416 results on '"Vos, Tanja"'
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2. Novelty-Driven Evolutionary Scriptless Testing
3. An Industrial Experience Leveraging the iv4XR Framework for BDD Testing of a 3D Sandbox Game
4. An Agent-based Approach to Automated Game Testing: an Experience Report
5. Reinforcement Learning for Scriptless Testing: An Empirical Investigation of Reward Functions
6. Using GUI Change Detection for Delta Testing
7. Domain TILEs: Test Informed Learning with Examples from the Testing Domain
8. IMPRESS: Improving Engagement in Software Engineering Courses through Gamification
9. Towards understanding students’ sensemaking of test case design
10. Scripted and scriptless GUI testing for web applications: An industrial case
11. Distributed state model inference for scriptless GUI testing
12. State Model Inference Through the GUI Using Run-Time Test Generation
13. 30 Years of Automated GUI Testing: A Bibliometric Analysis
14. Grammar-Based Action Selection Rules for Scriptless Testing
15. Scriptless Testing at the GUI Level in an Industrial Setting
16. Aplib: Tactical Agents for Testing Computer Games
17. Deploying TESTAR to Enable Remote Testing in an Industrial CI Pipeline: A Case-Based Evaluation
18. State Model Inference Through the GUI Using Run-Time Test Generation
19. Towards Automated Testing of the Internet of Things: Results Obtained with the TESTAR Tool
20. Aplib: Tactical Agents for Testing Computer Games
21. Scriptless Testing at the GUI Level in an Industrial Setting
22. Deploying TESTAR to Enable Remote Testing in an Industrial CI Pipeline: A Case-Based Evaluation
23. A Model-Level Mutation Tool to Support the Assessment of the Test Case Quality
24. Evolving Rules for Action Selection in Automated Testing via Genetic Programming - A First Approach
25. The FITTEST Tool Suite for Testing Future Internet Applications
26. Unit Testing Tool Competitions – Lessons Learned
27. Mutation Operators for UML Class Diagrams
28. Automated Localisation Testing in Industry with Test
29. IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification
30. Using genetic programming to evolve action selection rules in traversal-based automated software testing: results obtained with the TESTAR tool
31. Set the right example when teaching programming: Test Informed Learning with Examples (TILE)
32. Global, regional, and national burden of other musculoskeletal disorders, 1990–2020, and projections to 2050: a systematic analysis of the Global Burden of Disease Study 2021
33. Global, regional, and national burden of diabetes from 1990 to 2021, with projections of prevalence to 2050: a systematic analysis for the Global Burden of Disease Study 2021
34. Domain TILEs: Test Informed Learning with Examples from the Testing Domain
35. Global, regional, and national burden of diabetes from 1990 to 2021, with projections of prevalence to 2050: a systematic analysis for the Global Burden of Disease Study 2021
36. Towards Automated Testing of the Internet of Things: Results Obtained with the TESTAR Tool
37. EVALUATING THE USE OF SELF-VIDEO TEACHING IN A FLIPPED CLASSROOM
38. Towards Understanding Students’ Sense-Making of Test Case Design
39. GIPPY
40. Towards an Experimental Framework for Measuring Usability of Model-Driven Tools
41. Scriptless GUI Testing on Mobile Applications
42. An agent-based approach to automated game testing: an experience report
43. Evolving Rules for Action Selection in Automated Testing via Genetic Programming - A First Approach
44. A Model-Level Mutation Tool to Support the Assessment of the Test Case Quality
45. An empirical approach for evaluating the usability of model-driven tools
46. Aplib
47. IVVES (Industrial-Grade Verification and Validation of Evolving Systems)
48. ENACTEST: European Innovation Alliance for Testing Education
49. ENACTEST:European Innovation Alliance for Testing Education
50. An agent-based approach to automated game testing: An experience report
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