for South African Schools (Tanja Walsh, Teija Vainio and Jari Varsaluoma); (11) Mobile Learning and Achievement Goal Orientation Profiles (Minna Asplund); (12) A Review of Integrating Mobile Phones for Language Learning (Ramiza Darmi and Peter Albion); (13) Overlapping Chat's Accessibility Requirements between Students with and without Disabilities Due to the Mobile Limitiations (Rocío Calvo, Ana Iglesias and Lourdes Moreno); (14) UML Quiz: Automatic Conversion of Web-Based E-Learning Content in Mobile Applications (Alexander von Franqué and Hilda Tellioglu); (15) Pedagogical Applications of Smartphone Integration in Teaching--Lectures', Students', & Pupils' Perspectives (Tami Seifert); (16) MOOC's to Go (Jan Renz, Thomas Staubitz and Christoph Meinel); (17) Strategies and Challenges in Ipad Initiative (Chientzu Candace Chou, Lanise Block and Renee Jesness); (18) Blending Classroom Teaching and Learning with QR Codes (Jenni Rikala and Marja Kankaanranta); (19) Programming Education with a Blocks-Based Visual Language for Mobile Application Development (Can Mihci and Nesrin Ozdener); (20) Shifting Contexts: Investigating the Role of Context in the Use of Obiquitious Computing for Design-Based Learning (Katharine S. Willis and Gianni Corino); (21) Evaluation Framework for Dependable Mobile Learning Scenarios (Manel Bensassi and Mona Laroussi); (22) Initial Evaluation of a Mobile Scaffolding Application that Seeks to Support Novice Learners of Programming (Chao Mbogo, Edwin Blake and Hussein Suleman); (23) Defining a Set of Architectural Requirements for Service-Oriented Mobile Learning Environments (Nemésio Freitas Duarte Filho and Ellen Francine Barbosa); (24) Portability and Usability of Open Educational Resources on Mobile Devices: A Study in the Context of Brazilian Educational Portals and Android-Based Devices (André Constantino da Silva, Fernanda Maria Pereira Freire, Vitor Hugo Miranda Mourão, Márcio Diógenes de Oliveira da Cruz and Heloísa Vieira da Rocha); (25) Evaluating QR Code Case Studies Using a Mobile Learning Framework (Jenni Rikala); (26) Developing a Mobile Social Media Framework for Creative Pedagogies (Thomas Cochrane, Laurent Antonczak, Matthew Guinibert and Danni Mulrennan); (27) Factors Affecting M-Learners' Course Satisfaction and Learning Persistence (Young Ju Joo, Sunyoung Joung, Eugene Lim and Hae Jin Kim); (28) A Framework to Support Mobile Learning in Multilingual Environments (Mmaki E. Jantjies and Mike Joy); (29) Mobile Technology Integrated Pedagogical Model (Arshia Khan); (30) Representation of an Incidental Learning Framework to Support Mobile Learning (Eileen Scanlon, Mark Gaved, Ann Jones, Agnes Kukulska-Hulme, Lucas Paletta and Ian Dunwell); (31) Using Mobile Apps and Social Media for Online Learner-Generated Content (Paul David Henry); (32) Tweeting as a Tool for Learning Science: The Credibility of Student-Produced Knowledge Content in Educational Contexts (Kaja Vembe Swensen, Kenneth Silseth and Ingeborg Krange); (33) What Mobile Learning and Working Remotely Can Learn from Each Other (Koen Depryck); (34) In-Time On-Place Learning (Merja Bauters, Jukka Purma and Teemu Leinonen); (35) M-Learning and Technological Literacy: Analyzing Benefits for Apprenticeship (Carlos Manuel Pacheco Cortés and Adriana Margarita Pacheco Cortés); (36) Designing a Site to Embed and to Interact with Wolfram Alpha Widgets in Math and Science Courses (Francisco Javier Delgado Cepeda and Ruben Dario Santiago Acosta); (37) An Environment for Mobile Experiential Learning (Otto Petrovic, Philipp Babcicky and Thomas Puchleitner); (38) Supporting Situated Learning Based on QR Codes with Etiquetar App: A Pilot Study (Miguel Olmedo Camacho, Mar Pérez-Sanagustín, Carlos Alario-Hoyos, Xavier Soldani, Carlos Delgado Kloos and Sergio Sayago); (39) Raising Awareness of Cybercrime--The Use of Education as a Means of Prevention and Protection (Julija Lapuh Bele, Maja Dimc, David Rozman and Andreja Sladoje Jemec); (40) Mobile Game for Learning Bacteriology (Ryo Sugimura, Sotaro Kawazu, Hiroki Tamari, Kodai Watanabe, Yohei Nishimura, Toshiki Oguma, Katsushiro Watanabe, Kosuke Kaneko, Yoshihiro Okada, Motofumi Yoshida, Shigeru Takano and Hitoshi Inoue); (41) The Theory Paper: What is the Future of Mobile Learning? (John Traxler and Marguerite Koole); (42) Rapid Prototyping of Mobile Learning Games (Maija Federley, Timo Sorsa, Janne Paavilainen, Kimo Boissonnier and Anu Seisto); (43) Preparing Lessons, Exercises and Tests for M-Learning of IT Fundamentals (S. Djenic, V. Vasiljevic, J. Mitic, V. Petkovic and A. Miletic); (44) The Motivating Power of Social Obligation: An Investigation into the Pedagogical Affordances of Mobile Learning Integrated with Facebook (Nurhasmiza Sazalli, Rupert Wegerif and Judith Kleine-Staarman); (45) When Everyone is a Probe, Everyone is a Learner (Boris Berenfeld, Tatiana Krupa, Arseny Lebedev and Sergey Stafeev); (46) Mobile Learning and Art Museums: A Case Study of New Art Interpretation Approach for Visitor Engagement through Mobile Media (Victoria López Benito); (47) Learner Centric in M-Learning: Integration of Security, Dependability and Trust (Sheila Mahalingam, Faizal Mohd Abdollah and Shahrin Sahib); (48) M-Learning Pilot at Sofia University (Elissaveta Gourova, Pavlin Dulev, Dessislava Petrova-Antonova and Boyan Bontchev); (49) A Mobile Service Oriented Multiple Object Tracking Augmented Reality Architecture for Education and Learning Experiences (Sasithorn Rattanarungrot, Martin White and Paul Newbury); (50) Learners' Ensemble Based Security Conceptual Model for M-Learning System in Malaysian Higher Learning Institution (Sheila Mahalingam, Faizal Mohd Abdollah and Shahrin Sahib); (51) Supporting the M-Learning Based Knowledge Transfer in University Education and Corporate Sector (András Benedek and György Molnár); and (52) The future of Ubiquitous Elearning (Timothy Arndt). Individual papers contain references. An author index is included. Luís Rodrigues is an associate editor of these proceedings.
- Published
- 2014
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