158 results on '"Mørch, Anders I."'
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2. Combining Checkpoint and Process Learning Analytics to Support Learning Design Decisions in Blended Learning Environments
3. Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts
4. 'My Point of Departure for Analytics Is Extreme Skepticism': Implications Derived from an Investigation of University Teachers' Learning Analytics Perspectives and Design Practices
5. Overcoming Challenges to the Adoption of Learning Analytics at the Practitioner Level: A Critical Analysis of 18 Learning Analytics Frameworks
6. Makerspace activities in a school setting: Top-down and bottom-up approaches for teachers to leverage pupils' making in science education
7. Programming with Minecraft Bedrock Up: Modeling, Coding, and Computational Concepts
8. ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices
9. Social learning analytics in computer-supported collaborative learning environments: A systematic review of empirical studies
10. Interactive Screencasts as Learning Tools in Introductory Programming
11. Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning
12. Two 3D Virtual Worlds as Domain-Oriented Design Environments: Closing the Educational Gap with the Action-Breakdown-Repair Model
13. Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration
14. Two 3D virtual worlds as domain-oriented design environments: closing the educational gap with the action-breakdown-repair model
15. Exploring Social Learning Analytics to Support Teaching and Learning Decisions in Online Learning Environments
16. End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas
17. Material Conditions of Collaborative Knowledge Construction: The Case of Monoplant
18. Correction to: ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices
19. Learning Domain Knowledge Using Block-Based Programming: Design-Based Collaborative Learning
20. Interactive Screencasts as Learning Tools in Introductory Programming
21. End-User Development and Learning in Second Life: The Evolving Artifacts Framework with Application
22. EssayCritic: Writing to Learn with a Knowledge-Based Design Critiquing System
23. End-User Development Goes to School: Collaborative Learning with Makerspaces in Subject Areas
24. Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education
25. Mutual development in mass collaboration: Identifying interaction patterns in customer-initiated software product development
26. End-User Development in Second Life: Meta-design, Tailoring, and Appropriation
27. Tacit Knowledge and Trialogical Learning : Towards a Conceptual Framework for Designing Innovative Tools
28. Practicing Collaboration Skills Through Role-Play Activities in a 3D Virtual World
29. Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example
30. Creating Contexts for Collaborative Learning in a 3D Virtual World for Distance Education
31. Predecessor Artifacts: Evolutionary Perspectives on a Reflective Conversation with Design Materials
32. Information Seeking and Collaborative Knowledge Creation: Exploring Collaborative Learning in Customer Service Work and Software Product Development
33. Component-Based Design and Software Readymades
34. Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life
35. Get Satisfaction: Customer Engagement in Collaborative Software Development
36. Evolutionary Application Development: Tools to Make Tools and Boundary Crossing
37. Research on e-learning in the workplace 2000–2012: A bibliometric analysis of the literature
38. Mutual Development: A Case Study in Customer-Initiated Software Product Development
39. A Computer Science Perspective on Technology-Enhanced Learning Research
40. Grounding Collaborative Knowledge Building in Semantics-Based Critiquing
41. Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education
42. Helping Users Customize Their Pedagogical Agents: Issues, Approaches and Examples
43. Grounding Collaborative Learning in Semantics-Based Critiquing
44. The role of social interaction in software effort estimation: Unpacking the “magic step” between reasoning and decision-making
45. E‐learning in a large organization : A study of the critical role of information sharing
46. Situating Collaborative Learning: Educational Technology in the Wild
47. End-User Development in Second Life: Meta-design, Tailoring, and Appropriation
48. Correction to: ‘My Point of Departure for Analytics is Extreme Skepticism’: Implications Derived from An Investigation of University Teachers’ Learning Analytics Perspectives and Design Practices
49. Preparing for International Operations and Developing Scenarios for Inter-cultural Communication in a Cyberworld: A Norwegian Army Example
50. Practicing Collaboration Skills Through Role-Play Activities in a 3D Virtual World
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