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2. Improving Disability Inclusion Through Professional Development.

5. Everything's coming up: why kids need data literacy, and how you can teach it

6. Measuring Space and Furniture Occupancy in Academic Libraries: From Data Gathering to Visualization.

7. A place for everyone: how universal design will make your library more inclusive

8. Inclusive Media: Making online videos accessible for all patrons

11. Urban Archive

13. Commons Knowledge: Creative Commons certificates and workshops will impart copyright expertise

15. Good citizens, online and off: strategies for teaching digital citizenship skills to students

17. Chapter 7: Video Accessibility Workflows.

18. Chapter 4: Audio Descriptions.

19. Chapter 3: Transcripts.

20. Chapter 2: Captions.

21. VIDEO ACCESSIBILITY.

22. Libraries embrace Pokemon Go: the hit mobile game is taking off as a tool to engage and attract library users

24. Marie Duval: Laughter in the First Age of Leisure.

25. Illustrating Batman: Eighty Years of Comics and Pop Culture, Batman Collected: Chip Kidd's Batman Obsession, and Bat-Manga!: The Secret History of Batman in Japan.

27. Underground Heroes: New York Transit in Comics.

28. Chapter 6: Video Accessibility Tools.

29. Chapter 5: Other Considerations for Video Accessibility.

30. Discover art with Google's new App

31. Get set for International Games Day

36. Everything’s Coming Up.

40. Chapter 1: Why Is Video Accessibility Important?

41. And The Winner Is...: Highlighting YALSA Awards and Lists on The Hub.

42. GAMIFICATION: IS IT RIGHT FOR YOUR LIBRARY?

43. Law Libraries Linking Data to Mobile Devices.

44. Welcome to the Neighborhood(s).

45. Boston.

46. Commons Knowledge.

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