103 results on '"Kjeldgaard‐Christiansen, Jens"'
Search Results
2. The Voice of the People: Populism and Donald Trump’s Use of Informal Voice
3. First They Scream, Then They Laugh: The Cognitive Intersections of Humor and Fear
4. What Is Creepiness, and What Makes ChatGPT Creepy?
5. What Science Can't Know: On Scientific Objectivity and the Human Subject
6. 'Unbreakable, Incorruptible, Unyielding': Doom as an Agency Simulator
7. Disney's Shifting Visions of Villainy from the 1990s to the 2010s: A Biocultural Analysis
8. Do dark personalities prefer dark characters? A personality psychological approach to positive engagement with fictional villainy
9. Pandemic practice: Horror fans and morbidly curious individuals are more psychologically resilient during the COVID-19 pandemic
10. An Evolutionary Approach to Horror Media
11. Disneys helte og skurke mellem natur og kultur
12. Obscurantism in Academic Writing
13. Horror as Entertainment
14. Article reviews: Audiovisual media (fall 2022)
15. The Voices of Game Worlds: A Sociolinguistic Analysis of Disco Elysium.
16. Audiovisual Media
17. Audiovisual media (spring 2022)
18. What Science Can't Know:On Scientific Objectivity and the Human Subject
19. Dark Personalities Dark Characters
20. DOOM (1993)
21. The Voices of Game Worlds: A Sociolinguistic Analysis of Disco Elysium
22. Evil Voices in Popular Fictions: The Case of The Exorcist.
23. Evil Voices in Popular Fictions:The Case of The Exorcist
24. Skurke
25. Breuer , Johannes , Daniel Pietschmann , Benny Liebold , and Benjamin P. Lange , eds. 2018. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers . New York: Routledge. 252 pages, 12 b/w illustrations. Hardcover $140.00; E-book $49.46.
26. Relatable Motives and Righteous Causes; or, Why the Sympathetic Antihero is Not a Moral Psychological Mystery
27. Audiovisual Media
28. Evil Origins: A Darwinian Genealogy of the Popcultural Villain
29. Audiovisual Media (fall 2020)
30. Evil Voices
31. “We are legion”: Possession myth as a lens for understanding cultural and psychological evolution.
32. 'Unbreakable, incorruptible, unyielding':Doom as an agency simulator
33. Breuer, Johannes, Daniel Pietschmann, Benny Liebold, and Benjamin P. Lange, eds. 2018. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers
34. Narrative video game aesthetics and egocentric ethics
35. Gregory Currie: Imagining and Knowing: The Shape of Fiction. Oxford: Oxford University Press. 2020
36. Horror, personality, and threat simulation: A survey on the psychology of scary media.
37. Pandemic Practice: Horror Fans and Morbidly Curious Individuals Are More Psychologically Resilient During the COVID-19 Pandemic
38. A Conceptual Critique of the Use of Moral Disengagement Theory in Research on Violent Video Games
39. Johannes Breuer, Daniel Pietschmann, Benny Liebold, and Bejamin P. Lange, eds. Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers
40. Splintering the gamer’s dilemma: moral intuitions, motivational assumptions, and action prototypes
41. Who Roots for the Villain::A Survey on the Psychology of Positive Engagement with Villainous Characters
42. Skurken har ændret udseende
43. Villains
44. The Psychological Underpinnings of Horror Media:Survey Results and Theoretical Implications
45. Threat simulation in virtual limbo: An evolutionary approach to horror video games
46. Interdisciplinary: To Be or Not to Be?
47. A Structure of Antipathy
48. Skurke
49. ‘A Monster for the Ages':Anton Chigurh and the Image of Evil
50. Boudry, Maarten, and Massimo Pigliucci. 2017. Science Unlimited? The Challenges of Scientism.
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