348 results on '"Avouris, Nikolaos"'
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2. Continuous User Identification in Distance Learning: A Recent Technology Perspective
3. Extending User Interaction with Mixed Reality Through a Smartphone-Based Controller
4. Exploring the Potential of Metaverse Apps for Real-World Applications: A Case Study with CALEND_AR
5. Assessing Learner Facilitation in MOOC Forums: A Mixed-Methods Evaluation Study
6. Classifying MOOC forum posts using corpora semantic similarities: a study on transferability across different courses
7. Cross-study Reliability of the Open Card Sorting Method
8. Dealing with Input Mode Confusion During Dual-Language Keyboard Use
9. Correction to: Classifying MOOC forum posts using corpora semantic similarities: a study on transferability across different courses
10. Teaching Assistants in MOOCs Forums: Omnipresent Interlocutors or Knowledge Facilitators
11. On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study
12. Evaluation of a Massive Online Course Forum: Design Issues and Their Impact on Learners’ Support
13. Dealing with Input Mode Confusion During Dual-Language Keyboard Use
14. Out of the Box: Using Gamification Cards to Teach Ideation to Engineering Students
15. Design of Location-Based Mobile Games: Introduction
16. Effects of Human Cognitive Differences on Interaction and Visual Behavior in Graphical User Authentication
17. Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience
18. Effects of mixed-reality on players’ behaviour and immersion in a cultural tourism game: A cognitive processing perspective
19. A cognition-centered personalization framework for cultural-heritage content
20. Differences of Field Dependent/Independent Gamers on Cultural Heritage Playing: Preliminary Findings of an Eye–Tracking Study
21. On the Use of Persistent Spatial Points for Deploying Path Navigation in Augmented Reality: An Evaluation Study
22. Towards the Real-Time Evaluation of Collaborative Activities: Integration of an Automatic Rater of Collaboration Quality in the Classroom from the Teacher's Perspective
23. Learning Outcome, Presence and Satisfaction from a Science Activity in Second Life
24. Two Make a Network: Using Graphs to Assess the Quality of Collaboration of Dyads
25. A Game Design Workshop to Support the Elaboration of Game Ideas
26. Deployment, Usage and Impact of Social Media Tools in Small and Medium Enterprises: A Case Study
27. SONETA: A Social Media Geo-Trends Analysis Tool
28. Game Design as a context for Learning in Cultural Institutions
29. Ensuring Academic Integrity and Trust in Online Learning Environments: A Longitudinal Study of an AI-Centered Proctoring System in Tertiary Educational Institutions.
30. Support for the Teacher in Technology-Enhanced Collaborative Classroom
31. The Influence of Website Category on Aesthetic Preferences
32. KLM Form Analyzer: Automated Evaluation of Web Form Filling Tasks Using Human Performance Models
33. Validating Empirically a Rating Approach for Quantifying the Quality of Collaboration
34. Time Series Analysis of Collaborative Activities
35. Interaction Analysis as a Tool for Supporting Collaboration: An Overview
36. Analyzing Collaborative Interactions Across Domains and Settings: An Adaptable Rating Scheme
37. Are First Impressions about Websites Only Related to Visual Appeal?
38. The Application of Preference Mapping in Aesthetic Website Evaluation
39. Designing Pervasive Games for Learning
40. DEG: Involving End Users and Domain Experts in Design of Educational Games
41. MobiAct: Supporting Personalized Interaction with Mobile Context-aware Applications
42. Assessing Collaboration Quality in Synchronous CSCL Problem-Solving Activities: Adaptation and Empirical Evaluation of a Rating Scheme
43. Investigating the Effect of Hyperlink Information Scent on Users’ Interaction with a Web Site
44. Are Ten Participants Enough for Evaluating Information Scent of Web Page Hyperlinks?
45. Considering Cost in Usability Evaluation of Mobile Applications: Who, Where and When
46. The Subjective and Objective Nature of Website Aesthetic Impressions
47. Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience
48. Design of Location-Based Mobile Games: Introduction
49. Effects of Human Cognitive Differences on Interaction and Visual Behavior in Graphical User Authentication
50. e-Class Personalized: Design and Evaluation of an Adaptive Learning Content Management System
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