Search

Your search keyword '"Good Behavior Game"' showing total 397 results

Search Constraints

Start Over You searched for: Descriptor "Good Behavior Game" Remove constraint Descriptor: "Good Behavior Game" Publication Year Range Last 50 years Remove constraint Publication Year Range: Last 50 years
397 results on '"Good Behavior Game"'

Search Results

1. Reducing Teacher Distress Through Implementation of the Good Behavior Game.

2. Estimating the Effect of Intervention Compliance on Long-Term Outcome Trajectories: Application of the Latent Adherence Growth Curve Model in a Cluster-Randomized Trial of the Good Behavior Game.

3. Direct and indirect effects of and preferences for feedback during the Good Behavior Game in elementary classes.

4. A replication of extended implementation and social interaction during the Step it UP! Game for adults with disabilities.

5. Leveraging Technology to Support Teachers' Fidelity of Universal Classroom Management Interventions: Lessons Learned and Future Applications.

6. Öğretmenlerin Uyguladıkları İyi Davranış Oyununun Özel Eğitim Okullarındaki Öğrencilerin Sınıf-İçi Davranışlarına Etkisi.

7. Promoting evidence-based practice in nursing education: the good behavior game as a pedagogical tool for student engagement.

10. The Good Behavior Game for students with special educational needs in mainstream education settings: A scoping review.

11. Investigando a Viabilidade de uma Versão do Good Behavior Game em Setting Domiciliar.

13. Good behavior game - study protocol for a randomized controlled trial of a preventive behavior management program in a Swedish school context.

14. Effekte des Good Behavior Game bei Grundschüler_innen mit externalisierenden Verhaltensproblemen.

15. Implementation of the Good Behavior Game in Polish Elementary Schools Under COVID-19 Restrictions

16. Good behavior game – study protocol for a randomized controlled trial of a preventive behavior management program in a Swedish school context

17. Implementation of the Good Behavior Game in Polish Elementary Schools Under COVID-19 Restrictions.

20. Kształtowanie kompetencji społeczno-emocjonalnych dzieci w młodszym wieku szkolnym z wykorzystaniem programu Good Behavior Game (Gra w Dobre ZachowaniA).

21. Predicting implementation of the PAX Good Behavior Game + MyTeachingPartner interventions.

22. Step it UP! Game increases steps of adults with disabilities.

24. Predicting implementation of the PAX Good Behavior Game + MyTeachingPartner interventions

26. Elos Program's Efficacy Evaluation in School Management of Child Behavior: A Non-Randomized Controlled Trial

27. Testing the Impact of the Whole-Day Good Behavior Game on Aggressive Behavior: Results of a Classroom-Based Randomized Effectiveness Trial.

28. Individual, generalized, and moderated effects of the good behavior game on at-risk primary school students: A multilevel multiple baseline study using behavioral progress monitoring

29. Adapting the good behavior game for special education classrooms.

30. Elos Program's Efficacy Evaluation in School Management of Child Behavior: A Non-Randomized Controlled Trial.

31. Teacher-Implemented Good Behavior Game with Detained Juvenile Offenders.

32. Correspondence of Product and Topographical Behavior Measures during a Comparison of Good Behavior Game Arrangements.

33. Examining the Effects of a Brief, Group-Based Motivational Implementation Strategy on Mechanisms of Teacher Behavior Change.

34. A Meta-Analytic Review of Randomized Controlled Trials of the Good Behavior Game.

36. Effects of Systematically Removing Components of the Good Behavior Game in Preschool Classrooms.

37. An evaluation of and preference for variations of the Good Behavior Game with students with autism.

38. Stimulus presentation versus stimulus removal in the Good Behavior Game.

39. Evaluating adult interaction during the Step It UP! game to increase physical activity in children.

40. Effects of Daily and Reduced Frequency Implementation of the Good Behavior Game in Kindergarten Classrooms.

41. Combining Social Skills Instruction and the Good Behavior Game to Support Students with Emotional and Behavioral Disorders.

42. Using the Step it UP! Game to increase physical activity during physical‐education classes.

43. Game Over? No Main or Subgroup Effects of the Good Behavior Game in a Randomized Trial in English Primary Schools.

44. Teacher Supports to Facilitate the Implementation of the Good Behavior Game.

45. Beyond "what works": A mixed‐methods study of intervention effect modifiers in the Good Behavior Game.

46. Game On-Complier Average Causal Effect Estimation Reveals Sleeper Effects on Academic Attainment in a Randomized Trial of the Good Behavior Game.

47. Effectiveness of a Universal, Classroom-Based Preventive Intervention (PAX GBG) in Estonia: a Cluster-Randomized Controlled Trial.

48. Efficacy of teacher‐implemented good behavior game despite low treatment integrity.

Catalog

Books, media, physical & digital resources